Files
bubbles/textinput/textinput.go
T
Christian Rocha 74436326b9 Public cursor movement functions no longer return values in textinput
Previously, textinput.SetCursor, textinput.CursotStart, and
textinput.CursorEnd returned bools used interally for managing cursor
blinking. Those methods have been replaced with private counterparts.
2021-04-26 12:03:57 -04:00

669 lines
15 KiB
Go

package textinput
import (
"context"
"strings"
"time"
"unicode"
"github.com/atotto/clipboard"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
rw "github.com/mattn/go-runewidth"
)
const defaultBlinkSpeed = time.Millisecond * 530
// blinkMsg and blinkCanceled are used to manage cursor blinking.
type blinkMsg struct{}
type blinkCanceled struct{}
// Messages for clipboard events.
type pasteMsg string
type pasteErrMsg struct{ error }
// EchoMode sets the input behavior of the text input field.
type EchoMode int
const (
// EchoNormal displays text as is. This is the default behavior.
EchoNormal EchoMode = iota
// EchoPassword displays the EchoCharacter mask instead of actual
// characters. This is commonly used for password fields.
EchoPassword
// EchoNone displays nothing as characters are entered. This is commonly
// seen for password fields on the command line.
EchoNone
// EchoOnEdit
)
// blinkCtx manages cursor blinking.
type blinkCtx struct {
ctx context.Context
cancel context.CancelFunc
}
type cursorMode int
const (
cursorBlink = iota
cursorStatic
cursorHide
)
// Model is the Bubble Tea model for this text input element.
type Model struct {
Err error
// General settings.
Prompt string
Placeholder string
Cursor string
BlinkSpeed time.Duration
EchoMode EchoMode
EchoCharacter rune
// Styles. These will be applied as inline styles.
//
// For an introduction to styling with Lip Gloss see:
// https://github.com/charmbracelet/lipgloss
PromptStyle lipgloss.Style
TextStyle lipgloss.Style
BackgroundStyle lipgloss.Style
PlaceholderStyle lipgloss.Style
CursorStyle lipgloss.Style
// CharLimit is the maximum amount of characters this input element will
// accept. If 0 or less, there's no limit.
CharLimit int
// Width is the maximum number of characters that can be displayed at once.
// It essentially treats the text field like a horizontally scrolling
// viewport. If 0 or less this setting is ignored.
Width int
// Underlying text value.
value []rune
// Focus indicates whether user input focus should be on this input
// component. When false, don't blink and ignore keyboard input.
focus bool
// Cursor blink state.
blink bool
// Cursor position.
pos int
// Used to emulate a viewport when width is set and the content is
// overflowing.
offset int
offsetRight int
// Used to manage cursor blink
blinkCtx *blinkCtx
// cursorMode determines the behavior of the cursor
cursorMode cursorMode
}
// NewModel creates a new model with default settings.
func NewModel() Model {
return Model{
Prompt: "> ",
BlinkSpeed: defaultBlinkSpeed,
EchoCharacter: '*',
CharLimit: 0,
PlaceholderStyle: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
value: nil,
focus: false,
blink: true,
pos: 0,
cursorMode: cursorBlink,
blinkCtx: &blinkCtx{
ctx: context.Background(),
},
}
}
// SetValue sets the value of the text input.
func (m *Model) SetValue(s string) {
runes := []rune(s)
if m.CharLimit > 0 && len(runes) > m.CharLimit {
m.value = runes[:m.CharLimit]
} else {
m.value = runes
}
if m.pos == 0 || m.pos > len(m.value) {
m.setCursor(len(m.value))
}
m.handleOverflow()
}
// Value returns the value of the text input.
func (m Model) Value() string {
return string(m.value)
}
// SetCursor moves the cursor to the given position. If the position is
// out of bounds the cursor will be moved to the start or end accordingly.
func (m *Model) SetCursor(pos int) {
m.setCursor(pos)
}
// setCursor moves the cursor to the given position and returns whether or not
// the cursor blink should be reset. If the position is out of bounds the
// cursor will be moved to the start or end accordingly.
func (m *Model) setCursor(pos int) bool {
m.pos = clamp(pos, 0, len(m.value))
m.handleOverflow()
// Show the cursor unless it's been explicitly hidden
m.blink = m.cursorMode == cursorHide
// Reset cursor blink if necessary
return m.cursorMode == cursorBlink
}
// CursorStart moves the cursor to the start of the input field.
func (m *Model) CursorStart() {
m.cursorStart()
}
// cursorStart moves the cursor to the start of the input field and returns
// whether or not the curosr blink should be reset.
func (m *Model) cursorStart() bool {
return m.setCursor(0)
}
// CursorEnd moves the cursor to the end of the input field
func (m *Model) CursorEnd() {
m.cursorEnd()
}
// cursorEnd moves the cursor to the end of the input field and returns whether
// or not
func (m *Model) cursorEnd() bool {
return m.setCursor(len(m.value))
}
// Focused returns the focus state on the model.
func (m Model) Focused() bool {
return m.focus
}
// Focus sets the focus state on the model.
func (m *Model) Focus() {
m.focus = true
m.blink = m.cursorMode == cursorHide // show the cursor unless we've explicitly hidden it
}
// Blur removes the focus state on the model.
func (m *Model) Blur() {
m.focus = false
m.blink = true
}
// Reset sets the input to its default state with no input. Returns whether
// or not the cursor blink should reset.
func (m *Model) Reset() bool {
m.value = nil
return m.setCursor(0)
}
// handle a clipboard paste event, if supported. Returns whether or not the
// cursor blink should be reset.
func (m *Model) handlePaste(v string) bool {
paste := []rune(v)
var availSpace int
if m.CharLimit > 0 {
availSpace = m.CharLimit - len(m.value)
}
// If the char limit's been reached cancel
if m.CharLimit > 0 && availSpace <= 0 {
return false
}
// If there's not enough space to paste the whole thing cut the pasted
// runes down so they'll fit
if m.CharLimit > 0 && availSpace < len(paste) {
paste = paste[:len(paste)-availSpace]
}
// Stuff before and after the cursor
head := m.value[:m.pos]
tailSrc := m.value[m.pos:]
tail := make([]rune, len(tailSrc))
copy(tail, tailSrc)
// Insert pasted runes
for _, r := range paste {
head = append(head, r)
m.pos++
if m.CharLimit > 0 {
availSpace--
if availSpace <= 0 {
break
}
}
}
// Put it all back together
m.value = append(head, tail...)
// Reset blink state if necessary and run overflow checks
return m.setCursor(m.pos)
}
// If a max width is defined, perform some logic to treat the visible area
// as a horizontally scrolling viewport.
func (m *Model) handleOverflow() {
if m.Width <= 0 || rw.StringWidth(string(m.value)) <= m.Width {
m.offset = 0
m.offsetRight = len(m.value)
return
}
// Correct right offset if we've deleted characters
m.offsetRight = min(m.offsetRight, len(m.value))
if m.pos < m.offset {
m.offset = m.pos
w := 0
i := 0
runes := m.value[m.offset:]
for i < len(runes) && w <= m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width+1 {
i++
}
}
m.offsetRight = m.offset + i
} else if m.pos >= m.offsetRight {
m.offsetRight = m.pos
w := 0
runes := m.value[:m.offsetRight]
i := len(runes) - 1
for i > 0 && w < m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width {
i--
}
}
m.offset = m.offsetRight - (len(runes) - 1 - i)
}
}
// deleteWordLeft deletes the word left to the cursor. Returns whether or not
// the cursor blink should be reset.
func (m *Model) deleteWordLeft() bool {
if m.pos == 0 || len(m.value) == 0 {
return false
}
i := m.pos
blink := m.setCursor(m.pos - 1)
for unicode.IsSpace(m.value[m.pos]) {
// ignore series of whitespace before cursor
blink = m.setCursor(m.pos - 1)
}
for m.pos > 0 {
if !unicode.IsSpace(m.value[m.pos]) {
blink = m.setCursor(m.pos - 1)
} else {
if m.pos > 0 {
// keep the previous space
blink = m.setCursor(m.pos + 1)
}
break
}
}
if i > len(m.value) {
m.value = m.value[:m.pos]
} else {
m.value = append(m.value[:m.pos], m.value[i:]...)
}
return blink
}
// deleteWordRight deletes the word right to the cursor. Returns whether or not
// the cursor blink should be reset.
func (m *Model) deleteWordRight() bool {
if m.pos >= len(m.value) || len(m.value) == 0 {
return false
}
i := m.pos
m.setCursor(m.pos + 1)
for unicode.IsSpace(m.value[m.pos]) {
// ignore series of whitespace after cursor
m.setCursor(m.pos + 1)
}
for m.pos < len(m.value) {
if !unicode.IsSpace(m.value[m.pos]) {
m.setCursor(m.pos + 1)
} else {
break
}
}
if m.pos > len(m.value) {
m.value = m.value[:i]
} else {
m.value = append(m.value[:i], m.value[m.pos:]...)
}
return m.setCursor(i)
}
// wordLeft moves the cursor one word to the left. Returns whether or not the
// cursor blink should be reset.
func (m *Model) wordLeft() bool {
if m.pos == 0 || len(m.value) == 0 {
return false
}
blink := false
i := m.pos - 1
for i >= 0 {
if unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos - 1)
i--
} else {
break
}
}
for i >= 0 {
if !unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos - 1)
i--
} else {
break
}
}
return blink
}
// wordRight moves the cursor one word to the right. Returns whether or not the
// cursor blink should be reset.
func (m *Model) wordRight() bool {
if m.pos >= len(m.value) || len(m.value) == 0 {
return false
}
blink := false
i := m.pos
for i < len(m.value) {
if unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos + 1)
i++
} else {
break
}
}
for i < len(m.value) {
if !unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos + 1)
i++
} else {
break
}
}
return blink
}
func (m Model) echoTransform(v string) string {
switch m.EchoMode {
case EchoPassword:
return strings.Repeat(string(m.EchoCharacter), rw.StringWidth(v))
case EchoNone:
return ""
default:
return v
}
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
m.blink = true
return m, nil
}
var resetBlink bool
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyBackspace: // delete character before cursor
if msg.Alt {
resetBlink = m.deleteWordLeft()
} else {
if len(m.value) > 0 {
m.value = append(m.value[:max(0, m.pos-1)], m.value[m.pos:]...)
if m.pos > 0 {
resetBlink = m.setCursor(m.pos - 1)
}
}
}
case tea.KeyLeft, tea.KeyCtrlB:
if msg.Alt { // alt+left arrow, back one word
resetBlink = m.wordLeft()
break
}
if m.pos > 0 { // left arrow, ^F, back one character
resetBlink = m.setCursor(m.pos - 1)
}
case tea.KeyRight, tea.KeyCtrlF:
if msg.Alt { // alt+right arrow, forward one word
resetBlink = m.wordRight()
break
}
if m.pos < len(m.value) { // right arrow, ^F, forward one word
resetBlink = m.setCursor(m.pos + 1)
}
case tea.KeyCtrlW: // ^W, delete word left of cursor
resetBlink = m.deleteWordLeft()
case tea.KeyHome, tea.KeyCtrlA: // ^A, go to beginning
resetBlink = m.cursorStart()
case tea.KeyDelete, tea.KeyCtrlD: // ^D, delete char under cursor
if len(m.value) > 0 && m.pos < len(m.value) {
m.value = append(m.value[:m.pos], m.value[m.pos+1:]...)
}
case tea.KeyCtrlE, tea.KeyEnd: // ^E, go to end
resetBlink = m.cursorEnd()
case tea.KeyCtrlK: // ^K, kill text after cursor
m.value = m.value[:m.pos]
resetBlink = m.setCursor(len(m.value))
case tea.KeyCtrlU: // ^U, kill text before cursor
m.value = m.value[m.pos:]
resetBlink = m.setCursor(0)
m.offset = 0
case tea.KeyCtrlV: // ^V paste
return m, Paste
case tea.KeyRunes: // input regular characters
if msg.Alt && len(msg.Runes) == 1 {
if msg.Runes[0] == 'd' { // alt+d, delete word right of cursor
resetBlink = m.deleteWordRight()
break
}
if msg.Runes[0] == 'b' { // alt+b, back one word
resetBlink = m.wordLeft()
break
}
if msg.Runes[0] == 'f' { // alt+f, forward one word
resetBlink = m.wordRight()
break
}
}
// Input a regular character
if m.CharLimit <= 0 || len(m.value) < m.CharLimit {
m.value = append(m.value[:m.pos], append(msg.Runes, m.value[m.pos:]...)...)
resetBlink = m.setCursor(m.pos + len(msg.Runes))
}
}
case blinkMsg:
var cmd tea.Cmd
if m.cursorMode == cursorBlink {
m.blink = !m.blink
cmd = m.blinkCmd()
}
return m, cmd
case blinkCanceled: // no-op
return m, nil
case pasteMsg:
resetBlink = m.handlePaste(string(msg))
case pasteErrMsg:
m.Err = msg
}
var cmd tea.Cmd
if resetBlink {
cmd = m.blinkCmd()
}
m.handleOverflow()
return m, cmd
}
// View renders the textinput in its current state.
func (m Model) View() string {
// Placeholder text
if len(m.value) == 0 && m.Placeholder != "" {
return m.placeholderView()
}
styleText := m.TextStyle.Inline(true).Render
value := m.value[m.offset:m.offsetRight]
pos := max(0, m.pos-m.offset)
v := styleText(m.echoTransform(string(value[:pos])))
if pos < len(value) {
v += m.cursorView(m.echoTransform(string(value[pos]))) // cursor and text under it
v += styleText(m.echoTransform(string(value[pos+1:]))) // text after cursor
} else {
v += m.cursorView(" ")
}
// If a max width and background color were set fill the empty spaces with
// the background color.
valWidth := rw.StringWidth(string(value))
if m.Width > 0 && valWidth <= m.Width {
padding := max(0, m.Width-valWidth)
if valWidth+padding <= m.Width && pos < len(value) {
padding++
}
v += styleText(strings.Repeat(" ", padding))
}
return m.PromptStyle.Render(m.Prompt) + v
}
// placeholderView returns the prompt and placeholder view, if any.
func (m Model) placeholderView() string {
var (
v string
p = m.Placeholder
style = m.PlaceholderStyle.Inline(true).Render
)
// Cursor
if m.blink {
v += m.cursorView(style(p[:1]))
} else {
v += m.cursorView(p[:1])
}
// The rest of the placeholder text
v += style(p[1:])
return m.PromptStyle.Render(m.Prompt) + v
}
// cursorView styles the cursor.
func (m Model) cursorView(v string) string {
if m.blink {
return m.TextStyle.Render(v)
}
return m.CursorStyle.Inline(true).Reverse(true).Render(v)
}
// blinkCmd is an internal command used to manage cursor blinking.
func (m Model) blinkCmd() tea.Cmd {
if m.blinkCtx != nil && m.blinkCtx.cancel != nil {
m.blinkCtx.cancel()
}
ctx, cancel := context.WithTimeout(m.blinkCtx.ctx, m.BlinkSpeed)
m.blinkCtx.cancel = cancel
return func() tea.Msg {
defer cancel()
<-ctx.Done()
if ctx.Err() == context.DeadlineExceeded {
return blinkMsg{}
}
return blinkCanceled{}
}
}
// Blink is a command used to initialize cursor blinking.
func Blink() tea.Msg {
return blinkMsg{}
}
// Paste is a command for pasting from the clipboard into the text input.
func Paste() tea.Msg {
str, err := clipboard.ReadAll()
if err != nil {
return pasteErrMsg{err}
}
return pasteMsg(str)
}
func clamp(v, low, high int) int {
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}