Files
bubbles/stopwatch/stopwatch.go
T
Christian Rocha 730f5a29e2 fix: debounce stopwatch and timer
This keeps them from ticking too fast.

Fixes #661.
2024-11-05 22:06:53 -05:00

158 lines
3.3 KiB
Go

// Package stopwatch provides a simple stopwatch component.
package stopwatch
import (
"sync/atomic"
"time"
tea "github.com/charmbracelet/bubbletea"
)
var lastID int64
func nextID() int {
return int(atomic.AddInt64(&lastID, 1))
}
// TickMsg is a message that is sent on every timer tick.
type TickMsg struct {
// ID is the identifier of the stopwatch that sends the message. This makes
// it possible to determine which stopwatch a tick belongs to when there
// are multiple stopwatches running.
//
// Note, however, that a stopwatch will reject ticks from other
// stopwatches, so it's safe to flow all TickMsgs through all stopwatches
// and have them still behave appropriately.
ID int
tag int
}
// StartStopMsg is sent when the stopwatch should start or stop.
type StartStopMsg struct {
ID int
running bool
}
// ResetMsg is sent when the stopwatch should reset.
type ResetMsg struct {
ID int
}
// Model for the stopwatch component.
type Model struct {
d time.Duration
id int
tag int
running bool
// How long to wait before every tick. Defaults to 1 second.
Interval time.Duration
}
// NewWithInterval creates a new stopwatch with the given timeout and tick
// interval.
func NewWithInterval(interval time.Duration) Model {
return Model{
Interval: interval,
id: nextID(),
}
}
// New creates a new stopwatch with 1s interval.
func New() Model {
return NewWithInterval(time.Second)
}
// ID returns the unique ID of the model.
func (m Model) ID() int {
return m.id
}
// Init starts the stopwatch.
func (m Model) Init() tea.Cmd {
return m.Start()
}
// Start starts the stopwatch.
func (m Model) Start() tea.Cmd {
return tea.Batch(func() tea.Msg {
return StartStopMsg{ID: m.id, running: true}
}, tick(m.id, m.tag, m.Interval))
}
// Stop stops the stopwatch.
func (m Model) Stop() tea.Cmd {
return func() tea.Msg {
return StartStopMsg{ID: m.id, running: false}
}
}
// Toggle stops the stopwatch if it is running and starts it if it is stopped.
func (m Model) Toggle() tea.Cmd {
if m.Running() {
return m.Stop()
}
return m.Start()
}
// Reset resets the stopwatch to 0.
func (m Model) Reset() tea.Cmd {
return func() tea.Msg {
return ResetMsg{ID: m.id}
}
}
// Running returns true if the stopwatch is running or false if it is stopped.
func (m Model) Running() bool {
return m.running
}
// Update handles the timer tick.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case StartStopMsg:
if msg.ID != m.id {
return m, nil
}
m.running = msg.running
case ResetMsg:
if msg.ID != m.id {
return m, nil
}
m.d = 0
case TickMsg:
if !m.running || msg.ID != m.id {
break
}
// If a tag is set, and it's not the one we expect, reject the message.
// This prevents the stopwatch from receiving too many messages and
// thus ticking too fast.
if msg.tag > 0 && msg.tag != m.tag {
return m, nil
}
m.d += m.Interval
m.tag++
return m, tick(m.id, m.tag, m.Interval)
}
return m, nil
}
// Elapsed returns the time elapsed.
func (m Model) Elapsed() time.Duration {
return m.d
}
// View of the timer component.
func (m Model) View() string {
return m.d.String()
}
func tick(id int, tag int, d time.Duration) tea.Cmd {
return tea.Tick(d, func(_ time.Time) tea.Msg {
return TickMsg{ID: id, tag: tag}
})
}