Files
bubbles/spinner/spinner.go
T
Christian RochaandChristian Rocha 11f56f9b6b If using advanced settings, draw empty spinner when appropriate
When model.HideFor or model.MinimumLifetime is present, we won't draw
the spinner in cases where model.Visibe() returns false.
2020-12-11 19:37:37 -05:00

260 lines
7.4 KiB
Go

package spinner
import (
"strings"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/muesli/reflow/ansi"
"github.com/muesli/termenv"
)
const defaultFPS = time.Second / 10
// Spinner is a set of frames used in animating the spinner.
type Spinner struct {
Frames []string
FPS time.Duration
}
var (
// Some spinners to choose from. You could also make your own.
Line = Spinner{
Frames: []string{"|", "/", "-", "\\"},
FPS: time.Second / 10,
}
Dot = Spinner{
Frames: []string{"⣾ ", "⣽ ", "⣻ ", "⢿ ", "⡿ ", "⣟ ", "⣯ ", "⣷ "},
FPS: time.Second / 10,
}
MiniDot = Spinner{
Frames: []string{"⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"},
FPS: time.Second / 12,
}
Jump = Spinner{
Frames: []string{"⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠"},
FPS: time.Second / 10,
}
Pulse = Spinner{
Frames: []string{"█", "▓", "▒", "░"},
FPS: time.Second / 8,
}
Points = Spinner{
Frames: []string{"∙∙∙", "●∙∙", "∙●∙", "∙∙●"},
FPS: time.Second / 7,
}
Globe = Spinner{
Frames: []string{"🌍", "🌎", "🌏"},
FPS: time.Second / 4,
}
Moon = Spinner{
Frames: []string{"🌑", "🌒", "🌓", "🌔", "🌕", "🌖", "🌗", "🌘"},
FPS: time.Second / 8,
}
Monkey = Spinner{
Frames: []string{"🙈", "🙉", "🙊"},
FPS: time.Second / 3,
}
color = termenv.ColorProfile().Color
)
// Model contains the state for the spinner. Use NewModel to create new models
// rather than using Model as a struct literal.
type Model struct {
// Spinner settings to use. See type Spinner.
Spinner Spinner
// ForegroundColor sets the background color of the spinner. It can be
// a hex code or one of the 256 ANSI colors. If the terminal emulator can't
// support the color specified it will automatically degrade (per
// github.com/muesli/termenv).
ForegroundColor string
// BackgroundColor sets the background color of the spinner. It can be
// a hex code or one of the 256 ANSI colors. If the terminal emulator can't
// support the color specified it will automatically degrade (per
// github.com/muesli/termenv).
BackgroundColor string
// MinimumLifetime is the minimum amount of time the spinner can run. Any
// logic around this can be implemented in view that implements this
// spinner. If HideFor is set MinimumLifetime will be added on top of
// HideFor. In other words, if HideFor is 100ms and MinimumLifetime is
// 200ms then MinimumLifetime will expire after 300ms.
//
// MinimumLifetime is optional.
//
// This is considered experimental and may not appear in future versions of
// this library.
MinimumLifetime time.Duration
// HideFor can be used to wait to show the spinner until a certain amount
// of time has passed. This can be useful for preventing flicking when load
// times are very fast.
// Optional.
//
// This is considered experimental and may not appear in future versions of
// this library.
HideFor time.Duration
frame int
startTime time.Time
tag int
}
// Start resets resets the spinner start time. For use with MinimumLifetime and
// MinimumStartTime. Optional.
//
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m *Model) Start() {
m.startTime = time.Now()
}
// Finish sets the internal timer to a completed state so long as the spinner
// isn't flagged to be showing. If it is showing, finish has no effect. The
// idea here is that you call Finish if your operation has completed and, if
// the spinner isn't showing yet (by virtue of HideFor) then Visible() doesn't
// show the spinner at all.
//
// This is intended to work in conjunction with MinimumLifetime and
// MinimumStartTime, is completely optional.
//
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m *Model) Finish() {
if m.hidden() {
m.startTime = time.Time{}
}
}
// advancedMode returns whether or not the user is making use of HideFor and
// MinimumLifetime properties.
func (m Model) advancedMode() bool {
return m.HideFor > 0 && m.MinimumLifetime > 0
}
// hidden returns whether or not Model.HideFor is in effect.
func (m Model) hidden() bool {
if m.startTime.IsZero() {
return false
}
if m.HideFor == 0 {
return false
}
return m.startTime.Add(m.HideFor).After(time.Now())
}
// finished returns whether the minimum lifetime of this spinner has been
// exceeded.
func (m Model) finished() bool {
if m.startTime.IsZero() || m.MinimumLifetime == 0 {
return true
}
return m.startTime.Add(m.HideFor).Add(m.MinimumLifetime).Before(time.Now())
}
// Visible returns whether or not the view should be rendered. Works in
// conjunction with Model.HideFor and Model.MinimumLifetimeReached. You should
// use this method directly to determine whether or not to render this view in
// the parent view and whether to continue sending spin messaging in the
// parent update function.
//
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m Model) Visible() bool {
return !m.hidden() && !m.finished()
}
// NewModel returns a model with default values.
func NewModel() Model {
return Model{Spinner: Line}
}
// TickMsg indicates that the timer has ticked and we should render a frame.
type TickMsg struct {
Time time.Time
tag int
}
// Update is the Tea update function. This will advance the spinner one frame
// every time it's called, regardless the message passed, so be sure the logic
// is setup so as not to call this Update needlessly.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case TickMsg:
// If a tag is set, and it's not the one we expect, reject the message.
// This prevents the spinner from receiving too many messages and
// this spinning too fast.
if msg.tag > 0 && msg.tag != m.tag {
return m, nil
}
m.frame++
if m.frame >= len(m.Spinner.Frames) {
m.frame = 0
}
m.tag++
return m, m.tick(m.tag)
default:
return m, nil
}
}
// View renders the model's view.
func (m Model) View() string {
if m.frame >= len(m.Spinner.Frames) {
return "(error)"
}
frame := m.Spinner.Frames[m.frame]
// If we're using the fine-grained hide/show spinner rules and those rules
// deem that the spinner should be hidden, draw an empty space in place of
// the spinner.
if m.advancedMode() && !m.Visible() {
frame = strings.Repeat(" ", ansi.PrintableRuneWidth(frame))
}
if m.ForegroundColor != "" || m.BackgroundColor != "" {
return termenv.
String(frame).
Foreground(color(m.ForegroundColor)).
Background(color(m.BackgroundColor)).
String()
}
return frame
}
// Tick is the command used to advance the spinner one frame. Use this command
// to effectively start the spinner.
func Tick() tea.Msg {
return TickMsg{Time: time.Now()}
}
func (m Model) tick(tag int) tea.Cmd {
return tea.Tick(m.Spinner.FPS, func(t time.Time) tea.Msg {
return TickMsg{
Time: t,
tag: tag,
}
})
}