/* See LICENSE file for copyright and license details. */ /* appearance */ static const unsigned int borderpx = 2; /* border pixel of windows */ static const unsigned int snap = 32; /* snap pixel */ static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ static const char statussep = ';'; /* separator between status bars */ static const int horizpadbar = 2; /* horizontal padding for statusbar */ static const int vertpadbar = 10; /* vertical padding for statusbar */ static const unsigned int systrayspacing = 2; /* systray spacing */ static const int showsystray = 1; /* 0 means no systray */ static const int swallowfloating = 0; /* 1 means swallow floating windows by default */ static const unsigned int gappih = 5; /* horiz inner gap between windows */ static const unsigned int gappiv = 5; /* vert inner gap between windows */ static const unsigned int gappoh = 5; /* horiz outer gap between windows and screen edge */ static const unsigned int gappov = 5; /* vert outer gap between windows and screen edge */ static int smartgaps = 0; /* gap size multiplier when there is only one window */ // static const unsigned int gappih = 20; /* horiz inner gap between windows */ // static const unsigned int gappiv = 20; /* vert inner gap between windows */ // static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */ // static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */ // static int smartgaps = 3; /* gap size multiplier when there is only one window */ static int floatposgrid_x = 5; /* float grid columns */ static int floatposgrid_y = 5; /* float grid rows */ static const char *fonts[] = { "monospace:size=10" }; static char foreground[] = "#222222"; static char background[] = "#444444"; static char accent[] = "#bbbbbb"; static char secondary[] = "#eeeeee"; static char border[] = "#eeeeee"; static char termcol0[] = "#000000"; /* black */ static char termcol1[] = "#ff0000"; /* red */ static char termcol2[] = "#33ff00"; /* green */ static char termcol3[] = "#ff0099"; /* yellow */ static char termcol4[] = "#0066ff"; /* blue */ static char termcol5[] = "#cc00ff"; /* magenta */ static char termcol6[] = "#00ffff"; /* cyan */ static char termcol7[] = "#d0d0d0"; /* white */ static char termcol8[] = "#808080"; /* black */ static char termcol9[] = "#ff0000"; /* red */ static char termcol10[] = "#33ff00"; /* green */ static char termcol11[] = "#ff0099"; /* yellow */ static char termcol12[] = "#0066ff"; /* blue */ static char termcol13[] = "#cc00ff"; /* magenta */ static char termcol14[] = "#00ffff"; /* cyan */ static char termcol15[] = "#ffffff"; /* white */ static char *termcolor[] = { termcol0, termcol1, termcol2, termcol3, termcol4, termcol5, termcol6, termcol7, termcol8, termcol9, termcol10, termcol11, termcol12, termcol13, termcol14, termcol15, accent, secondary, background, foreground, }; static char *colors[][3] = { /* fg bg border */ [SchemeNorm] = { foreground, background, border }, [SchemeSel] = { background, accent, accent }, [SchemeUrg] = { background, secondary, secondary }, }; typedef struct { const char *name; const void *cmd; } Sp; const char *spcmd1[] = {"kitty", "--class", "kitty-sp", NULL}; static Sp scratchpads[] = { /* name cmd */ {"kitty-sp", spcmd1}, }; /* tagging */ static const char *tags[] = { "一", "二", "三", "四", "五", "六", "七", "八", "九" }; #define RULE(...) { .monitor = -1, __VA_ARGS__ }, #define WTYPE "_NET_WM_WINDOW_TYPE_" static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title */ RULE(.instance = "kitty-sp", .tags = SPTAG(0), .isfloating = 1, .matchonce = 1, .floatpos = "50% 50% 90% 80%") // Not flagged as isterminal since we don't want the sp to swallow. RULE(.type = WTYPE "DIALOG", .isfloating = 1) RULE(.type = WTYPE "UTILITY", .isfloating = 1) RULE(.type = WTYPE "TOOLBAR", .isfloating = 1) RULE(.type = WTYPE "SPLASH", .isfloating = 1) RULE(.class = "feh", .tags = 0) RULE(.class = "kitty", .isterminal = 0) // isterminal at 0 to disable swallowing RULE(.title = "Discord Updater", .tags = 1 << 4, .isfloating = 1, .matchonce = 1, .floatpos = "50% 50%") RULE(.class = "discord", .tags = 1 << 4) RULE(.class = "lutris", .isfloating = 1) }; static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ static const int decorhints = 1; /* 1 means respect decoration hints */ #define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */ #include "vanitygaps.c" #define STATUSBAR "dwmblocks" /* Bar rules allow you to configure what is shown where on the bar, as well as * introducing your own bar modules. * * monitor: * -1 show on all monitors * 0 show on monitor 0 * 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?) * bar - bar index, 0 is default, 1 is extrabar * alignment - how the module is aligned compared to other modules * widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions * name - does nothing, intended for visual clue and for logging / debugging */ static const BarRule barrules[] = { /* monitor bar alignment widthfunc drawfunc clickfunc name */ { -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, "tags" }, { -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, "layout" }, { -1, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, "status2d" }, { 1 , 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, "systray" }, { -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, "wintitle" }, }; static const MonitorRule monrules[] = { /* monitor layout mfact nmaster showbar tagset */ { 0, 0, -1, -1, -1, 1 << 4 }, { 1, 0, -1, -1, -1, 1 << 3 }, { 2, 0, -1, -1, -1, 1 << 6 }, { -1, 0, -1, -1, -1, 0 }, // default }; /* layout(s) */ static const Layout layouts[] = { /* symbol arrange function */ { "[]=", tile }, /* first entry is default */ { "><>", NULL }, /* no layout function means floating behavior */ { "[M]", monocle }, { "D[]", deck }, { "[@]", spiral }, { "[\\]", dwindle }, { "TTT", bstack }, { "===", bstackhoriz }, { "HHH", grid }, { "###", nrowgrid }, { "---", horizgrid }, { ":::", gaplessgrid }, { "|M|", centeredmaster }, { ">M>", centeredfloatingmaster }, { NULL, NULL }, }; #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* key definitions */ #define MODKEY Mod4Mask #define ALTKEY Mod1Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \ { MODKEY|ALTKEY, KEY, focusorview, {.ui = 1 << TAG} }, #define STACKKEYS(MOD,ACTION) \ { MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \ { MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \ { MOD, XK_Tab, ACTION##stack, {.i = PREVSEL } }, static Key keys[] = { /* modifier key function argument */ { MODKEY, XK_b, togglebar, {0} }, STACKKEYS(MODKEY, focus) STACKKEYS(MODKEY|ShiftMask, push) { MODKEY, XK_i, incnmaster, {.i = +1 } }, { MODKEY, XK_u, incnmaster, {.i = -1 } }, { MODKEY, XK_h, setmfact, {.f = -0.05} }, { MODKEY, XK_l, setmfact, {.f = +0.05} }, { MODKEY, XK_Return, zoom, {0} }, { ALTKEY, XK_Tab, view, {0} }, { MODKEY, XK_c, killclient, {0} }, { MODKEY|ShiftMask, XK_c, spawn, SHCMD("xdotool getwindowfocus windowkill") }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY|ShiftMask, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, { MODKEY, XK_d, setlayout, {.v = &layouts[3]} }, { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY, XK_f, togglefullscreen, {0} }, { MODKEY, XK_backslash, togglescratch, {.ui = 0 } }, { MODKEY, XK_0, view, {.ui = ~0 } }, { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) { MODKEY|ShiftMask, XK_q, quit, {0} }, { MODKEY, XK_F5, xrdb, {.v = NULL } }, }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button1, sigdwmblocks, {.i = 1 } }, { ClkStatusText, 0, Button2, sigdwmblocks, {.i = 2 } }, { ClkStatusText, 0, Button3, sigdwmblocks, {.i = 3 } }, { ClkStatusText, 0, Button4, sigdwmblocks, {.i = 4 } }, { ClkStatusText, 0, Button5, sigdwmblocks, {.i = 5 } }, /* placemouse options, choose which feels more natural: * 0 - tiled position is relative to mouse cursor * 1 - tiled postiion is relative to window center * 2 - mouse pointer warps to window center * * The moveorplace uses movemouse or placemouse depending on the floating state * of the selected client. Set up individual keybindings for the two if you want * to control these separately (i.e. to retain the feature to move a tiled window * into a floating position). */ { ClkClientWin, MODKEY, Button1, moveorplace, {.i = 2} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };