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260 lines
13 KiB
C
260 lines
13 KiB
C
/* See LICENSE file for copyright and license details. */
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/* appearance */
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static const unsigned int borderpx = 2; /* border pixel of windows */
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static const unsigned int snap = 32; /* snap pixel */
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static const int showbar = 1; /* 0 means no bar */
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static const int topbar = 1; /* 0 means bottom bar */
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static const char statussep = ';'; /* separator between status bars */
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static const int horizpadbar = 2; /* horizontal padding for statusbar */
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static const int vertpadbar = 10; /* vertical padding for statusbar */
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static const unsigned int systrayspacing = 2; /* systray spacing */
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static const int showsystray = 1; /* 0 means no systray */
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static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
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static const unsigned int gappih = 5; /* horiz inner gap between windows */
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static const unsigned int gappiv = 5; /* vert inner gap between windows */
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static const unsigned int gappoh = 5; /* horiz outer gap between windows and screen edge */
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static const unsigned int gappov = 5; /* vert outer gap between windows and screen edge */
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static int smartgaps = 0; /* gap size multiplier when there is only one window */
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// static const unsigned int gappih = 20; /* horiz inner gap between windows */
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// static const unsigned int gappiv = 20; /* vert inner gap between windows */
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// static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
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// static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */
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// static int smartgaps = 3; /* gap size multiplier when there is only one window */
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static int floatposgrid_x = 5; /* float grid columns */
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static int floatposgrid_y = 5; /* float grid rows */
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static const char *fonts[] = { "monospace:size=10" };
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static char foreground[] = "#222222";
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static char background[] = "#444444";
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static char accent[] = "#bbbbbb";
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static char secondary[] = "#eeeeee";
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static char border[] = "#eeeeee";
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static char termcol0[] = "#000000"; /* black */
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static char termcol1[] = "#ff0000"; /* red */
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static char termcol2[] = "#33ff00"; /* green */
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static char termcol3[] = "#ff0099"; /* yellow */
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static char termcol4[] = "#0066ff"; /* blue */
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static char termcol5[] = "#cc00ff"; /* magenta */
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static char termcol6[] = "#00ffff"; /* cyan */
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static char termcol7[] = "#d0d0d0"; /* white */
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static char termcol8[] = "#808080"; /* black */
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static char termcol9[] = "#ff0000"; /* red */
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static char termcol10[] = "#33ff00"; /* green */
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static char termcol11[] = "#ff0099"; /* yellow */
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static char termcol12[] = "#0066ff"; /* blue */
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static char termcol13[] = "#cc00ff"; /* magenta */
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static char termcol14[] = "#00ffff"; /* cyan */
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static char termcol15[] = "#ffffff"; /* white */
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static char *termcolor[] = {
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termcol0,
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termcol1,
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termcol2,
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termcol3,
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termcol4,
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termcol5,
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termcol6,
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termcol7,
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termcol8,
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termcol9,
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termcol10,
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termcol11,
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termcol12,
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termcol13,
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termcol14,
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termcol15,
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accent,
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secondary,
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background,
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foreground,
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};
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static char *colors[][3] = {
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/* fg bg border */
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[SchemeNorm] = { foreground, background, border },
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[SchemeSel] = { background, accent, accent },
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[SchemeUrg] = { background, secondary, secondary },
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};
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typedef struct {
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const char *name;
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const void *cmd;
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} Sp;
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const char *spcmd1[] = {"kitty", "--class", "kitty-sp", NULL};
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static Sp scratchpads[] = {
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/* name cmd */
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{"kitty-sp", spcmd1},
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};
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/* tagging */
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static const char *tags[] = { "一", "二", "三", "四", "五", "六", "七", "八", "九" };
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#define RULE(...) { .monitor = -1, __VA_ARGS__ },
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#define WTYPE "_NET_WM_WINDOW_TYPE_"
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static const Rule rules[] = {
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/* xprop(1):
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* WM_CLASS(STRING) = instance, class
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* WM_NAME(STRING) = title
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*/
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RULE(.instance = "kitty-sp", .tags = SPTAG(0), .isfloating = 1, .matchonce = 1, .floatpos = "50% 50% 90% 80%") // Not flagged as isterminal since we don't want the sp to swallow.
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RULE(.type = WTYPE "DIALOG", .isfloating = 1)
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RULE(.type = WTYPE "UTILITY", .isfloating = 1)
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RULE(.type = WTYPE "TOOLBAR", .isfloating = 1)
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RULE(.type = WTYPE "SPLASH", .isfloating = 1)
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RULE(.class = "feh", .tags = 0)
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RULE(.class = "kitty", .isterminal = 0) // isterminal at 0 to disable swallowing
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RULE(.title = "Discord Updater", .tags = 1 << 4, .isfloating = 1, .matchonce = 1, .floatpos = "50% 50%")
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RULE(.class = "discord", .tags = 1 << 4)
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RULE(.class = "lutris", .isfloating = 1)
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};
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static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
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static const int nmaster = 1; /* number of clients in master area */
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static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
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static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
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static const int decorhints = 1; /* 1 means respect decoration hints */
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#define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */
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#include "vanitygaps.c"
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#define STATUSBAR "dwmblocks"
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/* Bar rules allow you to configure what is shown where on the bar, as well as
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* introducing your own bar modules.
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*
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* monitor:
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* -1 show on all monitors
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* 0 show on monitor 0
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* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
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* bar - bar index, 0 is default, 1 is extrabar
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* alignment - how the module is aligned compared to other modules
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* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
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* name - does nothing, intended for visual clue and for logging / debugging
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*/
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static const BarRule barrules[] = {
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/* monitor bar alignment widthfunc drawfunc clickfunc name */
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{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, "tags" },
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{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, "layout" },
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{ -1, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, "status2d" },
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{ 1 , 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, "systray" },
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{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, "wintitle" },
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};
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static const MonitorRule monrules[] = {
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/* monitor layout mfact nmaster showbar tagset */
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{ 0, 0, -1, -1, -1, 1 << 4 },
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{ 1, 0, -1, -1, -1, 1 << 3 },
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{ 2, 0, -1, -1, -1, 1 << 6 },
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{ -1, 0, -1, -1, -1, 0 }, // default
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};
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/* layout(s) */
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static const Layout layouts[] = {
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/* symbol arrange function */
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{ "[]=", tile }, /* first entry is default */
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{ "><>", NULL }, /* no layout function means floating behavior */
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{ "[M]", monocle },
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{ "D[]", deck },
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{ "[@]", spiral },
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{ "[\\]", dwindle },
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{ "TTT", bstack },
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{ "===", bstackhoriz },
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{ "HHH", grid },
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{ "###", nrowgrid },
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{ "---", horizgrid },
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{ ":::", gaplessgrid },
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{ "|M|", centeredmaster },
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{ ">M>", centeredfloatingmaster },
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{ NULL, NULL },
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};
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#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
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/* key definitions */
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#define MODKEY Mod4Mask
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#define ALTKEY Mod1Mask
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#define TAGKEYS(KEY,TAG) \
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{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
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{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
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{ MODKEY|ALTKEY, KEY, focusorview, {.ui = 1 << TAG} },
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#define STACKKEYS(MOD,ACTION) \
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{ MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \
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{ MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \
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{ MOD, XK_Tab, ACTION##stack, {.i = PREVSEL } },
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static Key keys[] = {
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/* modifier key function argument */
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{ MODKEY, XK_b, togglebar, {0} },
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STACKKEYS(MODKEY, focus)
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STACKKEYS(MODKEY|ShiftMask, push)
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{ MODKEY, XK_i, incnmaster, {.i = +1 } },
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{ MODKEY, XK_u, incnmaster, {.i = -1 } },
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{ MODKEY, XK_h, setmfact, {.f = -0.05} },
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{ MODKEY, XK_l, setmfact, {.f = +0.05} },
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{ MODKEY, XK_Return, zoom, {0} },
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{ ALTKEY, XK_Tab, view, {0} },
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{ MODKEY, XK_c, killclient, {0} },
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{ MODKEY|ShiftMask, XK_c, spawn, SHCMD("xdotool getwindowfocus windowkill") },
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{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
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{ MODKEY|ShiftMask, XK_f, setlayout, {.v = &layouts[1]} },
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{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
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{ MODKEY, XK_d, setlayout, {.v = &layouts[3]} },
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{ MODKEY, XK_space, setlayout, {0} },
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{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
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{ MODKEY, XK_f, togglefullscreen, {0} },
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{ MODKEY, XK_backslash, togglescratch, {.ui = 0 } },
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{ MODKEY, XK_0, view, {.ui = ~0 } },
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{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
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{ MODKEY, XK_comma, focusmon, {.i = -1 } },
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{ MODKEY, XK_period, focusmon, {.i = +1 } },
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{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
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{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
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TAGKEYS( XK_1, 0)
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TAGKEYS( XK_2, 1)
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TAGKEYS( XK_3, 2)
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TAGKEYS( XK_4, 3)
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TAGKEYS( XK_5, 4)
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TAGKEYS( XK_6, 5)
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TAGKEYS( XK_7, 6)
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TAGKEYS( XK_8, 7)
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TAGKEYS( XK_9, 8)
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{ MODKEY|ShiftMask, XK_q, quit, {0} },
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{ MODKEY, XK_F5, xrdb, {.v = NULL } },
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};
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/* button definitions */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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static Button buttons[] = {
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/* click event mask button function argument */
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{ ClkLtSymbol, 0, Button1, setlayout, {0} },
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{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
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{ ClkWinTitle, 0, Button2, zoom, {0} },
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{ ClkStatusText, 0, Button1, sigdwmblocks, {.i = 1 } },
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{ ClkStatusText, 0, Button2, sigdwmblocks, {.i = 2 } },
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{ ClkStatusText, 0, Button3, sigdwmblocks, {.i = 3 } },
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{ ClkStatusText, 0, Button4, sigdwmblocks, {.i = 4 } },
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{ ClkStatusText, 0, Button5, sigdwmblocks, {.i = 5 } },
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/* placemouse options, choose which feels more natural:
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* 0 - tiled position is relative to mouse cursor
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* 1 - tiled postiion is relative to window center
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* 2 - mouse pointer warps to window center
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*
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* The moveorplace uses movemouse or placemouse depending on the floating state
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* of the selected client. Set up individual keybindings for the two if you want
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* to control these separately (i.e. to retain the feature to move a tiled window
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* into a floating position).
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*/
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{ ClkClientWin, MODKEY, Button1, moveorplace, {.i = 2} },
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{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
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{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
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{ ClkTagBar, 0, Button1, view, {0} },
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{ ClkTagBar, 0, Button3, toggleview, {0} },
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{ ClkTagBar, MODKEY, Button1, tag, {0} },
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{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
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};
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