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New windowing system
Large commit that totally refactor of the way we handle the bar and panels. Testing should focus on Panels, Bar, Keyboard Focus, IPC calls. Changes brief: - One NFullScreenWindow per screen which handle it's bar and dedicated panels. - Added shadows - Reintroduced dimming - New panels animations - Proper Z ordering - Panels on overlay laywer is not reimplemented, if we do it then the bar will be on the Overlay too - Panel dragging was not reimplemented, to be discussed before reimplementing - Still a WIP, need to work more on shadows and polishing + debugging.
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@@ -28,10 +28,13 @@ RowLayout {
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Repeater {
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model: Settings.data.controlCenter.shortcuts.left
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delegate: ControlCenterWidgetLoader {
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required property var modelData
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required property int index
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Layout.fillWidth: false
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widgetId: (modelData.id !== undefined ? modelData.id : "")
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widgetScreen: root.screen
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widgetProps: {
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"screen": root.modelData || null,
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"widgetId": modelData.id,
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"section": "quickSettings",
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"sectionWidgetIndex": index,
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@@ -63,10 +66,13 @@ RowLayout {
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Repeater {
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model: Settings.data.controlCenter.shortcuts.right
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delegate: ControlCenterWidgetLoader {
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required property var modelData
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required property int index
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Layout.fillWidth: false
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widgetId: (modelData.id !== undefined ? modelData.id : "")
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widgetScreen: root.screen
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widgetProps: {
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"screen": root.modelData || null,
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"widgetId": modelData.id,
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"section": "quickSettings",
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"sectionWidgetIndex": index,
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