New windowing system

Large commit that totally refactor of the way we handle the bar and
panels.

Testing should focus on Panels, Bar, Keyboard Focus, IPC calls.

Changes brief:
- One NFullScreenWindow per screen which handle it's bar and dedicated
panels.
- Added shadows
- Reintroduced dimming
- New panels animations
- Proper Z ordering
- Panels on overlay laywer is not reimplemented, if we do it then the
bar will be on the Overlay too
- Panel dragging was not reimplemented, to be discussed before
reimplementing
- Still a WIP, need to work more on shadows and polishing + debugging.
This commit is contained in:
ItsLemmy
2025-11-03 00:53:02 -05:00
parent 98ed4ec450
commit 101b27fcc7
62 changed files with 2727 additions and 1496 deletions
@@ -28,10 +28,13 @@ RowLayout {
Repeater {
model: Settings.data.controlCenter.shortcuts.left
delegate: ControlCenterWidgetLoader {
required property var modelData
required property int index
Layout.fillWidth: false
widgetId: (modelData.id !== undefined ? modelData.id : "")
widgetScreen: root.screen
widgetProps: {
"screen": root.modelData || null,
"widgetId": modelData.id,
"section": "quickSettings",
"sectionWidgetIndex": index,
@@ -63,10 +66,13 @@ RowLayout {
Repeater {
model: Settings.data.controlCenter.shortcuts.right
delegate: ControlCenterWidgetLoader {
required property var modelData
required property int index
Layout.fillWidth: false
widgetId: (modelData.id !== undefined ? modelData.id : "")
widgetScreen: root.screen
widgetProps: {
"screen": root.modelData || null,
"widgetId": modelData.id,
"section": "quickSettings",
"sectionWidgetIndex": index,