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AudioVisualizer: Low vs High Quality via setting.
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@@ -17,6 +17,7 @@ Item {
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readonly property int valuesCount: (values && Array.isArray(values)) ? values.length : 0
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readonly property int totalBars: valuesCount * 2
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readonly property real barSlotSize: totalBars > 0 ? (vertical ? height : width) / totalBars : 0
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readonly property bool highQuality: (Settings.data.audio.visualizerType === "low") ? false : true
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Repeater {
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model: root.totalBars
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@@ -33,7 +34,8 @@ Item {
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color: root.fillColor
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border.color: root.strokeColor
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border.width: root.strokeWidth
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antialiasing: true
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antialiasing: root.highQuality
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smooth: root.highQuality
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// Only update when value actually changes - reduces GPU load
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width: vertical ? root.width * amp : root.barSlotSize * 0.5
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@@ -17,7 +17,7 @@ Item {
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readonly property int valuesCount: (values && Array.isArray(values)) ? values.length : 0
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readonly property int totalBars: valuesCount * 2
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readonly property real barSlotSize: totalBars > 0 ? (vertical ? height : width) / totalBars : 0
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readonly property bool highQuality: (Settings.data.audio.visualizerType === "low") ? false : true
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readonly property real centerY: height / 2
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readonly property real centerX: width / 2
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@@ -38,7 +38,8 @@ Item {
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color: root.fillColor
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border.color: root.strokeColor
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border.width: root.strokeWidth
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antialiasing: true
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antialiasing: root.highQuality
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smooth: root.highQuality
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width: vertical ? barSize : root.barSlotSize * 0.8
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height: vertical ? root.barSlotSize * 0.8 : barSize
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@@ -46,7 +46,9 @@ Item {
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Canvas {
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id: canvas
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anchors.fill: parent
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antialiasing: true
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antialiasing: false // Disable for better performance - shape is smooth enough without it
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renderStrategy: Canvas.Threaded // Render in separate thread to reduce main thread load
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renderTarget: Canvas.FramebufferObject // Use FBO for better performance
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onPaint: {
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var ctx = getContext("2d")
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