Weather: rain and snow shaders.

This commit is contained in:
ItsLemmy
2025-11-19 00:16:54 -05:00
parent 770c667794
commit fef8535384
11 changed files with 203 additions and 3 deletions
@@ -1,5 +1,6 @@
import QtQuick
import QtQuick.Layouts
import QtQuick.Effects
import Quickshell
import qs.Commons
import qs.Services.Location
@@ -13,14 +14,54 @@ NBox {
property bool showLocation: true
readonly property bool weatherReady: Settings.data.location.weatherEnabled && (LocationService.data.weather !== null)
// Test mode: set to "rain" or "snow"
property string testWeatherEffect: ""
// Weather condition detection
readonly property int currentWeatherCode: weatherReady ? LocationService.data.weather.current_weather.weathercode : 0
readonly property bool isRaining: testWeatherEffect === "rain" || (testWeatherEffect === "" && currentWeatherCode >= 51 && currentWeatherCode <= 67)
readonly property bool isSnowing: testWeatherEffect === "snow" || (testWeatherEffect === "" && ((currentWeatherCode >= 71 && currentWeatherCode <= 77) || (currentWeatherCode >= 85 && currentWeatherCode <= 86)))
// Animated time for shaders
property real shaderTime: 0
NumberAnimation on shaderTime {
running: root.isRaining || root.isSnowing
loops: Animation.Infinite
from: 0
to: 1000
duration: 100000
}
visible: Settings.data.location.weatherEnabled
implicitHeight: Math.max(100 * Style.uiScaleRatio, content.implicitHeight + (Style.marginXL * 2))
// Weather effect layer (rain/snow)
ShaderEffect {
id: weatherEffect
anchors.fill: parent
// Snow fills the box, rain matches content margins
anchors.margins: root.isSnowing ? root.border.width : Style.marginXL
visible: root.isRaining || root.isSnowing
property var source: ShaderEffectSource {
sourceItem: content
hideSource: root.isRaining // Only hide for rain (distortion), show for snow
}
property real time: root.shaderTime
property real itemWidth: weatherEffect.width
property real itemHeight: weatherEffect.height
property color bgColor: root.color
property real cornerRadius: root.isSnowing ? (root.radius - root.border.width) : 0
fragmentShader: root.isSnowing ?
Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_snow.frag.qsb") :
Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_rain.frag.qsb")
}
ColumnLayout {
id: content
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.fill: parent
anchors.margins: Style.marginXL
spacing: Style.marginM
clip: true