import QtQuick import Quickshell import QtQuick.Effects import Quickshell.Wayland import qs.Commons import qs.Services.Compositor import qs.Services.UI Loader { active: CompositorService.isNiri && Settings.data.wallpaper.enabled && Settings.data.wallpaper.overviewEnabled sourceComponent: Variants { model: Quickshell.screens delegate: PanelWindow { id: panelWindow required property ShellScreen modelData property string wallpaper: "" Component.onCompleted: { if (modelData) { Logger.d("Overview", "Loading overview for Niri on", modelData.name) } setWallpaperInitial() } Component.onDestruction: { // Clean up resources to prevent memory leak when overviewEnabled is toggled off timerDisableFx.stop() bgImage.layer.enabled = false bgImage.source = "" } // External state management Connections { target: WallpaperService function onWallpaperChanged(screenName, path) { if (screenName === modelData.name) { wallpaper = path } } } function setWallpaperInitial() { if (!WallpaperService || !WallpaperService.isInitialized) { Qt.callLater(setWallpaperInitial) return } const wallpaperPath = WallpaperService.getWallpaper(modelData.name) if (wallpaperPath && wallpaperPath !== wallpaper) { wallpaper = wallpaperPath } } color: Color.transparent screen: modelData WlrLayershell.layer: WlrLayer.Background WlrLayershell.exclusionMode: ExclusionMode.Ignore WlrLayershell.namespace: "noctalia-overview-" + (screen?.name || "unknown") anchors { top: true bottom: true right: true left: true } Image { id: bgImage anchors.fill: parent fillMode: Image.PreserveAspectCrop source: wallpaper smooth: true mipmap: false cache: false asynchronous: true // Image is heavily blurred, so use low resolution to save memory sourceSize: Qt.size(1280, 720) layer.enabled: true layer.smooth: false layer.effect: MultiEffect { blurEnabled: true blur: 1.0 blurMax: 32 } Rectangle { anchors.fill: parent color: Settings.data.colorSchemes.darkMode ? Color.mSurface : Color.mOnSurface opacity: 0.8 } } } } }