pragma Singleton import QtQuick import Quickshell import Quickshell.Services.Mpris import qs.Commons import qs.Services Singleton { id: root property var currentPlayer: null property real currentPosition: 0 property bool isSeeking: false property int selectedPlayerIndex: 0 property bool isPlaying: currentPlayer ? (currentPlayer.playbackState === MprisPlaybackState.Playing || currentPlayer.isPlaying) : false property string trackTitle: currentPlayer ? (currentPlayer.trackTitle !== undefined ? currentPlayer.trackTitle.replace(/(\r\n|\n|\r)/g, "") : "") : "" property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "") : "" property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "") : "" property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : "" property real trackLength: currentPlayer ? ((currentPlayer.length < infiniteTrackLength) ? currentPlayer.length : 0) : 0 property bool canPlay: currentPlayer ? currentPlayer.canPlay : false property bool canPause: currentPlayer ? currentPlayer.canPause : false property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false property bool canSeek: currentPlayer ? currentPlayer.canSeek : false property real infiniteTrackLength: 922337203685 Component.onCompleted: { updateCurrentPlayer() } function getAvailablePlayers() { if (!Mpris.players || !Mpris.players.values) { return [] } let allPlayers = Mpris.players.values let finalPlayers = [] const genericBrowsers = ["firefox", "chromium", "chrome"] const blacklist = (Settings.data.audio && Settings.data.audio.mprisBlacklist) ? Settings.data.audio.mprisBlacklist : [] // Separate players into specific and generic lists let specificPlayers = [] let genericPlayers = [] for (var i = 0; i < allPlayers.length; i++) { const identity = String(allPlayers[i].identity || "").toLowerCase() const match = blacklist.find(b => { const s = String(b || "").toLowerCase() return s && (identity.includes(s)) }) if (match) continue if (genericBrowsers.some(b => identity.includes(b))) { genericPlayers.push(allPlayers[i]) } else { specificPlayers.push(allPlayers[i]) } } let matchedGenericIndices = {} // For each specific player, try to find and pair it with a generic partner for (var i = 0; i < specificPlayers.length; i++) { let specificPlayer = specificPlayers[i] let title1 = String(specificPlayer.trackTitle || "").trim() let wasMatched = false if (title1) { for (var j = 0; j < genericPlayers.length; j++) { if (matchedGenericIndices[j]) continue let genericPlayer = genericPlayers[j] let title2 = String(genericPlayer.trackTitle || "").trim() if (title2 && (title1.includes(title2) || title2.includes(title1))) { let dataPlayer = genericPlayer let identityPlayer = specificPlayer let scoreSpecific = (specificPlayer.trackArtUrl ? 1 : 0) let scoreGeneric = (genericPlayer.trackArtUrl ? 1 : 0) if (scoreSpecific > scoreGeneric) { dataPlayer = specificPlayer } let virtualPlayer = { "identity": identityPlayer.identity, "desktopEntry": identityPlayer.desktopEntry, "trackTitle": dataPlayer.trackTitle, "trackArtist": dataPlayer.trackArtist, "trackAlbum": dataPlayer.trackAlbum, "trackArtUrl": dataPlayer.trackArtUrl, "length": dataPlayer.length || 0, "position": dataPlayer.position || 0, "playbackState": dataPlayer.playbackState, "isPlaying": dataPlayer.isPlaying || false, "canPlay": dataPlayer.canPlay || false, "canPause": dataPlayer.canPause || false, "canGoNext": dataPlayer.canGoNext || false, "canGoPrevious": dataPlayer.canGoPrevious || false, "canSeek": dataPlayer.canSeek || false, "canControl": dataPlayer.canControl || false, "_stateSource": dataPlayer, "_controlTarget": identityPlayer } finalPlayers.push(virtualPlayer) matchedGenericIndices[j] = true wasMatched = true break } } } if (!wasMatched) { finalPlayers.push(specificPlayer) } } // Add any generic players that were not matched for (var i = 0; i < genericPlayers.length; i++) { if (!matchedGenericIndices[i]) { finalPlayers.push(genericPlayers[i]) } } // Filter for controllable players let controllablePlayers = [] for (var i = 0; i < finalPlayers.length; i++) { let player = finalPlayers[i] if (player && player.canControl) { controllablePlayers.push(player) } } return controllablePlayers } function findActivePlayer() { let availablePlayers = getAvailablePlayers() if (availablePlayers.length === 0) { //Logger.i("Media", "No active player found") return null } // Prioritize the actively playing player --- for (var i = 0; i < availablePlayers.length; i++) { if (availablePlayers[i] && availablePlayers[i].playbackState === MprisPlaybackState.Playing) { Logger.d("Media", "Found actively playing player: " + availablePlayers[i].identity) selectedPlayerIndex = i return availablePlayers[i] } } // fallback if nothing is playing) const preferred = (Settings.data.audio.preferredPlayer || "") if (preferred !== "") { for (var i = 0; i < availablePlayers.length; i++) { const p = availablePlayers[i] const identity = String(p.identity || "").toLowerCase() const pref = preferred.toLowerCase() if (identity.includes(pref)) { selectedPlayerIndex = i return p } } } if (selectedPlayerIndex < availablePlayers.length) { return availablePlayers[selectedPlayerIndex] } else { selectedPlayerIndex = 0 return availablePlayers[0] } } property bool autoSwitchingPaused: false function switchToPlayer(index) { let availablePlayers = getAvailablePlayers() if (index >= 0 && index < availablePlayers.length) { let newPlayer = availablePlayers[index] if (newPlayer !== currentPlayer) { currentPlayer = newPlayer selectedPlayerIndex = index currentPosition = currentPlayer ? currentPlayer.position : 0 Logger.d("Media", "Manually switched to player " + currentPlayer.identity) } } } // Switch to the most recently active player function updateCurrentPlayer() { let newPlayer = findActivePlayer() if (newPlayer !== currentPlayer) { currentPlayer = newPlayer currentPosition = currentPlayer ? currentPlayer.position : 0 Logger.d("Media", "Switching player") } } function playPause() { if (currentPlayer) { let stateSource = currentPlayer._stateSource || currentPlayer let controlTarget = currentPlayer._controlTarget || currentPlayer if (stateSource.playbackState === MprisPlaybackState.Playing) { controlTarget.pause() } else { controlTarget.play() } } } function play() { let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null if (target && target.canPlay) { target.play() } } function stop() { let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null if (target) { target.stop() } } function pause() { let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null if (target && target.canPause) { target.pause() } } function next() { let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null if (target && target.canGoNext) { target.next() } } function previous() { let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null if (target && target.canGoPrevious) { target.previous() } } function seek(position) { let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null if (target && target.canSeek) { target.position = position currentPosition = position } } // Seek to position based on ratio (0.0 to 1.0) function seekByRatio(ratio) { let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null if (target && target.canSeek && target.length > 0) { let seekPosition = ratio * target.length target.position = seekPosition currentPosition = seekPosition } } // Update progress bar every second while playing Timer { id: positionTimer interval: 1000 running: currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.length > 0 && currentPlayer.playbackState === MprisPlaybackState.Playing repeat: true onTriggered: { if (currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.playbackState === MprisPlaybackState.Playing) { currentPosition = currentPlayer.position } else { running = false } } } // Avoid overwriting currentPosition while seeking due to backend position changes Connections { target: currentPlayer function onPositionChanged() { if (!root.isSeeking && currentPlayer) { currentPosition = currentPlayer.position } } function onPlaybackStateChanged() { if (!root.isSeeking && currentPlayer) { currentPosition = currentPlayer.position } } } // Reset position when switching to inactive player onCurrentPlayerChanged: { if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) { currentPosition = 0 } } Timer { id: playerStateMonitor interval: 2000 // Check every 2 seconds repeat: true running: true onTriggered: { //Logger.d("MediaService", "playerStateMonitor triggered. autoSwitchingPaused: " + root.autoSwitchingPaused) if (autoSwitchingPaused) return // Only update if we don't have a playing player or if current player is paused if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) { updateCurrentPlayer() } } } // Update current player when available players change Connections { target: Mpris.players function onValuesChanged() { Logger.d("Media", "Players changed") updateCurrentPlayer() } } }