Files
noctalia-shell/Helpers/ColorsConvert.js
2025-11-17 11:42:32 -05:00

271 lines
6.4 KiB
JavaScript

// Convert hex color to HSL
function hexToHSL(hex) {
const rgb = hexToRgb(hex);
if (!rgb) return null;
return rgbToHsl(rgb.r, rgb.g, rgb.b);
}
// Convert HSL to hex color
function hslToHex(h, s, l) {
const rgb = hslToRgb(h, s, l);
return rgbToHex(rgb.r, rgb.g, rgb.b);
}
// Convert hex color to RGB
function hexToRgb(hex) {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : { r: 0, g: 0, b: 0 };
}
// Convert RGB to hex color
function rgbToHex(r, g, b) {
return "#" + [r, g, b].map(x => {
const hex = Math.round(Math.max(0, Math.min(255, x))).toString(16);
return hex.length === 1 ? "0" + hex : hex;
}).join("");
}
// Convert RGB to HSL
function rgbToHsl(r, g, b) {
r /= 255;
g /= 255;
b /= 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
let h, s, l = (max + min) / 2;
if (max === min) {
h = s = 0;
} else {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = ((g - b) / d + (g < b ? 6 : 0)) / 6; break;
case g: h = ((b - r) / d + 2) / 6; break;
case b: h = ((r - g) / d + 4) / 6; break;
}
}
return { h: h * 360, s: s * 100, l: l * 100 };
}
// Convert HSL to RGB
function hslToRgb(h, s, l) {
h /= 360;
s /= 100;
l /= 100;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1/6) return p + (q - p) * 6 * t;
if (t < 1/2) return q;
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
// Convert RGB to HSV
function rgbToHsv(r, g, b) {
r /= 255;
g /= 255;
b /= 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, v = max;
var d = max - min;
s = max === 0 ? 0 : d / max;
if (max === min) {
h = 0;
} else {
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
}
h /= 6;
}
return { h: h * 360, s: s * 100, v: v * 100 };
}
// Convert HSV to RGB
function hsvToRgb(h, s, v) {
h /= 360;
s /= 100;
v /= 100;
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0:
r = v;
g = t;
b = p;
break;
case 1:
r = q;
g = v;
b = p;
break;
case 2:
r = p;
g = v;
b = t;
break;
case 3:
r = p;
g = q;
b = v;
break;
case 4:
r = t;
g = p;
b = v;
break;
case 5:
r = v;
g = p;
b = q;
break;
}
return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
// Calculate relative luminance (WCAG standard)
function getLuminance(hex) {
const rgb = hexToRgb(hex);
const [r, g, b] = [rgb.r, rgb.g, rgb.b].map(val => {
val /= 255;
return val <= 0.03928 ? val / 12.92 : Math.pow((val + 0.055) / 1.055, 2.4);
});
return 0.2126 * r + 0.7152 * g + 0.0722 * b;
}
// Calculate contrast ratio between two colors
function getContrastRatio(hex1, hex2) {
const lum1 = getLuminance(hex1);
const lum2 = getLuminance(hex2);
const brightest = Math.max(lum1, lum2);
const darkest = Math.min(lum1, lum2);
return (brightest + 0.05) / (darkest + 0.05);
}
// Check if a color is considered "light"
function isLightColor(hex) {
return getLuminance(hex) > 0.5;
}
// Adjust color lightness
function adjustLightness(hex, amount) {
const hsl = hexToHSL(hex);
hsl.l = Math.max(0, Math.min(100, hsl.l + amount));
return hslToHex(hsl.h, hsl.s, hsl.l);
}
// Adjust color saturation
function adjustSaturation(hex, amount) {
const hsl = hexToHSL(hex);
hsl.s = Math.max(0, Math.min(100, hsl.s + amount));
return hslToHex(hsl.h, hsl.s, hsl.l);
}
// Adjust both lightness and saturation
function adjustLightnessAndSaturation(hex, lightnessAmount, saturationAmount) {
const hsl = hexToHSL(hex);
hsl.l = Math.max(0, Math.min(100, hsl.l + lightnessAmount));
hsl.s = Math.max(0, Math.min(100, hsl.s + saturationAmount));
return hslToHex(hsl.h, hsl.s, hsl.l);
}
// Generate "on" color with proper contrast (for text/icons)
function generateOnColor(baseColor, isDarkMode) {
const isBaseLight = isLightColor(baseColor);
// If base is light, we need dark text; if base is dark, we need light text
if (isBaseLight) {
// Try darker variants
let testColor = "#000000";
if (getContrastRatio(baseColor, testColor) >= 4.5) {
return testColor;
}
// Fallback to dark gray
return "#1c1b1f";
} else {
// Try lighter variants
let testColor = "#ffffff";
if (getContrastRatio(baseColor, testColor) >= 4.5) {
return testColor;
}
// Fallback to light gray
return "#e6e1e5";
}
}
// Generate container color (lighter in light mode, darker in dark mode)
function generateContainerColor(baseColor, isDarkMode) {
const rgb = hexToRgb(baseColor);
const hsl = rgbToHsl(rgb.r, rgb.g, rgb.b);
if (isDarkMode) {
// In dark mode, containers are darker and more saturated
hsl.l = Math.max(10, Math.min(30, hsl.l - 20));
hsl.s = Math.min(100, hsl.s + 10);
} else {
// In light mode, containers are lighter and less saturated
hsl.l = Math.min(90, Math.max(75, hsl.l + 30));
hsl.s = Math.max(0, hsl.s - 10);
}
const newRgb = hslToRgb(hsl.h, hsl.s, hsl.l);
return rgbToHex(newRgb.r, newRgb.g, newRgb.b);
}
// Generate surface variant colors
function generateSurfaceVariant(backgroundColor, step, isDarkMode) {
const rgb = hexToRgb(backgroundColor);
const hsl = rgbToHsl(rgb.r, rgb.g, rgb.b);
if (isDarkMode) {
// In dark mode, variants get progressively lighter
hsl.l = Math.min(100, hsl.l + (step * 3));
} else {
// In light mode, variants get progressively darker
hsl.l = Math.max(0, hsl.l - (step * 2));
}
const newRgb = hslToRgb(hsl.h, hsl.s, hsl.l);
return rgbToHex(newRgb.r, newRgb.g, newRgb.b);
}