mirror of
https://github.com/zoriya/noctalia-shell.git
synced 2025-12-06 06:36:15 +00:00
65 lines
1.6 KiB
QML
65 lines
1.6 KiB
QML
import QtQuick
|
|
import qs.Commons
|
|
|
|
Item {
|
|
id: root
|
|
|
|
property bool running: true
|
|
property color color: Color.mPrimary
|
|
property int size: Style.baseWidgetSize
|
|
property int strokeWidth: Style.borderL
|
|
property int duration: Style.animationSlow * 2
|
|
|
|
implicitWidth: size
|
|
implicitHeight: size
|
|
|
|
// GPU-optimized spinner - draw once, rotate with GPU transform
|
|
Item {
|
|
id: spinner
|
|
anchors.fill: parent
|
|
|
|
// Static canvas - drawn ONCE, then cached
|
|
Canvas {
|
|
id: canvas
|
|
anchors.fill: parent
|
|
renderStrategy: Canvas.Cooperative // Better performance than Threaded for simple shapes
|
|
renderTarget: Canvas.FramebufferObject // GPU texture
|
|
|
|
// Enable layer caching - critical for performance!
|
|
layer.enabled: true
|
|
layer.smooth: true
|
|
|
|
Component.onCompleted: {
|
|
requestPaint();
|
|
}
|
|
|
|
onPaint: {
|
|
var ctx = getContext("2d");
|
|
ctx.reset();
|
|
|
|
var centerX = width / 2;
|
|
var centerY = height / 2;
|
|
var radius = Math.min(width, height) / 2 - strokeWidth / 2;
|
|
|
|
ctx.strokeStyle = root.color;
|
|
ctx.lineWidth = Math.max(1, root.strokeWidth);
|
|
ctx.lineCap = "round";
|
|
|
|
// Draw arc with gap (270 degrees = 3/4 of circle)
|
|
ctx.beginPath();
|
|
ctx.arc(centerX, centerY, radius, -Math.PI / 2, -Math.PI / 2 + Math.PI * 1.5);
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
|
|
// Smooth rotation animation - uses GPU transform, NO canvas repaints!
|
|
RotationAnimation on rotation {
|
|
running: root.running
|
|
from: 0
|
|
to: 360
|
|
duration: root.duration
|
|
loops: Animation.Infinite
|
|
}
|
|
}
|
|
}
|