Files
noctalia-shell/Modules/Background/ScreenCorners.qml
2025-11-01 11:40:52 -04:00

147 lines
4.3 KiB
QML

import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Wayland
import qs.Commons
import qs.Services
import qs.Widgets
Loader {
active: Settings.data.general.showScreenCorners && (!Settings.data.ui.panelsAttachedToBar || Settings.data.bar.backgroundOpacity >= 1 || Settings.data.bar.floating)
sourceComponent: Variants {
model: Quickshell.screens
PanelWindow {
id: root
required property ShellScreen modelData
screen: modelData
property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Qt.rgba(0, 0, 0, 1) : Qt.alpha(Color.mSurface, Settings.data.bar.backgroundOpacity)
property real cornerRadius: Style.screenRadius
property real cornerSize: Style.screenRadius
// Helper properties for margin calculations
readonly property bool barOnThisMonitor: BarService.isVisible && ((modelData && Settings.data.bar.monitors.includes(modelData.name)) || (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.backgroundOpacity > 0
readonly property real barMargin: !Settings.data.bar.floating && barOnThisMonitor ? Style.barHeight : 0
color: Color.transparent
WlrLayershell.exclusionMode: ExclusionMode.Ignore
WlrLayershell.namespace: "quickshell-corner"
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
anchors {
top: true
bottom: true
left: true
right: true
}
margins {
// When bar is floating, corners should be at screen edges (no margins)
// When bar is not floating, respect bar margins as before
top: Settings.data.bar.position === "top" ? barMargin : 0
bottom: Settings.data.bar.position === "bottom" ? barMargin : 0
left: Settings.data.bar.position === "left" ? barMargin : 0
right: Settings.data.bar.position === "right" ? barMargin : 0
}
mask: Region {}
// Reusable corner canvas component
component CornerCanvas: Canvas {
id: corner
required property real arcCenterX
required property real arcCenterY
width: root.cornerSize
height: root.cornerSize
antialiasing: true
renderTarget: Canvas.FramebufferObject
smooth: true
onPaint: {
const ctx = getContext("2d")
if (!ctx)
return
ctx.reset()
ctx.clearRect(0, 0, width, height)
// Fill the entire area with the corner color
ctx.fillStyle = root.cornerColor
ctx.fillRect(0, 0, width, height)
// Cut out the rounded corner using destination-out
ctx.globalCompositeOperation = "destination-out"
ctx.fillStyle = "#ffffff"
ctx.beginPath()
ctx.arc(arcCenterX, arcCenterY, root.cornerRadius, 0, 2 * Math.PI)
ctx.fill()
}
onWidthChanged: if (available)
requestPaint()
onHeightChanged: if (available)
requestPaint()
}
// Consolidated repaint handler for all corners
property var corners: [topLeftCorner, topRightCorner, bottomLeftCorner, bottomRightCorner]
onCornerColorChanged: {
corners.forEach(corner => {
if (corner.available)
corner.requestPaint()
})
}
onCornerRadiusChanged: {
corners.forEach(corner => {
if (corner.available)
corner.requestPaint()
})
}
// Top-left concave corner
CornerCanvas {
id: topLeftCorner
anchors.top: parent.top
anchors.left: parent.left
arcCenterX: width
arcCenterY: height
}
// Top-right concave corner
CornerCanvas {
id: topRightCorner
anchors.top: parent.top
anchors.right: parent.right
arcCenterX: 0
arcCenterY: height
}
// Bottom-left concave corner
CornerCanvas {
id: bottomLeftCorner
anchors.bottom: parent.bottom
anchors.left: parent.left
arcCenterX: width
arcCenterY: 0
}
// Bottom-right concave corner
CornerCanvas {
id: bottomRightCorner
anchors.bottom: parent.bottom
anchors.right: parent.right
arcCenterX: 0
arcCenterY: 0
}
}
}
}