Files
noctalia-shell/Widgets/BarExclusionZone.qml
T
ItsLemmy 101b27fcc7 New windowing system
Large commit that totally refactor of the way we handle the bar and
panels.

Testing should focus on Panels, Bar, Keyboard Focus, IPC calls.

Changes brief:
- One NFullScreenWindow per screen which handle it's bar and dedicated
panels.
- Added shadows
- Reintroduced dimming
- New panels animations
- Proper Z ordering
- Panels on overlay laywer is not reimplemented, if we do it then the
bar will be on the Overlay too
- Panel dragging was not reimplemented, to be discussed before
reimplementing
- Still a WIP, need to work more on shadows and polishing + debugging.
2025-11-03 00:53:02 -05:00

75 lines
2.8 KiB
QML

import QtQuick
import Quickshell
import Quickshell.Wayland
import qs.Commons
/**
* BarExclusionZone - Invisible PanelWindow that reserves exclusive space for the bar
*
* This is a minimal window that works with the compositor to reserve space,
* while the actual bar UI is rendered in NFullScreenWindow.
*/
PanelWindow {
id: root
property bool exclusive: Settings.data.bar.exclusive !== undefined ? Settings.data.bar.exclusive : false
readonly property string barPosition: Settings.data.bar.position || "top"
readonly property bool barIsVertical: barPosition === "left" || barPosition === "right"
readonly property bool barFloating: Settings.data.bar.floating || false
readonly property real barMarginH: barFloating ? Settings.data.bar.marginHorizontal * Style.marginXL : 0
readonly property real barMarginV: barFloating ? Settings.data.bar.marginVertical * Style.marginXL : 0
// Invisible - just reserves space
color: "transparent"
mask: Region {}
// Wayland layer shell configuration
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "noctalia-bar-exclusion-" + (screen?.name || "unknown")
WlrLayershell.exclusionMode: exclusive ? ExclusionMode.Auto : ExclusionMode.Ignore
// Anchor based on bar position
anchors {
top: barPosition === "top"
bottom: barPosition === "bottom"
left: barPosition === "left" || barPosition === "top" || barPosition === "bottom"
right: barPosition === "right" || barPosition === "top" || barPosition === "bottom"
}
// Size based on bar orientation
// When floating, only reserve space for the bar + margin on the anchored edge
implicitWidth: {
if (barIsVertical) {
// Vertical bar: reserve bar height + margin on the anchored edge only
if (barFloating) {
// For left bar, reserve left margin; for right bar, reserve right margin
return Style.barHeight + barMarginH
}
return Style.barHeight
}
return 0 // Auto-width when left/right anchors are true
}
implicitHeight: {
if (!barIsVertical) {
// Horizontal bar: reserve bar height + margin on the anchored edge only
if (barFloating) {
// For top bar, reserve top margin; for bottom bar, reserve bottom margin
return Style.barHeight + barMarginV
}
return Style.barHeight
}
return 0 // Auto-height when top/bottom anchors are true
}
Component.onCompleted: {
Logger.d("BarExclusionZone", "Created for screen:", screen?.name)
Logger.d("BarExclusionZone", " Position:", barPosition, "Exclusive:", exclusive, "Floating:", barFloating)
Logger.d("BarExclusionZone", " Anchors - top:", anchors.top, "bottom:", anchors.bottom, "left:", anchors.left, "right:", anchors.right)
Logger.d("BarExclusionZone", " Size:", width, "x", height, "implicitWidth:", implicitWidth, "implicitHeight:", implicitHeight)
}
}