using System; using System.Diagnostics; using System.Globalization; using System.IO; namespace Octokit { /// /// Used to upload a release asset. /// /// /// This endpoint makes use of a Hypermedia relation to determine which URL to access. This endpoint is provided /// by a URI template in the release’s API response. You need to use an HTTP client which supports SNI to make /// calls to this endpoint. The asset data is expected in its raw binary form, rather than JSON. Everything else /// about the endpoint is the same as the rest of the API. For example, you’ll still need to pass your /// authentication to be able to upload an asset. /// [DebuggerDisplay("{DebuggerDisplay,nq}")] public class ReleaseAssetUpload { /// /// Initializes a new instance of the class. /// public ReleaseAssetUpload() { } /// /// Initializes a new instance of the class. /// /// Name of the file. /// /// The content type of the asset. Example: "application/zip". For a list of acceptable types, refer this list /// of common media types. /// /// The raw data. /// The timeout. public ReleaseAssetUpload(string fileName, string contentType, Stream rawData, TimeSpan? timeout) { FileName = fileName; ContentType = contentType; RawData = rawData; Timeout = timeout; } /// /// Gets or sets the name of the file. /// /// /// The name of the file. /// public string FileName { get; set; } /// /// Gets or sets the type of the content. /// /// /// The type of the content. /// public string ContentType { get; set; } /// /// Gets or sets the raw data. /// /// /// The raw data. /// public Stream RawData { get; set; } /// /// Gets or sets the timeout. /// /// /// The timeout. /// public TimeSpan? Timeout { get; set; } internal string DebuggerDisplay { get { return string.Format(CultureInfo.InvariantCulture, "FileName: {0} ", FileName); } } } }