using System.Diagnostics;
using System.Globalization;
namespace Octokit
{
///
/// Used to update a teamm.
///
[DebuggerDisplay("{DebuggerDisplay,nq}")]
public class UpdateTeam
{
///
/// Initializes a new instance of the class.
///
/// The team.
public UpdateTeam(string team)
{
Name = team;
}
///
/// Initializes a new instance of the class.
///
/// The team.
/// The permission.
public UpdateTeam(string team, Permission permission)
{
Name = team;
Permission = permission;
}
///
/// team name
///
public string Name { get; set; }
///
/// permission for this team
///
public Permission? Permission { get; set; }
internal string DebuggerDisplay
{
get
{
return string.Format(CultureInfo.InvariantCulture, "Team: {0} Permission: {1}", Name, Permission.GetValueOrDefault());
}
}
}
}