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84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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namespace Octokit
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{
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/// <summary>
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/// Used to upload a release asset.
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/// </summary>
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/// <remarks>
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/// This endpoint makes use of a Hypermedia relation to determine which URL to access. This endpoint is provided
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/// by a URI template in the release’s API response. You need to use an HTTP client which supports SNI to make
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/// calls to this endpoint. The asset data is expected in its raw binary form, rather than JSON. Everything else
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/// about the endpoint is the same as the rest of the API. For example, you’ll still need to pass your
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/// authentication to be able to upload an asset.
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/// </remarks>
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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public class ReleaseAssetUpload
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ReleaseAssetUpload"/> class.
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/// </summary>
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public ReleaseAssetUpload() { }
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/// <summary>
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/// Initializes a new instance of the <see cref="ReleaseAssetUpload"/> class.
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/// </summary>
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/// <param name="fileName">Name of the file.</param>
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/// <param name="contentType">
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/// The content type of the asset. Example: "application/zip". For a list of acceptable types, refer this list
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/// of <see href="https://en.wikipedia.org/wiki/Media_type#List_of_common_media_types">common media types</see>.
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/// </param>
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/// <param name="rawData">The raw data.</param>
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/// <param name="timeout">The timeout.</param>
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public ReleaseAssetUpload(string fileName, string contentType, Stream rawData, TimeSpan? timeout)
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{
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FileName = fileName;
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ContentType = contentType;
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RawData = rawData;
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Timeout = timeout;
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}
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/// <summary>
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/// Gets or sets the name of the file.
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/// </summary>
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/// <value>
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/// The name of the file.
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/// </value>
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public string FileName { get; set; }
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/// <summary>
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/// Gets or sets the type of the content.
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/// </summary>
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/// <value>
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/// The type of the content.
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/// </value>
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public string ContentType { get; set; }
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/// <summary>
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/// Gets or sets the raw data.
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/// </summary>
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/// <value>
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/// The raw data.
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/// </value>
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public Stream RawData { get; set; }
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/// <summary>
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/// Gets or sets the timeout.
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/// </summary>
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/// <value>
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/// The timeout.
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/// </value>
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public TimeSpan? Timeout { get; set; }
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internal string DebuggerDisplay
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{
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get
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{
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return string.Format(CultureInfo.InvariantCulture, "FileName: {0} ", FileName);
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}
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}
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}
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} |