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octokit.net/Octokit/Models/Request/ReleaseAssetUpload.cs
2015-12-16 21:23:36 +02:00

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using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
namespace Octokit
{
/// <summary>
/// Used to upload a release asset.
/// </summary>
/// <remarks>
/// This endpoint makes use of a Hypermedia relation to determine which URL to access. This endpoint is provided
/// by a URI template in the releases API response. You need to use an HTTP client which supports SNI to make
/// calls to this endpoint. The asset data is expected in its raw binary form, rather than JSON. Everything else
/// about the endpoint is the same as the rest of the API. For example, youll still need to pass your
/// authentication to be able to upload an asset.
/// </remarks>
[DebuggerDisplay("{DebuggerDisplay,nq}")]
public class ReleaseAssetUpload
{
/// <summary>
/// Initializes a new instance of the <see cref="ReleaseAssetUpload"/> class.
/// </summary>
public ReleaseAssetUpload() { }
/// <summary>
/// Initializes a new instance of the <see cref="ReleaseAssetUpload"/> class.
/// </summary>
/// <param name="fileName">Name of the file.</param>
/// <param name="contentType">
/// The content type of the asset. Example: "application/zip". For a list of acceptable types, refer this list
/// of <see href="https://en.wikipedia.org/wiki/Media_type#List_of_common_media_types">common media types</see>.
/// </param>
/// <param name="rawData">The raw data.</param>
/// <param name="timeout">The timeout.</param>
public ReleaseAssetUpload(string fileName, string contentType, Stream rawData, TimeSpan? timeout)
{
FileName = fileName;
ContentType = contentType;
RawData = rawData;
Timeout = timeout;
}
/// <summary>
/// Gets or sets the name of the file.
/// </summary>
/// <value>
/// The name of the file.
/// </value>
public string FileName { get; set; }
/// <summary>
/// Gets or sets the type of the content.
/// </summary>
/// <value>
/// The type of the content.
/// </value>
public string ContentType { get; set; }
/// <summary>
/// Gets or sets the raw data.
/// </summary>
/// <value>
/// The raw data.
/// </value>
public Stream RawData { get; set; }
/// <summary>
/// Gets or sets the timeout.
/// </summary>
/// <value>
/// The timeout.
/// </value>
public TimeSpan? Timeout { get; set; }
internal string DebuggerDisplay
{
get
{
return string.Format(CultureInfo.InvariantCulture, "FileName: {0} ", FileName);
}
}
}
}