#pragma once

#include "pch.h"

#include "dwrite.h"

namespace winrt::RNSVG {
struct D2DHelpers {
 public:

  static void PushOpacityLayer(
      ID2D1DeviceContext *deviceContext,
      ID2D1Geometry *clipPathGeometry,
      float opacity) {
    com_ptr<ID2D1Layer> opacityLayer;
    check_hresult(deviceContext->CreateLayer(nullptr, opacityLayer.put()));

    D2D1_LAYER_PARAMETERS layerParams{D2D1::LayerParameters()};
    layerParams.opacity = opacity;

    if (clipPathGeometry) {
      layerParams.geometricMask = clipPathGeometry;
    }

    deviceContext->PushLayer(layerParams, opacityLayer.get());
  }

  static void PushOpacityLayer(
      ID2D1DeviceContext *deviceContext,
      ID2D1Geometry *clipPathGeometry,
      float opacity,
      D2D1_MATRIX_3X2_F transform) {
    com_ptr<ID2D1Layer> opacityLayer;
    check_hresult(deviceContext->CreateLayer(nullptr, opacityLayer.put()));

    D2D1_LAYER_PARAMETERS layerParams{D2D1::LayerParameters()};
    layerParams.opacity = opacity;
    layerParams.maskTransform = transform;

    if (clipPathGeometry) {
      layerParams.geometricMask = clipPathGeometry;
    }

    deviceContext->PushLayer(layerParams, opacityLayer.get());
  }

  static D2D1_CAP_STYLE GetLineCap(RNSVG::LineCap const &lineCap) {
    switch (lineCap) {
      case RNSVG::LineCap::Square:
        return D2D1_CAP_STYLE_SQUARE;
      case RNSVG::LineCap::Round:
        return D2D1_CAP_STYLE_ROUND;
      case RNSVG::LineCap::Butt:
      default:
        return D2D1_CAP_STYLE_FLAT;
    }
  }

  static D2D1_LINE_JOIN GetLineJoin(RNSVG::LineJoin const &lineJoin) {
    switch (lineJoin) {
      case RNSVG::LineJoin::Bevel:
        return D2D1_LINE_JOIN_BEVEL;
      case RNSVG::LineJoin::Round:
        return D2D1_LINE_JOIN_ROUND;
      case RNSVG::LineJoin::Miter:
      default:
        return D2D1_LINE_JOIN_MITER;
    }
  }

  static D2D1_FILL_MODE GetFillRule(RNSVG::FillRule const &fillRule) {
    switch (fillRule) {
      case RNSVG::FillRule::EvenOdd:
        return D2D1_FILL_MODE_ALTERNATE;
      case RNSVG::FillRule::NonZero:
      default:
        return D2D1_FILL_MODE_WINDING;
    }
  }

  static D2D1::ColorF AsD2DColor(winrt::Windows::UI::Color const &color) {
    return {
        color.R / 255.0f,
        color.G / 255.0f,
        color.B / 255.0f,
        color.A / 255.0f};
  }

  static winrt::Windows::UI::Color FromD2DColor(D2D1::ColorF const color) {
    return winrt::Windows::UI::Color{
        static_cast<uint8_t>(color.a * 255),
        static_cast<uint8_t>(color.r * 255),
        static_cast<uint8_t>(color.g * 255),
        static_cast<uint8_t>(color.b * 255)};
  }

  static D2D1_RECT_F AsD2DRect(Rect const &rect) {
    return {rect.X, rect.Y, rect.Width + rect.X, rect.Height + rect.Y};
  }

  static Rect FromD2DRect(D2D1_RECT_F const rect) {
    return {rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top};
  }

  static Size SizeFromD2DRect(D2D1_RECT_F const rect) {
    return {rect.right - rect.left, rect.bottom - rect.top};
  }

  static float WidthFromD2DRect(D2D1_RECT_F const rect) {
    return rect.right - rect.left;
  }

  static float HeightFromD2DRect(D2D1_RECT_F const rect) {
    return rect.bottom - rect.top;
  }

  static Numerics::float3x2 FromD2DTransform(D2D1_MATRIX_3X2_F const transform) {
    return Numerics::float3x2(
        transform.m11, transform.m12, transform.m21, transform.m22, transform._31, transform._32);
  }

  static D2D1::Matrix3x2F AsD2DTransform(Numerics::float3x2 const &transform) {
    return D2D1::Matrix3x2F(transform.m11, transform.m12, transform.m21, transform.m22, transform.m31, transform.m32);
  }

  static D2D1_MATRIX_3X2_F GetTransform(ID2D1DeviceContext *deviceContext) {
    D2D1_MATRIX_3X2_F transform;
    deviceContext->GetTransform(&transform);

    return transform;
  }

  static DWRITE_FONT_WEIGHT FontWeightFrom(
#ifdef USE_FABRIC
      winrt::Microsoft::ReactNative::ComponentView const &parent,
#else
      xaml::FrameworkElement const &parent,
#endif
      hstring const &weight) {
    if (weight == L"normal") {
      return DWRITE_FONT_WEIGHT_NORMAL;
    } else if (weight == L"bold") {
      return DWRITE_FONT_WEIGHT_BOLD;
    }

    auto const &groupView{parent.try_as<RNSVG::GroupView>()};
    DWRITE_FONT_WEIGHT parentWeight{
        groupView ? D2DHelpers::FontWeightFrom(groupView.SvgParent(), groupView.FontWeight())
                  : DWRITE_FONT_WEIGHT_NORMAL};

    if (weight == L"bolder") {
      return D2DHelpers::Bolder(parentWeight);
    } else if (weight == L"lighter") {
      return D2DHelpers::Lighter(parentWeight);
    } else if (weight == L"auto") {
      return parentWeight;
    }

    return D2DHelpers::GetClosestFontWeight(std::stof(weight.c_str(), nullptr));
  }

  // https://developer.mozilla.org/en-US/docs/Web/CSS/font-weight#meaning_of_relative_weights
  static DWRITE_FONT_WEIGHT Bolder(DWRITE_FONT_WEIGHT weight) {
    switch (weight) {
      case DWRITE_FONT_WEIGHT_THIN:
      case DWRITE_FONT_WEIGHT_EXTRA_LIGHT:
      case DWRITE_FONT_WEIGHT_LIGHT:
      case DWRITE_FONT_WEIGHT_SEMI_LIGHT:
        return DWRITE_FONT_WEIGHT_NORMAL;
      case DWRITE_FONT_WEIGHT_NORMAL:
      case DWRITE_FONT_WEIGHT_MEDIUM:
      case DWRITE_FONT_WEIGHT_SEMI_BOLD:
        return DWRITE_FONT_WEIGHT_BOLD;
      case DWRITE_FONT_WEIGHT_BOLD:
      case DWRITE_FONT_WEIGHT_EXTRA_BOLD:
        return DWRITE_FONT_WEIGHT_BLACK;
      case DWRITE_FONT_WEIGHT_BLACK:
      default:
        return DWRITE_FONT_WEIGHT_EXTRA_BLACK;
    }
  }

  static DWRITE_FONT_WEIGHT Lighter(DWRITE_FONT_WEIGHT weight) {
    switch (weight) {
      case DWRITE_FONT_WEIGHT_THIN:
      case DWRITE_FONT_WEIGHT_EXTRA_LIGHT:
      case DWRITE_FONT_WEIGHT_LIGHT:
      case DWRITE_FONT_WEIGHT_SEMI_LIGHT:
      case DWRITE_FONT_WEIGHT_NORMAL:
      case DWRITE_FONT_WEIGHT_MEDIUM:
        return DWRITE_FONT_WEIGHT_THIN;
      case DWRITE_FONT_WEIGHT_SEMI_BOLD:
      case DWRITE_FONT_WEIGHT_BOLD:
        return DWRITE_FONT_WEIGHT_NORMAL;
      case DWRITE_FONT_WEIGHT_EXTRA_BOLD:
      case DWRITE_FONT_WEIGHT_BLACK:
      default:
        return DWRITE_FONT_WEIGHT_BOLD;
    }
  }

  static DWRITE_FONT_WEIGHT GetClosestFontWeight(float weight) {
    if (weight > 325 && weight < 375) {
      return DWRITE_FONT_WEIGHT_SEMI_LIGHT;
    } else if (weight > 925) {
      return DWRITE_FONT_WEIGHT_EXTRA_BLACK;
    } else {
      switch (static_cast<uint16_t>(std::round(weight / 100.0f))) {
        case 1:
          return DWRITE_FONT_WEIGHT_THIN;
        case 2:
          return DWRITE_FONT_WEIGHT_EXTRA_LIGHT;
        case 3:
          return DWRITE_FONT_WEIGHT_LIGHT;
        case 4:
          return DWRITE_FONT_WEIGHT_NORMAL;
        case 5:
          return DWRITE_FONT_WEIGHT_MEDIUM;
        case 6:
          return DWRITE_FONT_WEIGHT_SEMI_BOLD;
        case 7:
          return DWRITE_FONT_WEIGHT_BOLD;
        case 8:
          return DWRITE_FONT_WEIGHT_EXTRA_BOLD;
        case 9:
        default:
          return DWRITE_FONT_WEIGHT_BLACK;
      }
    }
  }
};
} // namespace winrt::RNSVG
