Fix image rendering

This commit is contained in:
Mikael Sand
2018-01-03 03:38:37 +02:00
parent 83d00d09db
commit 310fbed841
+23 -32
View File
@@ -96,55 +96,46 @@
- (void)renderLayerTo:(CGContextRef)context
{
CGRect rect = [self getRect:context];
// add hit area
CGPathRef hitArea = CGPathCreateWithRect(rect, nil);
[self setHitArea:hitArea];
CGPathRelease(hitArea);
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0, rect.size.height + 2 * rect.origin.y);
CGContextScaleCTM(context, 1, -1);
// add hit area
CGRect hitArea = [self getHitArea];
CGPathRef hitAreaPath = CGPathCreateWithRect(hitArea, nil);
[self setHitArea:hitAreaPath];
CGPathRelease(hitAreaPath);
// apply viewBox transform on Image render.
CGRect renderRect = CGRectMake(0, 0, _imageSize.width, _imageSize.height);
CGFloat rectWidth = CGRectGetWidth(rect);
CGFloat rectHeight = CGRectGetHeight(rect);
CGFloat rectX = CGRectGetMinX(rect);
CGFloat rectY = CGRectGetMinY(rect);
CGFloat canvasLeft = [self getContextLeft];
CGFloat canvasTop = [self getContextTop];
CGRect eRect = CGRectMake(canvasLeft, canvasTop, rectWidth, rectHeight);
CGRect vbRect = CGRectMake(0, 0, CGRectGetWidth(renderRect), CGRectGetHeight(renderRect));
CGAffineTransform transform = [RNSVGViewBox getTransform:vbRect eRect:eRect align:self.align meetOrSlice:self.meetOrSlice];
renderRect = CGRectApplyAffineTransform(renderRect, transform);
CGFloat dx = rectX + canvasLeft;
CGFloat dy = rectY + canvasTop;
renderRect = CGRectApplyAffineTransform(renderRect, CGAffineTransformMakeTranslation(dx, dy));
CGRect imageBounds = CGRectMake(0, 0, _imageSize.width, _imageSize.height);
CGAffineTransform viewbox = [RNSVGViewBox getTransform:imageBounds eRect:hitArea align:self.align meetOrSlice:self.meetOrSlice];
CGContextTranslateCTM(context, 0, hitArea.size.height);
CGContextScaleCTM(context, 1, -1);
[self clip:context];
CGContextClipToRect(context, rect);
CGContextDrawImage(context, renderRect, _image);
CGContextClipToRect(context, hitArea);
CGContextConcatCTM(context, viewbox);
CGContextDrawImage(context, imageBounds, _image);
CGContextRestoreGState(context);
}
- (CGRect)getRect:(CGContextRef)context
- (CGRect)getHitArea
{
CGFloat x = [self relativeOnWidth:self.x];
CGFloat y = [self relativeOnHeight:self.y];
CGFloat width = [self relativeOnWidth:self.width];
CGFloat height = [self relativeOnHeight:self.height];
if (width == 0) {
width = _imageSize.width;
}
if (height == 0) {
height = _imageSize.height;
}
return CGRectMake(x, y, width, height);
}
- (CGPathRef)getPath:(CGContextRef)context
{
return (CGPathRef)CFAutorelease(CGPathCreateWithRect([self getRect:context], nil));
return (CGPathRef)CFAutorelease(CGPathCreateWithRect([self getHitArea], nil));
}
@end