remove calculate bounding box

This commit is contained in:
Horcrux
2016-04-26 22:13:29 +08:00
parent 902bdcb1d0
commit 3ee04dbaed
3 changed files with 0 additions and 161 deletions

View File

@@ -6,7 +6,6 @@ import React, {
import Defs from './Defs'; import Defs from './Defs';
import createReactNativeComponentClass from 'react-native/Libraries/ReactNative/createReactNativeComponentClass'; import createReactNativeComponentClass from 'react-native/Libraries/ReactNative/createReactNativeComponentClass';
import calculateBoundingBox from '../lib/calculateBoundingBox';
import extractProps from '../lib/extract/extractProps'; import extractProps from '../lib/extract/extractProps';
import SerializablePath from 'react-native/Libraries/ART/ARTSerializablePath'; import SerializablePath from 'react-native/Libraries/ART/ARTSerializablePath';
import {PathAttributes} from '../lib/attributes'; import {PathAttributes} from '../lib/attributes';

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@@ -1,101 +0,0 @@
// from https://github.com/gabelerner/canvg/blob/860e418aca67b9a41e858a223d74d375793ec364/canvg.js#L449
class BoundingBox{
constructor(x1, y1, x2, y2) {
this.x1 = NaN;
this.y1 = NaN;
this.x2 = NaN;
this.y2 = NaN;
this.addPoint(x1, y1);
this.addPoint(x2, y2);
}
width = () => this.x2 - this.x1;
height = () => this.y2 - this.y1;
addPoint = (x, y) => {
if (x != null) {
if (isNaN(this.x1) || isNaN(this.x2)) {
this.x1 = x;
this.x2 = x;
}
if (x < this.x1) this.x1 = x;
if (x > this.x2) this.x2 = x;
}
if (y != null) {
if (isNaN(this.y1) || isNaN(this.y2)) {
this.y1 = y;
this.y2 = y;
}
if (y < this.y1) this.y1 = y;
if (y > this.y2) this.y2 = y;
}
};
addX = x => this.addPoint(x, null);
addY = y => this.addPoint(null, y);
addQuadraticCurve = (p0x, p0y, p1x, p1y, p2x, p2y) => {
let cp1x = p0x + 2 / 3 * (p1x - p0x); // CP1 = QP0 + 2/3 *(QP1-QP0)
let cp1y = p0y + 2 / 3 * (p1y - p0y); // CP1 = QP0 + 2/3 *(QP1-QP0)
let cp2x = cp1x + 1 / 3 * (p2x - p0x); // CP2 = CP1 + 1/3 *(QP2-QP0)
let cp2y = cp1y + 1 / 3 * (p2y - p0y); // CP2 = CP1 + 1/3 *(QP2-QP0)
this.addBezierCurve(p0x, p0y, cp1x, cp2x, cp1y, cp2y, p2x, p2y);
};
addBezierCurve = (p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y) => {
// from http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
var p0 = [p0x, p0y],
p1 = [p1x, p1y],
p2 = [p2x, p2y],
p3 = [p3x, p3y];
this.addPoint(p0[0], p0[1]);
this.addPoint(p3[0], p3[1]);
[0, 1].forEach(i => {
let f = t => {
return Math.pow(1 - t, 3) * p0[i]
+ 3 * Math.pow(1 - t, 2) * t * p1[i]
+ 3 * (1 - t) * Math.pow(t, 2) * p2[i]
+ Math.pow(t, 3) * p3[i];
};
let b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];
let a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];
let c = 3 * p1[i] - 3 * p0[i];
if (a == 0) {
if (b != 0) {
let t = -c / b;
if (0 < t && t < 1) {
if (i == 0) this.addX(f(t));
if (i == 1) this.addY(f(t));
}
}
return;
}
let b2ac = Math.pow(b, 2) - 4 * c * a;
if (b2ac < 0) {
return;
}
let t1 = (-b + Math.sqrt(b2ac)) / (2 * a);
if (0 < t1 && t1 < 1) {
i == 0 && this.addX(f(t1));
i == 1 && this.addY(f(t1));
}
let t2 = (-b - Math.sqrt(b2ac)) / (2 * a);
if (0 < t2 && t2 < 1) {
i == 0 && this.addX(f(t2));
i == 1 && this.addY(f(t2));
}
});
};
}
export default BoundingBox;

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@@ -1,59 +0,0 @@
import SvgPath from 'svgpath';
import BoundingBox from './BoundingBox';
export default function(d) {
let pathDriver = new SvgPath(d);
let boundingBox = new BoundingBox();
pathDriver
.abs()
.unarc()
.unshort()
.iterate((seg, index, x, y) => {
switch(seg[0]) {
case 'M':
case 'L':
boundingBox.addPoint(
seg[1],
seg[2]
);
break;
case 'H':
boundingBox.addX(seg[1]);
break;
case 'V':
boundingBox.addY(seg[1]);
break;
case 'Q':
boundingBox.addQuadraticCurve(
x,
y,
seg[1],
seg[2],
seg[3],
seg[4]
);
break;
case 'C':
boundingBox.addBezierCurve(
x,
y,
seg[1],
seg[2],
seg[3],
seg[4],
seg[5],
seg[6]
);
break;
}
});
return {
width: boundingBox.width(),
height: boundingBox.height(),
x1: boundingBox.x1,
y1: boundingBox.y1,
x2: boundingBox.x2,
y2: boundingBox.y2
};
}