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refactor shape elements add responder system.
refactor shape elements add responder system. Just iOS.
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@@ -0,0 +1,148 @@
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/**
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* Copyright (c) 2015-present, Horcrux.
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* All rights reserved.
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*
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* This source code is licensed under the MIT-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import "RNSVGText.h"
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#import <CoreText/CoreText.h>
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@implementation RNSVGText
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static void RNSVGFreeTextFrame(RNSVGTextFrame frame)
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{
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if (frame.count) {
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// We must release each line before freeing up this struct
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for (int i = 0; i < frame.count; i++) {
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CFRelease(frame.lines[i]);
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}
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free(frame.lines);
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free(frame.widths);
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}
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}
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- (void)setAlignment:(CTTextAlignment)alignment
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{
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[self invalidate];
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_alignment = alignment;
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}
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- (void)setTextFrame:(RNSVGTextFrame)frame
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{
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if (frame.lines != _textFrame.lines) {
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RNSVGFreeTextFrame(_textFrame);
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}
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[self invalidate];
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_textFrame = frame;
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}
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- (void)setPath:(CGPathRef)path
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{
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if (path == _path) {
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return;
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}
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[self invalidate];
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CGPathRelease(_path);
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_path = CGPathRetain(path);
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}
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- (void)dealloc
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{
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CGPathRelease(_path);
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RNSVGFreeTextFrame(_textFrame);
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}
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- (void)renderLayerTo:(CGContextRef)context
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{
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self.d = [self getPath: context];
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[super renderLayerTo:context];
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}
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- (CGPathRef)getPath:(CGContextRef)context
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{
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CGMutablePathRef path = CGPathCreateMutable();
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RNSVGTextFrame frame = self.textFrame;
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for (int i = 0; i < frame.count; i++) {
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CGFloat shift;
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CGFloat width = frame.widths[i];
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switch (self.alignment) {
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case kCTTextAlignmentRight:
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shift = width;
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break;
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case kCTTextAlignmentCenter:
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shift = width / 2;
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break;
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default:
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shift = 0;
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break;
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}
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// We should consider snapping this shift to device pixels to improve rendering quality
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// when a line has subpixel width.
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CGAffineTransform offset = CGAffineTransformMakeTranslation(-shift, frame.baseLine + frame.lineHeight * i + (self.path == NULL ? 0 : -frame.lineHeight));
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CGPathAddPath(path, &offset, [self setLinePath:frame.lines[i]]);
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}
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return path;
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}
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- (CGPathRef)setLinePath:(CTLineRef)line
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{
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CGAffineTransform upsideDown = CGAffineTransformMakeScale(1.0, -1.0);
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CGMutablePathRef path = CGPathCreateMutable();
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RNSVGGlyphCache *cache = [[RNSVGGlyphCache alloc] init];
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CTLineGetGlyphRuns(line);
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CFArrayRef glyphRuns = CTLineGetGlyphRuns(line);
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CFIndex runCount = CFArrayGetCount(glyphRuns);
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CFIndex glyphIndex = 0;
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for(CFIndex i = 0; i < runCount; ++i)
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{
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// For each run, we need to get the glyphs, their font (to get the path) and their locations.
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CTRunRef run = CFArrayGetValueAtIndex(glyphRuns, i);
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CFIndex runGlyphCount = CTRunGetGlyphCount(run);
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CGPoint positions[runGlyphCount];
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CGGlyph glyphs[runGlyphCount];
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// Grab the glyphs, positions, and font
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CTRunGetPositions(run, CFRangeMake(0, 0), positions);
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CTRunGetGlyphs(run, CFRangeMake(0, 0), glyphs);
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CFDictionaryRef attributes = CTRunGetAttributes(run);
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CTFontRef runFont = CFDictionaryGetValue(attributes, kCTFontAttributeName);
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for(CFIndex j = 0; j < runGlyphCount; ++j, ++glyphIndex) {
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CGPathRef letter = [cache pathForGlyph:glyphs[j] fromFont:runFont];
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CGPoint point = positions[j];
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if (letter != NULL) {
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CGAffineTransform transform;
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// draw glyphs along path
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if (self.path != NULL) {
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CGPoint slope;
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CGRect bounding = CGPathGetBoundingBox(letter);
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UIBezierPath* path = [UIBezierPath bezierPathWithCGPath:self.path];
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CGFloat percentConsumed = (point.x + bounding.size.width) / path.length;
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if (percentConsumed >= 1.0f) {
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continue;
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}
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CGPoint targetPoint = [path pointAtPercent:percentConsumed withSlope: &slope];
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float angle = atan(slope.y / slope.x); // + M_PI;
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if (slope.x < 0) angle += M_PI; // going left, update the angle
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transform = CGAffineTransformMakeTranslation(targetPoint.x - bounding.size.width, targetPoint.y);
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transform = CGAffineTransformRotate(transform, angle);
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transform = CGAffineTransformScale(transform, 1.0, -1.0);
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} else {
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transform = CGAffineTransformTranslate(upsideDown, point.x, point.y);
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}
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CGPathAddPath(path, &transform, letter);
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}
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}
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}
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return path;
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}
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@end
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