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refactor: rename ios/ source folder to apple/
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/**
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* Copyright (c) 2015-present, Horcrux.
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* All rights reserved.
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*
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* This source code is licensed under the MIT-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import "RNSVGUIKit.h"
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#import "RNSVGPainter.h"
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#import "RNSVGContainer.h"
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#import "RNSVGVBMOS.h"
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@class RNSVGNode;
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@interface RNSVGSvgView : RNSVGView <RNSVGContainer>
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@property (nonatomic, strong) RNSVGLength *bbWidth;
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@property (nonatomic, strong) RNSVGLength *bbHeight;
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@property (nonatomic, assign) CGFloat minX;
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@property (nonatomic, assign) CGFloat minY;
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@property (nonatomic, assign) CGFloat vbWidth;
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@property (nonatomic, assign) CGFloat vbHeight;
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@property (nonatomic, strong) NSString *align;
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@property (nonatomic, assign) RNSVGVBMOS meetOrSlice;
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@property (nonatomic, assign) BOOL responsible;
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@property (nonatomic, assign) BOOL active;
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@property (nonatomic, assign) CGRect boundingBox;
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@property (nonatomic, assign) CGAffineTransform initialCTM;
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@property (nonatomic, assign) CGAffineTransform invInitialCTM;
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@property (nonatomic, assign) CGAffineTransform viewBoxTransform;
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/**
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* define <ClipPath></ClipPath> content as clipPath template.
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*/
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- (void)defineClipPath:(__kindof RNSVGNode *)clipPath clipPathName:(NSString *)clipPathName;
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- (RNSVGNode *)getDefinedClipPath:(NSString *)clipPathName;
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- (void)defineTemplate:(__kindof RNSVGNode *)template templateName:(NSString *)templateName;
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- (RNSVGNode *)getDefinedTemplate:(NSString *)templateName;
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- (void)definePainter:(RNSVGPainter *)painter painterName:(NSString *)painterName;
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- (RNSVGPainter *)getDefinedPainter:(NSString *)painterName;
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- (void)defineMarker:(RNSVGNode *)marker markerName:(NSString *)markerName;
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- (RNSVGNode *)getDefinedMarker:(NSString *)markerName;
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- (void)defineMask:(RNSVGNode *)mask maskName:(NSString *)maskName;
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- (RNSVGNode *)getDefinedMask:(NSString *)maskName;
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- (NSString *)getDataURL;
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- (NSString *)getDataURLwithBounds:(CGRect)bounds;
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- (CGRect)getContextBounds;
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- (void)drawRect:(CGRect)rect;
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- (void)drawToContext:(CGContextRef)context withRect:(CGRect)rect;
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- (CGAffineTransform)getViewBoxTransform;
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@end
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