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feat(windows): add fabric support (#2321)
# Summary This PR adds Fabric support and a FabricExample app for Windows. Windows support for Fabric is experimental and as such APIs are subject to change/break. ## Test Plan https://github.com/software-mansion/react-native-svg/assets/1422161/2a7db119-44a8-4ee1-a837-41ca8320d8fa ## Compatibility | OS | Implemented | | ------- | :---------: | | iOS | ❌ | | Android | ❌ | | Windows | ✅ | ## Checklist - [x] I have tested this on a device and a simulator - [ ] I added documentation in `README.md` - [ ] I updated the typed files (typescript) - [ ] I added a test for the API in the `__tests__` folder
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@@ -14,6 +14,50 @@ using namespace winrt;
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using namespace Microsoft::ReactNative;
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namespace winrt::RNSVG::implementation {
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#ifdef USE_FABRIC
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PathProps::PathProps(const winrt::Microsoft::ReactNative::ViewProps &props) : base_type(props) {}
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void PathProps::SetProp(
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uint32_t hash,
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winrt::hstring propName,
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winrt::Microsoft::ReactNative::IJSValueReader value) noexcept {
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winrt::Microsoft::ReactNative::ReadProp(hash, propName, value, *this);
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}
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PathView::PathView(const winrt::Microsoft::ReactNative::CreateComponentViewArgs &args) : base_type(args) {}
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void PathView::RegisterComponent(const winrt::Microsoft::ReactNative::IReactPackageBuilderFabric &builder) noexcept {
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builder.AddViewComponent(
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L"RNSVGPath", [](winrt::Microsoft::ReactNative::IReactViewComponentBuilder const &builder) noexcept {
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builder.SetCreateProps([](winrt::Microsoft::ReactNative::ViewProps props) noexcept {
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return winrt::make<winrt::RNSVG::implementation::PathProps>(props);
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});
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builder.SetCreateComponentView([](const winrt::Microsoft::ReactNative::CreateComponentViewArgs &args) noexcept {
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return winrt::make<winrt::RNSVG::implementation::PathView>(args);
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});
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});
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}
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void PathView::UpdateProperties(
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const winrt::Microsoft::ReactNative::IComponentProps &props,
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const winrt::Microsoft::ReactNative::IComponentProps &oldProps,
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bool forceUpdate,
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bool invalidate) noexcept {
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auto pathProps = props.try_as<PathProps>();
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if (pathProps) {
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m_props = pathProps;
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m_d = m_props->d;
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m_commands.clear();
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m_segmentData.clear();
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ParsePath();
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}
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base_type::UpdateProperties(props, oldProps, forceUpdate, invalidate);
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}
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#else
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void PathView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
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const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
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@@ -37,16 +81,18 @@ void PathView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate,
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__super::UpdateProperties(reader, forceUpdate, invalidate);
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}
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#endif
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void PathView::CreateGeometry() {
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void PathView::CreateGeometry(RNSVG::D2DDeviceContext const &context) {
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auto const &root{SvgRoot()};
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com_ptr<ID2D1SvgDocument> doc;
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com_ptr<ID2D1DeviceContext5> deviceContext{get_self<D2DDeviceContext>(root.DeviceContext())->Get().as<ID2D1DeviceContext5>()};
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com_ptr<ID2D1DeviceContext5> deviceContext{get_self<D2DDeviceContext>(context)->Get().as<ID2D1DeviceContext5>()};
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auto size{root.CanvasSize()};
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check_hresult(deviceContext->CreateSvgDocument(
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nullptr,
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D2D1::SizeF(static_cast<float>(root.ActualWidth()), static_cast<float>(root.ActualHeight())),
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D2D1::SizeF(size.Width, size.Height),
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doc.put()));
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m_segmentData.resize(m_segmentData.size());
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