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[Windows] Port to Direct2D to remove win2d dependency (#2052)
This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
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@@ -6,7 +6,6 @@
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#include "Utils.h"
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using namespace winrt;
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using namespace Microsoft::Graphics::Canvas;
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using namespace Microsoft::ReactNative;
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namespace winrt::RNSVG::implementation {
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@@ -30,18 +29,29 @@ void LineView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate,
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__super::UpdateProperties(reader, forceUpdate, invalidate);
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}
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void LineView::CreateGeometry(UI::Xaml::CanvasControl const &canvas) {
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auto const &resourceCreator{canvas.try_as<ICanvasResourceCreator>()};
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void LineView::CreateGeometry() {
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auto const &root{SvgRoot()};
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float x1{Utils::GetAbsoluteLength(m_x1, canvas.Size().Width)};
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float y1{Utils::GetAbsoluteLength(m_y1, canvas.Size().Height)};
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float x2{Utils::GetAbsoluteLength(m_x2, canvas.Size().Width)};
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float y2{Utils::GetAbsoluteLength(m_y2, canvas.Size().Height)};
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float x1{Utils::GetAbsoluteLength(m_x1, root.ActualWidth())};
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float y1{Utils::GetAbsoluteLength(m_y1, root.ActualHeight())};
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float x2{Utils::GetAbsoluteLength(m_x2, root.ActualWidth())};
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float y2{Utils::GetAbsoluteLength(m_y2, root.ActualHeight())};
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auto const &pathBuilder{Geometry::CanvasPathBuilder(resourceCreator)};
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pathBuilder.BeginFigure(x1, y1);
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pathBuilder.AddLine (x2, y2);
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pathBuilder.EndFigure(Geometry::CanvasFigureLoop::Open);
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Geometry(Geometry::CanvasGeometry::CreatePath(pathBuilder));
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com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(root.DeviceContext())->Get()};
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com_ptr<ID2D1Factory> factory;
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deviceContext->GetFactory(factory.put());
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com_ptr<ID2D1PathGeometry> geometry;
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check_hresult(factory->CreatePathGeometry(geometry.put()));
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com_ptr<ID2D1GeometrySink> sink;
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check_hresult(geometry->Open(sink.put()));
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sink->BeginFigure({x1, y1}, D2D1_FIGURE_BEGIN_FILLED);
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sink->AddLine({x2, y2});
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sink->EndFigure(D2D1_FIGURE_END_OPEN);
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Geometry(make<RNSVG::implementation::D2DGeometry>(geometry.as<ID2D1Geometry>()));
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}
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} // namespace winrt::RNSVG::implementation
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