#include "pch.h" #include "ClipPathView.h" namespace winrt::RNSVG::implementation { REACT_STRUCT(ClipPathProps) struct ClipPathProps : winrt::implements { ClipPathProps(const winrt::Microsoft::ReactNative::ViewProps &props, const winrt::Microsoft::ReactNative::IComponentProps& cloneFrom) REACT_SVG_RENDERABLE_COMMON_PROPS_INIT { REACT_BEGIN_SVG_RENDERABLE_COMMON_PROPS_CLONE(ClipPathProps) REACT_END_SVG_RENDERABLE_COMMON_PROPS_CLONE } void SetProp(uint32_t hash, winrt::hstring propName, winrt::Microsoft::ReactNative::IJSValueReader value) noexcept { winrt::Microsoft::ReactNative::ReadProp(hash, propName, value, *this); } REACT_SVG_RENDERABLE_COMMON_PROPS; }; struct ClipPathView : winrt::implements { public: ClipPathView() = default; void OnRender(const SvgView &svgView, ID2D1SvgDocument &document, ID2D1SvgElement &element) noexcept override { auto props = winrt::get_self(m_props); SetCommonSvgProps(svgView, document, element, *props); } const wchar_t *GetSvgElementName() noexcept override { return L"clipPath"; } }; void RegisterClipPathComponent(const winrt::Microsoft::ReactNative::IReactPackageBuilderFabric &builder) noexcept { RegisterRenderableComponent(L"RNSVGClipPath", builder); } } // namespace winrt::RNSVG::implementation