#include "pch.h" #include "TSpanView.h" #if __has_include("TSpanView.g.cpp") #include "TSpanView.g.cpp" #endif #include #include "Utils.h" using namespace winrt; using namespace Microsoft::ReactNative; namespace winrt::RNSVG::implementation { void TSpanView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) { const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)}; for (auto const &pair : propertyMap) { auto const &propertyName{pair.first}; auto const &propertyValue{pair.second}; if (propertyName == "content") { m_content = propertyValue.AsString(); } } __super::UpdateProperties(reader, forceUpdate, invalidate); } void TSpanView::Draw(RNSVG::D2DDeviceContext const &context, Size const &size) { com_ptr deviceContext{get_self(context)->Get()}; D2D1_MATRIX_3X2_F transform{D2DHelpers::GetTransform(deviceContext.get())}; bool translateXY{X().Size() > 0 || Y().Size() > 0}; if (translateXY) { float x{X().Size() > 0 ? X().GetAt(0).Value : 0}; float y{Y().Size() > 0 ? Y().GetAt(0).Value : 0}; deviceContext->SetTransform(D2D1::Matrix3x2F::Translation({x, y}) * transform); } com_ptr d2dFactory; deviceContext->GetFactory(d2dFactory.put()); com_ptr dwriteFactory; check_hresult(DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<::IUnknown **>(dwriteFactory.put_void()))); com_ptr textFormat; check_hresult(dwriteFactory->CreateTextFormat( FontFamily().c_str(), nullptr, // Font collection (nullptr sets it to use the system font collection). D2DHelpers::FontWeightFrom(SvgParent(), FontWeight()), DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, FontSize(), L"", textFormat.put())); auto const fill{Utils::GetCanvasBrush(FillBrushId(), Fill(), SvgRoot(), nullptr, context)}; deviceContext->DrawText( to_hstring(m_content).c_str(), static_cast(m_content.size()), textFormat.get(), D2D1::RectF(0, 0, size.Width, size.Height), fill.get()); if (translateXY) { deviceContext->SetTransform(transform); } } } // namespace winrt::RNSVG::implementation