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# Summary When using the Animated API for animations, it sends the last frame as JavaScript-parsed (matrix) updates in addition to native (transform) updates. ~~As a result, we need to ignore one of them.~~ I believe there's no need to differentiate between native and JavaScript updates—we can simply save both to the same value (mMatrix). By doing so, we can avoid duplicating the transforms. | Before | After | |--------|--------| | <video src="https://github.com/user-attachments/assets/868cc778-4b88-4473-85b5-9665b4b241aa"> | <video src="https://github.com/user-attachments/assets/c6d17b7b-7c9a-47c3-8286-2d9b5720f261"> | ## Test Plan ```jsx import React, {useEffect} from 'react'; import {Animated, useAnimatedValue, View} from 'react-native'; import {Rect, Svg} from 'react-native-svg'; const AnimatedRect = Animated.createAnimatedComponent(Rect); function AnimatedJumpIssue() { const animatedValue = useAnimatedValue(100); return ( <> <View style={{borderColor: 'black', borderWidth: 1}}> <Svg height="100" width="400"> <AnimatedRect x="0" y="0" width="100" height="100" fill="black" transform={[{translateX: animatedValue}]} /> </Svg> </View> <Button title="Press me" onPress={() => { Animated.timing(animatedValue, { toValue: 200, duration: 3000, useNativeDriver: true, }).start(); }} /> </> ); } ``` ## Compatibility | OS | Implemented | | ------- | :---------: | | Android | ✅ | | iOS | ✅ | | macOS | ✅ |
152 lines
4.1 KiB
Objective-C
152 lines
4.1 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Horcrux.
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* All rights reserved.
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*
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* This source code is licensed under the MIT-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import "RNSVGCGFCRule.h"
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#import "RNSVGSvgView.h"
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#import <React/RCTPointerEvents.h>
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#import <React/UIView+React.h>
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@class RNSVGGroup;
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/**
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* RNSVG nodes are implemented as base NSViews/UIViews. They should be implementation for all basic
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*interfaces for all non-definition nodes.
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*/
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@interface RNSVGNode : RNSVGView
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/*
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N[1/Sqrt[2], 36]
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The inverse of the square root of 2.
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Provide enough digits for the 128-bit IEEE quad (36 significant digits).
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*/
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extern CGFloat const RNSVG_M_SQRT1_2l;
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extern CGFloat const RNSVG_DEFAULT_FONT_SIZE;
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@property (nonatomic, strong) NSString *name;
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@property (nonatomic, strong) NSString *display;
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@property (nonatomic, assign) CGFloat opacity;
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@property (nonatomic, assign) RNSVGCGFCRule clipRule;
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@property (nonatomic, strong) NSString *clipPath;
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@property (nonatomic, strong) NSString *mask;
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@property (nonatomic, strong) NSString *markerStart;
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@property (nonatomic, strong) NSString *markerMid;
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@property (nonatomic, strong) NSString *markerEnd;
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@property (nonatomic, strong) RNSVGPlatformView *parentComponentView;
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/**
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* Used to control how touch events are processed.
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*/
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@property (nonatomic, assign) RCTPointerEvents pointerEvents;
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@property (nonatomic, assign) BOOL responsible;
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@property (nonatomic, assign) CGAffineTransform ctm;
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@property (nonatomic, assign) CGAffineTransform screenCTM;
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@property (nonatomic, assign) CGAffineTransform matrix;
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@property (nonatomic, assign) CGAffineTransform invmatrix;
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@property (nonatomic, assign) BOOL active;
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@property (nonatomic, assign) BOOL dirty;
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@property (nonatomic, assign) BOOL merging;
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@property (nonatomic, assign) BOOL skip;
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@property (nonatomic, assign) CGPathRef path;
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@property (nonatomic, assign) CGPathRef strokePath;
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@property (nonatomic, assign) CGPathRef markerPath;
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@property (nonatomic, assign) CGRect clientRect;
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@property (nonatomic, assign) CGRect pathBounds;
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@property (nonatomic, assign) CGRect fillBounds;
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@property (nonatomic, assign) CGRect strokeBounds;
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@property (nonatomic, assign) CGRect markerBounds;
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@property (nonatomic, copy) RCTDirectEventBlock onLayout;
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/**
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* RNSVGSvgView which ownes current RNSVGNode
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*/
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@property (nonatomic, readonly, weak) RNSVGSvgView *svgView;
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@property (nonatomic, readonly, weak) RNSVGGroup *textRoot;
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- (void)invalidate;
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- (RNSVGGroup *)getParentTextRoot;
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- (void)renderTo:(CGContextRef)context rect:(CGRect)rect;
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/**
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* @abstract
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* renderTo will take opacity into account and draw renderLayerTo off-screen if there is opacity
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* specified, then composite that onto the context. renderLayerTo always draws at opacity=1.
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*/
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- (void)renderLayerTo:(CGContextRef)context rect:(CGRect)rect;
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/**
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* get clipPath from cache
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*/
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- (CGPathRef)getClipPath;
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/**
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* get clipPath through context
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*/
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- (CGPathRef)getClipPath:(CGContextRef)context;
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/**
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* clip node by clipPath
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*/
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- (void)clip:(CGContextRef)context;
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/**
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* getPath will return the path inside node as a ClipPath.
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*/
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- (CGPathRef)getPath:(CGContextRef)context;
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- (CGFloat)relativeOnWidthString:(NSString *)length;
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- (CGFloat)relativeOnHeightString:(NSString *)length;
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- (CGFloat)relativeOnOtherString:(NSString *)length;
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- (CGFloat)relativeOn:(RNSVGLength *)length relative:(CGFloat)relative;
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- (CGFloat)relativeOnFraction:(RNSVGLength *)length relative:(CGFloat)relative;
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- (CGFloat)relativeOnWidth:(RNSVGLength *)length;
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- (CGFloat)relativeOnHeight:(RNSVGLength *)length;
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- (CGFloat)relativeOnOther:(RNSVGLength *)length;
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- (CGFloat)getFontSizeFromContext;
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- (CGFloat)getContextWidth;
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- (CGFloat)getContextHeight;
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/**
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* save element`s reference into svg element.
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*/
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- (void)parseReference;
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- (void)beginTransparencyLayer:(CGContextRef)context;
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- (void)endTransparencyLayer:(CGContextRef)context;
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- (void)traverseSubviews:(BOOL (^)(__kindof RNSVGView *node))block;
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- (void)clearChildCache;
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- (void)clearPath;
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/**
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* get canvas dimensions
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*/
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- (CGFloat)getCanvasWidth;
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- (CGFloat)getCanvasHeight;
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- (void)setTransforms:(CGAffineTransform)transforms;
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@end
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