mirror of
https://github.com/zoriya/react-native-svg.git
synced 2025-12-19 21:45:10 +00:00
130 lines
3.3 KiB
JavaScript
130 lines
3.3 KiB
JavaScript
export default class {
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constructor(xx, yx, xy, yy, x, y){
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if (xx && typeof xx == 'object'){
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yx = xx.yx; yy = xx.yy; y = xx.y;
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xy = xx.xy; x = xx.x; xx = xx.xx;
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}
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this.xx = xx == null ? 1 : xx;
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this.yx = yx || 0;
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this.xy = xy || 0;
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this.yy = yy == null ? 1 : yy;
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this.x = (x == null ? this.x : x) || 0;
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this.y = (y == null ? this.y : y) || 0;
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return this;
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}
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xx = 1;
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yx = 0;
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x = 0;
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xy = 0;
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yy = 1;
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y = 0;
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transform = (xx, yx, xy, yy, x, y) => {
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var m = this;
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if (xx && typeof xx == 'object'){
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yx = xx.yx; yy = xx.yy; y = xx.y;
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xy = xx.xy; x = xx.x; xx = xx.xx;
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}
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if (!x) x = 0;
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if (!y) y = 0;
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return this.transformTo(
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m.xx * xx + m.xy * yx,
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m.yx * xx + m.yy * yx,
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m.xx * xy + m.xy * yy,
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m.yx * xy + m.yy * yy,
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m.xx * x + m.xy * y + m.x,
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m.yx * x + m.yy * y + m.y
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);
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};
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transformTo = this.constructor;
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translate = (x, y) => {
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return this.transform(1, 0, 0, 1, x, y);
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};
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move = (x, y) => {
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this.x += x || 0;
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this.y += y || 0;
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return this;
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};
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scale = (x, y) => {
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return this.transform(x, 0, 0, y == null ? x : y, 0, 0);
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};
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rotate = (deg, x, y) => {
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if (x == null || y == null){
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x = (this.left || 0) + (this.width || 0) / 2;
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y = (this.top || 0) + (this.height || 0) / 2;
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}
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var rad = deg * Math.PI / 180, sin = Math.sin(rad), cos = Math.cos(rad);
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this.transform(1, 0, 0, 1, x, y);
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var m = this;
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return this.transformTo(
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cos * m.xx - sin * m.yx,
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sin * m.xx + cos * m.yx,
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cos * m.xy - sin * m.yy,
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sin * m.xy + cos * m.yy,
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m.x,
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m.y
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).transform(1, 0, 0, 1, -x, -y);
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};
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moveTo = (x, y) => {
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var m = this;
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return this.transformTo(m.xx, m.yx, m.xy, m.yy, x, y);
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};
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rotateTo = (deg, x, y) => {
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var m = this;
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var flip = m.yx / m.xx > m.yy / m.xy ? -1 : 1;
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if (m.xx < 0 ? m.xy >= 0 : m.xy < 0) flip = -flip;
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return this.rotate(deg - Math.atan2(flip * m.yx, flip * m.xx) * 180 / Math.PI, x, y);
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};
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scaleTo = (x, y) => {
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// Normalize
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var m = this;
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var h = Math.sqrt(m.xx * m.xx + m.yx * m.yx);
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m.xx /= h; m.yx /= h;
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h = Math.sqrt(m.yy * m.yy + m.xy * m.xy);
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m.yy /= h; m.xy /= h;
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return this.scale(x, y);
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};
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resizeTo = (width, height) => {
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var w = this.width, h = this.height;
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if (!w || !h) return this;
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return this.scaleTo(width / w, height / h);
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};
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inversePoint = (x, y) => {
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var a = this.xx, b = this.yx,
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c = this.xy, d = this.yy,
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e = this.x, f = this.y;
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var det = b * c - a * d;
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if (det == 0) return null;
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return {
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x: (d * (e - x) + c * (y - f)) / det,
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y: (a * (f - y) + b * (x - e)) / det
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};
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};
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point = (x, y) => {
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var m = this;
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return {
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x: m.xx * x + m.xy * y + m.x,
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y: m.yx * x + m.yy * y + m.y
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};
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};
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}
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