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This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
21 lines
684 B
C++
21 lines
684 B
C++
#pragma once
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#include "CircleView.g.h"
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#include "RenderableView.h"
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namespace winrt::RNSVG::implementation {
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struct CircleView : CircleViewT<CircleView, RNSVG::implementation::RenderableView> {
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public:
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CircleView() = default;
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void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate, bool invalidate);
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void CreateGeometry();
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private:
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RNSVG::SVGLength m_r{};
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RNSVG::SVGLength m_cx{};
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RNSVG::SVGLength m_cy{};
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};
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} // namespace winrt::RNSVG::implementation
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namespace winrt::RNSVG::factory_implementation {
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struct CircleView : CircleViewT<CircleView, implementation::CircleView> {};
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} // namespace winrt::RNSVG::factory_implementation
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