Files
react-native-svg/windows/RNSVG/SvgView.cpp
Marlene Cota f88532d195 [Windows] Port to Direct2D to remove win2d dependency (#2052)
This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
2023-11-14 11:33:19 +01:00

276 lines
8.3 KiB
C++

#include "pch.h"
#include "SvgView.h"
#if __has_include("SvgView.g.cpp")
#include "SvgView.g.cpp"
#endif
#include <windows.ui.xaml.media.dxinterop.h>
#include <winrt/Windows.UI.Xaml.Media.Imaging.h>
#include <winrt/Windows.Graphics.Display.h>
#include "D2DDevice.h"
#include "D2DDeviceContext.h"
#include "GroupView.h"
#include "Utils.h"
#include <d3d11_4.h>
using namespace winrt;
using namespace Microsoft::ReactNative;
namespace winrt::RNSVG::implementation {
SvgView::SvgView(IReactContext const &context) : m_reactContext(context) {
uint32_t creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1};
// Create the Direct3D device.
com_ptr<ID3D11Device> d3dDevice;
D3D_FEATURE_LEVEL supportedFeatureLevel;
check_hresult(D3D11CreateDevice(
nullptr, // default adapter
D3D_DRIVER_TYPE_HARDWARE,
0,
creationFlags,
featureLevels,
ARRAYSIZE(featureLevels),
D3D11_SDK_VERSION,
d3dDevice.put(),
&supportedFeatureLevel,
nullptr));
com_ptr<IDXGIDevice> dxgiDevice{d3dDevice.as<IDXGIDevice>()};
// Create the Direct2D device and a corresponding context.
com_ptr<ID2D1Device> device;
check_hresult(D2D1CreateDevice(dxgiDevice.get(), nullptr, device.put()));
m_device = make<RNSVG::implementation::D2DDevice>(device);
com_ptr<ID2D1DeviceContext> deviceContext;
check_hresult(device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, deviceContext.put()));
m_deviceContext = make<RNSVG::implementation::D2DDeviceContext>(deviceContext);
m_panelLoadedRevoker = Loaded(winrt::auto_revoke, {get_weak(), &SvgView::Panel_Loaded});
m_panelUnloadedRevoker = Unloaded(winrt::auto_revoke, {get_weak(), &SvgView::Panel_Unloaded});
}
void SvgView::SvgParent(xaml::FrameworkElement const &value) {
if (value) {
m_panelUnloadedRevoker.revoke();
m_parent = value;
}
}
void SvgView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
// If forceUpdate is false, that means this is a nested Svg
// and we're inheriting props. Pass those along to the group.
if (!forceUpdate && m_group) {
m_group.UpdateProperties(reader, forceUpdate, invalidate);
} else {
auto const &propertyMap{JSValueObject::ReadFrom(reader)};
for (auto const &pair : propertyMap) {
auto const &propertyName{pair.first};
auto const &propertyValue{pair.second};
if (propertyName == "name") {
if (m_parent && m_group) {
m_group.SvgRoot().Templates().Remove(m_id);
}
m_id = to_hstring(Utils::JSValueAsString(propertyValue));
if (m_parent) {
SaveDefinition();
}
} else if (propertyName == "width") {
m_width = SVGLength::From(propertyValue);
} else if (propertyName == "height") {
m_height = SVGLength::From(propertyValue);
} else if (propertyName == "bbWidth") {
m_bbWidth = SVGLength::From(propertyValue);
Width(m_bbWidth.Value());
} else if (propertyName == "bbHeight") {
m_bbHeight = SVGLength::From(propertyValue);
Height(m_bbHeight.Value());
} else if (propertyName == "vbWidth") {
m_vbWidth = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "vbHeight") {
m_vbHeight = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "minX") {
m_minX = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "minY") {
m_minY = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "align") {
m_align = Utils::JSValueAsString(propertyValue);
} else if (propertyName == "meetOrSlice") {
m_meetOrSlice = Utils::GetMeetOrSlice(propertyValue);
} else if (propertyName == "color") {
m_currentColor = Utils::JSValueAsColor(propertyValue);
} else if (propertyName == "responsible") {
m_isResponsible = propertyValue.AsBoolean();
}
}
Invalidate();
}
}
void SvgView::SaveDefinition() {
if (m_id != L"" && m_group) {
m_group.SvgRoot().Templates().Insert(m_id, *this);
m_group.SaveDefinition();
}
}
void SvgView::MergeProperties(RNSVG::RenderableView const &other) {
if (m_group) {
m_group.MergeProperties(other);
}
}
Size SvgView::MeasureOverride(Size const &availableSize) {
for (auto const &child : Children()) {
child.Measure(availableSize);
}
return availableSize;
}
Size SvgView::ArrangeOverride(Size const &finalSize) {
for (auto const &child : Children()) {
child.Arrange({0, 0, finalSize.Width, finalSize.Height});
}
return finalSize;
}
void SvgView::Draw(RNSVG::D2DDeviceContext const &context, Size const &size) {
com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(context)->Get()};
D2D1_MATRIX_3X2_F transform{D2DHelpers::GetTransform(deviceContext.get())};
if (m_align != "") {
Rect vbRect{m_minX, m_minY, m_vbWidth, m_vbHeight};
float width{size.Width};
float height{size.Height};
if (m_parent) {
width = Utils::GetAbsoluteLength(m_bbWidth, width);
height = Utils::GetAbsoluteLength(m_bbHeight, height);
}
Rect elRect{0, 0, width, height};
deviceContext->SetTransform(Utils::GetViewBoxTransformD2D(vbRect, elRect, m_align, m_meetOrSlice) * transform);
}
if (m_group) {
m_group.SaveDefinition();
m_group.Draw(context, size);
}
if (!m_hasRendered) {
m_hasRendered = true;
}
deviceContext->SetTransform(transform);
}
void SvgView::CreateGeometry() {
if (m_group) {
m_group.CreateGeometry();
}
}
void SvgView::CreateResources() {
if (m_group) {
m_group.CreateResources();
}
Invalidate();
m_image.Width(ActualWidth());
m_image.Height(ActualHeight());
m_image.Stretch(xaml::Media::Stretch::UniformToFill);
Children().Append(m_image);
}
void SvgView::Panel_Loaded(IInspectable const &sender, xaml::RoutedEventArgs const & /*args*/) {
if (auto const &svgView{sender.try_as<RNSVG::SvgView>()}) {
m_loaded = true;
svgView.CreateResources();
}
}
void SvgView::Panel_Unloaded(IInspectable const &sender, xaml::RoutedEventArgs const & /*args*/) {
if (auto const &svgView{sender.try_as<RNSVG::SvgView>()}) {
svgView.Unload();
}
}
void SvgView::Unload() {
m_reactContext = nullptr;
m_templates.Clear();
m_brushes.Clear();
if (m_group) {
m_group.Unload();
}
}
void SvgView::Invalidate() {
if (!m_loaded) {
return;
}
m_brushes.Clear();
m_templates.Clear();
com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(DeviceContext())->Get()};
Size size{static_cast<float>(ActualWidth()), static_cast<float>(ActualHeight())};
xaml::Media::Imaging::SurfaceImageSource surfaceImageSource(
static_cast<int32_t>(size.Width), static_cast<int32_t>(size.Height));
com_ptr<ISurfaceImageSourceNativeWithD2D> sisNativeWithD2D{surfaceImageSource.as<ISurfaceImageSourceNativeWithD2D>()};
// Associate the Direct2D device with the SurfaceImageSource.
com_ptr<ID2D1Device> device{get_self<D2DDevice>(Device())->Get()};
sisNativeWithD2D->SetDevice(device.get());
com_ptr<IDXGISurface> dxgiSurface;
// RECT is a LTRB rect, but since we're using 0 for LT, we are using width/height for RB.
RECT updateRect{0, 0, static_cast<long>(size.Width), static_cast<long>(size.Height)};
POINT offset{0, 0};
check_hresult(sisNativeWithD2D->BeginDraw(updateRect, __uuidof(IDXGISurface), dxgiSurface.put_void(), &offset));
// Create render target.
com_ptr<ID2D1Bitmap1> bitmap;
check_hresult(deviceContext->CreateBitmapFromDxgiSurface(dxgiSurface.get(), nullptr, bitmap.put()));
// Set context's render target.
deviceContext->SetTarget(bitmap.get());
// Draw using Direct2D context
deviceContext->BeginDraw();
auto transform = Numerics::make_float3x2_translation({static_cast<float>(offset.x), static_cast<float>(offset.y)});
deviceContext->SetTransform(D2DHelpers::AsD2DTransform(transform));
deviceContext->Clear(D2D1::ColorF(D2D1::ColorF::Black, 0.0f));
Draw(DeviceContext(), size);
deviceContext->EndDraw();
sisNativeWithD2D->EndDraw();
m_image.Source(surfaceImageSource);
}
} // namespace winrt::RNSVG::implementation