mirror of
https://github.com/zoriya/react-native-svg.git
synced 2025-12-06 07:06:11 +00:00
This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
276 lines
8.3 KiB
C++
276 lines
8.3 KiB
C++
#include "pch.h"
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#include "SvgView.h"
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#if __has_include("SvgView.g.cpp")
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#include "SvgView.g.cpp"
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#endif
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#include <windows.ui.xaml.media.dxinterop.h>
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#include <winrt/Windows.UI.Xaml.Media.Imaging.h>
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#include <winrt/Windows.Graphics.Display.h>
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#include "D2DDevice.h"
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#include "D2DDeviceContext.h"
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#include "GroupView.h"
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#include "Utils.h"
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#include <d3d11_4.h>
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using namespace winrt;
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using namespace Microsoft::ReactNative;
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namespace winrt::RNSVG::implementation {
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SvgView::SvgView(IReactContext const &context) : m_reactContext(context) {
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uint32_t creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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D3D_FEATURE_LEVEL featureLevels[] = {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1};
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// Create the Direct3D device.
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com_ptr<ID3D11Device> d3dDevice;
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D3D_FEATURE_LEVEL supportedFeatureLevel;
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check_hresult(D3D11CreateDevice(
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nullptr, // default adapter
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D3D_DRIVER_TYPE_HARDWARE,
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0,
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creationFlags,
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featureLevels,
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ARRAYSIZE(featureLevels),
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D3D11_SDK_VERSION,
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d3dDevice.put(),
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&supportedFeatureLevel,
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nullptr));
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com_ptr<IDXGIDevice> dxgiDevice{d3dDevice.as<IDXGIDevice>()};
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// Create the Direct2D device and a corresponding context.
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com_ptr<ID2D1Device> device;
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check_hresult(D2D1CreateDevice(dxgiDevice.get(), nullptr, device.put()));
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m_device = make<RNSVG::implementation::D2DDevice>(device);
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com_ptr<ID2D1DeviceContext> deviceContext;
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check_hresult(device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, deviceContext.put()));
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m_deviceContext = make<RNSVG::implementation::D2DDeviceContext>(deviceContext);
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m_panelLoadedRevoker = Loaded(winrt::auto_revoke, {get_weak(), &SvgView::Panel_Loaded});
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m_panelUnloadedRevoker = Unloaded(winrt::auto_revoke, {get_weak(), &SvgView::Panel_Unloaded});
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}
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void SvgView::SvgParent(xaml::FrameworkElement const &value) {
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if (value) {
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m_panelUnloadedRevoker.revoke();
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m_parent = value;
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}
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}
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void SvgView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
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// If forceUpdate is false, that means this is a nested Svg
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// and we're inheriting props. Pass those along to the group.
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if (!forceUpdate && m_group) {
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m_group.UpdateProperties(reader, forceUpdate, invalidate);
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} else {
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auto const &propertyMap{JSValueObject::ReadFrom(reader)};
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for (auto const &pair : propertyMap) {
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auto const &propertyName{pair.first};
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auto const &propertyValue{pair.second};
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if (propertyName == "name") {
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if (m_parent && m_group) {
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m_group.SvgRoot().Templates().Remove(m_id);
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}
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m_id = to_hstring(Utils::JSValueAsString(propertyValue));
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if (m_parent) {
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SaveDefinition();
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}
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} else if (propertyName == "width") {
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m_width = SVGLength::From(propertyValue);
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} else if (propertyName == "height") {
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m_height = SVGLength::From(propertyValue);
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} else if (propertyName == "bbWidth") {
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m_bbWidth = SVGLength::From(propertyValue);
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Width(m_bbWidth.Value());
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} else if (propertyName == "bbHeight") {
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m_bbHeight = SVGLength::From(propertyValue);
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Height(m_bbHeight.Value());
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} else if (propertyName == "vbWidth") {
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m_vbWidth = Utils::JSValueAsFloat(propertyValue);
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} else if (propertyName == "vbHeight") {
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m_vbHeight = Utils::JSValueAsFloat(propertyValue);
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} else if (propertyName == "minX") {
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m_minX = Utils::JSValueAsFloat(propertyValue);
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} else if (propertyName == "minY") {
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m_minY = Utils::JSValueAsFloat(propertyValue);
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} else if (propertyName == "align") {
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m_align = Utils::JSValueAsString(propertyValue);
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} else if (propertyName == "meetOrSlice") {
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m_meetOrSlice = Utils::GetMeetOrSlice(propertyValue);
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} else if (propertyName == "color") {
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m_currentColor = Utils::JSValueAsColor(propertyValue);
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} else if (propertyName == "responsible") {
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m_isResponsible = propertyValue.AsBoolean();
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}
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}
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Invalidate();
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}
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}
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void SvgView::SaveDefinition() {
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if (m_id != L"" && m_group) {
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m_group.SvgRoot().Templates().Insert(m_id, *this);
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m_group.SaveDefinition();
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}
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}
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void SvgView::MergeProperties(RNSVG::RenderableView const &other) {
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if (m_group) {
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m_group.MergeProperties(other);
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}
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}
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Size SvgView::MeasureOverride(Size const &availableSize) {
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for (auto const &child : Children()) {
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child.Measure(availableSize);
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}
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return availableSize;
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}
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Size SvgView::ArrangeOverride(Size const &finalSize) {
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for (auto const &child : Children()) {
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child.Arrange({0, 0, finalSize.Width, finalSize.Height});
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}
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return finalSize;
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}
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void SvgView::Draw(RNSVG::D2DDeviceContext const &context, Size const &size) {
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com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(context)->Get()};
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D2D1_MATRIX_3X2_F transform{D2DHelpers::GetTransform(deviceContext.get())};
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if (m_align != "") {
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Rect vbRect{m_minX, m_minY, m_vbWidth, m_vbHeight};
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float width{size.Width};
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float height{size.Height};
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if (m_parent) {
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width = Utils::GetAbsoluteLength(m_bbWidth, width);
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height = Utils::GetAbsoluteLength(m_bbHeight, height);
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}
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Rect elRect{0, 0, width, height};
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deviceContext->SetTransform(Utils::GetViewBoxTransformD2D(vbRect, elRect, m_align, m_meetOrSlice) * transform);
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}
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if (m_group) {
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m_group.SaveDefinition();
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m_group.Draw(context, size);
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}
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if (!m_hasRendered) {
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m_hasRendered = true;
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}
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deviceContext->SetTransform(transform);
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}
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void SvgView::CreateGeometry() {
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if (m_group) {
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m_group.CreateGeometry();
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}
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}
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void SvgView::CreateResources() {
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if (m_group) {
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m_group.CreateResources();
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}
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Invalidate();
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m_image.Width(ActualWidth());
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m_image.Height(ActualHeight());
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m_image.Stretch(xaml::Media::Stretch::UniformToFill);
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Children().Append(m_image);
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}
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void SvgView::Panel_Loaded(IInspectable const &sender, xaml::RoutedEventArgs const & /*args*/) {
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if (auto const &svgView{sender.try_as<RNSVG::SvgView>()}) {
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m_loaded = true;
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svgView.CreateResources();
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}
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}
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void SvgView::Panel_Unloaded(IInspectable const &sender, xaml::RoutedEventArgs const & /*args*/) {
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if (auto const &svgView{sender.try_as<RNSVG::SvgView>()}) {
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svgView.Unload();
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}
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}
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void SvgView::Unload() {
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m_reactContext = nullptr;
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m_templates.Clear();
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m_brushes.Clear();
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if (m_group) {
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m_group.Unload();
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}
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}
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void SvgView::Invalidate() {
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if (!m_loaded) {
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return;
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}
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m_brushes.Clear();
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m_templates.Clear();
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com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(DeviceContext())->Get()};
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Size size{static_cast<float>(ActualWidth()), static_cast<float>(ActualHeight())};
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xaml::Media::Imaging::SurfaceImageSource surfaceImageSource(
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static_cast<int32_t>(size.Width), static_cast<int32_t>(size.Height));
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com_ptr<ISurfaceImageSourceNativeWithD2D> sisNativeWithD2D{surfaceImageSource.as<ISurfaceImageSourceNativeWithD2D>()};
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// Associate the Direct2D device with the SurfaceImageSource.
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com_ptr<ID2D1Device> device{get_self<D2DDevice>(Device())->Get()};
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sisNativeWithD2D->SetDevice(device.get());
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com_ptr<IDXGISurface> dxgiSurface;
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// RECT is a LTRB rect, but since we're using 0 for LT, we are using width/height for RB.
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RECT updateRect{0, 0, static_cast<long>(size.Width), static_cast<long>(size.Height)};
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POINT offset{0, 0};
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check_hresult(sisNativeWithD2D->BeginDraw(updateRect, __uuidof(IDXGISurface), dxgiSurface.put_void(), &offset));
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// Create render target.
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com_ptr<ID2D1Bitmap1> bitmap;
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check_hresult(deviceContext->CreateBitmapFromDxgiSurface(dxgiSurface.get(), nullptr, bitmap.put()));
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// Set context's render target.
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deviceContext->SetTarget(bitmap.get());
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// Draw using Direct2D context
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deviceContext->BeginDraw();
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auto transform = Numerics::make_float3x2_translation({static_cast<float>(offset.x), static_cast<float>(offset.y)});
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deviceContext->SetTransform(D2DHelpers::AsD2DTransform(transform));
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deviceContext->Clear(D2D1::ColorF(D2D1::ColorF::Black, 0.0f));
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Draw(DeviceContext(), size);
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deviceContext->EndDraw();
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sisNativeWithD2D->EndDraw();
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m_image.Source(surfaceImageSource);
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}
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} // namespace winrt::RNSVG::implementation
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