mirror of
https://github.com/zoriya/react-native-svg.git
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This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
#pragma once
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#include "SvgView.g.h"
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namespace winrt::RNSVG::implementation {
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struct SvgView : SvgViewT<SvgView> {
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public:
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SvgView() = default;
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SvgView(Microsoft::ReactNative::IReactContext const &context);
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Windows::UI::Xaml::FrameworkElement SvgParent() { return m_parent; }
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void SvgParent(Windows::UI::Xaml::FrameworkElement const &value);
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RNSVG::GroupView Group() { return m_group; }
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void Group(RNSVG::GroupView const &value) { m_group = value; }
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RNSVG::D2DDevice Device() { return m_device; }
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RNSVG::D2DDeviceContext DeviceContext() { return m_deviceContext; }
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RNSVG::D2DGeometry Geometry() { return m_group ? m_group.Geometry() : nullptr; }
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void Geometry(RNSVG::D2DGeometry const & /*value*/) {}
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Windows::UI::Color CurrentColor() { return m_currentColor; }
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bool IsResponsible() { return m_isResponsible; }
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void IsResponsible(bool isResponsible) { m_isResponsible = isResponsible; }
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Windows::Foundation::Collections::IMap<hstring, RNSVG::IRenderable> Templates() {
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return m_templates;
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}
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Windows::Foundation::Collections::IMap<hstring, RNSVG::BrushView> Brushes() {
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return m_brushes;
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}
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// IRenderable
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void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate = true, bool invalidate = true);
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void MergeProperties(RNSVG::RenderableView const &other);
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void SaveDefinition();
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void Unload();
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void Draw(RNSVG::D2DDeviceContext const &deviceContext, Windows::Foundation::Size const &size);
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void CreateResources();
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void CreateGeometry();
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RNSVG::IRenderable HitTest(Windows::Foundation::Point const & /*point*/) { return nullptr; }
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// Overrides
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Windows::Foundation::Size MeasureOverride(Windows::Foundation::Size const &availableSize);
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Windows::Foundation::Size ArrangeOverride(Windows::Foundation::Size const &finalSize);
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void Panel_Loaded(Windows::Foundation::IInspectable const &sender, Windows::UI::Xaml::RoutedEventArgs const &args);
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void Panel_Unloaded(Windows::Foundation::IInspectable const &sender, Windows::UI::Xaml::RoutedEventArgs const &args);
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void Invalidate();
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private:
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bool m_loaded{false};
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bool m_hasRendered{false};
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bool m_isResponsible{false};
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Microsoft::ReactNative::IReactContext m_reactContext{nullptr};
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Windows::UI::Xaml::FrameworkElement m_parent{nullptr};
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RNSVG::D2DDevice m_device;
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RNSVG::D2DDeviceContext m_deviceContext;
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Windows::UI::Xaml::Controls::Image m_image;
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RNSVG::GroupView m_group{nullptr};
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hstring m_id{L""};
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float m_minX{0.0f};
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float m_minY{0.0f};
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float m_vbWidth{0.0f};
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float m_vbHeight{0.0f};
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RNSVG::SVGLength m_bbWidth{};
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RNSVG::SVGLength m_bbHeight{};
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RNSVG::SVGLength m_width{};
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RNSVG::SVGLength m_height{};
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std::string m_align{""};
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RNSVG::MeetOrSlice m_meetOrSlice{RNSVG::MeetOrSlice::Meet};
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Windows::UI::Color m_currentColor{Windows::UI::Colors::Black()};
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Windows::Foundation::Collections::IMap<hstring, RNSVG::IRenderable> m_templates{
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winrt::single_threaded_map<hstring, RNSVG::IRenderable>()};
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Windows::Foundation::Collections::IMap<hstring, RNSVG::BrushView> m_brushes{
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winrt::single_threaded_map<hstring, RNSVG::BrushView>()};
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Windows::UI::Xaml::FrameworkElement::Loaded_revoker m_panelLoadedRevoker{};
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Windows::UI::Xaml::FrameworkElement::Unloaded_revoker m_panelUnloadedRevoker{};
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};
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} // namespace winrt::RNSVG::implementation
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namespace winrt::RNSVG::factory_implementation {
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struct SvgView : SvgViewT<SvgView, implementation::SvgView> {};
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} // namespace winrt::RNSVG::factory_implementation
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