mirror of
https://github.com/zoriya/react-native-svg.git
synced 2025-12-06 07:06:11 +00:00
This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
#include "pch.h"
|
|
#include "TSpanView.h"
|
|
#include "TSpanView.g.cpp"
|
|
|
|
#include <codecvt>
|
|
|
|
#include "Utils.h"
|
|
|
|
using namespace winrt;
|
|
using namespace Microsoft::ReactNative;
|
|
|
|
namespace winrt::RNSVG::implementation {
|
|
void TSpanView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
|
|
const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
|
|
|
|
for (auto const &pair : propertyMap) {
|
|
auto const &propertyName{pair.first};
|
|
auto const &propertyValue{pair.second};
|
|
|
|
if (propertyName == "content") {
|
|
m_content = propertyValue.AsString();
|
|
}
|
|
}
|
|
|
|
__super::UpdateProperties(reader, forceUpdate, invalidate);
|
|
}
|
|
|
|
void TSpanView::Draw(RNSVG::D2DDeviceContext const &context, Size const &size) {
|
|
com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(context)->Get()};
|
|
|
|
D2D1_MATRIX_3X2_F transform{D2DHelpers::GetTransform(deviceContext.get())};
|
|
|
|
bool translateXY{X().Size() > 0 || Y().Size() > 0};
|
|
|
|
if (translateXY) {
|
|
float x{X().Size() > 0 ? X().GetAt(0).Value() : 0};
|
|
float y{Y().Size() > 0 ? Y().GetAt(0).Value() : 0};
|
|
deviceContext->SetTransform(D2D1::Matrix3x2F::Translation({x, y}) * transform);
|
|
}
|
|
|
|
com_ptr<ID2D1Factory> d2dFactory;
|
|
deviceContext->GetFactory(d2dFactory.put());
|
|
|
|
com_ptr<IDWriteFactory> dwriteFactory;
|
|
check_hresult(DWriteCreateFactory(
|
|
DWRITE_FACTORY_TYPE_SHARED,
|
|
__uuidof(IDWriteFactory),
|
|
reinterpret_cast<::IUnknown **>(dwriteFactory.put_void())));
|
|
|
|
com_ptr<IDWriteTextFormat> textFormat;
|
|
check_hresult(dwriteFactory->CreateTextFormat(
|
|
FontFamily().c_str(),
|
|
nullptr, // Font collection (nullptr sets it to use the system font collection).
|
|
D2DHelpers::FontWeightFrom(FontWeight(), SvgParent()),
|
|
DWRITE_FONT_STYLE_NORMAL,
|
|
DWRITE_FONT_STRETCH_NORMAL,
|
|
FontSize(),
|
|
L"",
|
|
textFormat.put()));
|
|
|
|
auto const fill{Utils::GetCanvasBrush(FillBrushId(), Fill(), SvgRoot(), nullptr)};
|
|
|
|
deviceContext->DrawText(
|
|
to_hstring(m_content).c_str(),
|
|
static_cast<uint32_t>(m_content.size()),
|
|
textFormat.get(),
|
|
D2D1::RectF(0, 0, size.Width, size.Height),
|
|
fill.get());
|
|
|
|
if (translateXY) {
|
|
deviceContext->SetTransform(transform);
|
|
}
|
|
}
|
|
} // namespace winrt::RNSVG::implementation
|