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This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
21 lines
689 B
C++
21 lines
689 B
C++
#pragma once
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#include "TSpanView.g.h"
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#include "TextView.h"
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namespace winrt::RNSVG::implementation {
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struct TSpanView : TSpanViewT<TSpanView, RNSVG::implementation::TextView> {
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public:
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TSpanView() = default;
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void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate, bool invalidate);
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virtual void Draw(RNSVG::D2DDeviceContext const &deviceContext, Windows::Foundation::Size const &size);
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private:
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std::string m_content;
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};
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} // namespace winrt::RNSVG::implementation
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namespace winrt::RNSVG::factory_implementation {
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struct TSpanView : TSpanViewT<TSpanView, implementation::TSpanView> {};
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} // namespace winrt::RNSVG::factory_implementation
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