Files
react-native-svg/windows/RNSVG/TextView.cpp
Marlene Cota f88532d195 [Windows] Port to Direct2D to remove win2d dependency (#2052)
This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
2023-11-14 11:33:19 +01:00

66 lines
2.0 KiB
C++

#include "pch.h"
#include "TextView.h"
#include "TextView.g.cpp"
#include "D2DHelpers.h"
using namespace winrt;
using namespace Microsoft::ReactNative;
namespace winrt::RNSVG::implementation {
void TextView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
for (auto const &pair : propertyMap) {
auto const &propertyName{pair.first};
auto const &propertyValue{pair.second};
if (propertyName == "x") {
m_x.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_x.Append(SVGLength::From(item));
}
} else if (propertyName == "y") {
m_y.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_y.Append(SVGLength::From(item));
}
} else if (propertyName == "dx") {
m_dx.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_dx.Append(SVGLength::From(item));
}
} else if (propertyName == "dy") {
m_dy.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_dy.Append(SVGLength::From(item));
}
} else if (propertyName == "rotate") {
m_rotate.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_rotate.Append(SVGLength::From(item));
}
}
}
__super::UpdateProperties(reader, forceUpdate, invalidate);
}
void TextView::DrawGroup(RNSVG::D2DDeviceContext const &context, Size const &size) {
com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(context)->Get()};
D2D1_MATRIX_3X2_F transform{D2DHelpers::GetTransform(deviceContext.get())};
bool translateXY{X().Size() > 0 || Y().Size() > 0};
if (translateXY) {
float x{X().Size() > 0 ? X().GetAt(0).Value() : 0};
float y{Y().Size() > 0 ? Y().GetAt(0).Value() : 0};
deviceContext->SetTransform(D2D1::Matrix3x2F::Translation({x,y}) * transform);
}
__super::DrawGroup(context, size);
if (translateXY) {
deviceContext->SetTransform(transform);
}
}
} // namespace winrt::RNSVG::implementation