mirror of
https://github.com/zoriya/v10.git
synced 2026-08-16 02:45:09 +00:00
feat: idiomatic html markup, use popover API, add safe polygon utility (#143)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -15,6 +15,109 @@ export function activeElement(
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return element;
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}
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/**
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* Gets the document or shadow root of a node, not the node itself which can lead to bugs.
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* https://developer.mozilla.org/en-US/docs/Web/API/Node/getRootNode#return_value
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* @param node - The node to get the root node from.
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*/
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export function getDocumentOrShadowRoot(
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node: Node,
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): Document | ShadowRoot | null {
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const rootNode = node?.getRootNode?.();
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if (rootNode instanceof ShadowRoot || rootNode instanceof Document) {
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return rootNode;
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}
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return null;
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}
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export function getDocument(node: Element | null): Document {
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return node?.ownerDocument ?? document;
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}
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export function isElement(value: unknown): value is Element {
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if (!hasWindow()) {
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return false;
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}
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return value instanceof Element || value instanceof getWindow(value).Element;
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}
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export function contains(parent?: Element | null, child?: Element | null): boolean {
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if (!parent || !child) {
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return false;
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}
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const rootNode = child.getRootNode?.();
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// First, attempt with faster native method
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if (parent.contains(child)) {
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return true;
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}
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// then fallback to custom implementation with Shadow DOM support
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if (rootNode && isShadowRoot(rootNode)) {
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let next = child;
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while (next) {
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if (parent === next) {
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return true;
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}
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// @ts-expect-error - next.host is not defined in the type
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next = next.parentNode || next.host;
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}
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}
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// Give up, the result is false
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return false;
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}
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export function getTarget(event: Event): EventTarget | null {
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if ('composedPath' in event) {
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return event.composedPath()[0] ?? null;
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}
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// TS thinks `event` is of type never as it assumes all browsers support
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// `composedPath()`, but browsers without shadow DOM don't.
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return (event as Event).target;
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}
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export function isShadowRoot(value: unknown): value is ShadowRoot {
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if (!hasWindow() || typeof ShadowRoot === 'undefined') {
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return false;
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}
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return (
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value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot
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);
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}
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function hasWindow() {
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return typeof window !== 'undefined';
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}
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export function getWindow(node: any): typeof window {
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return node?.ownerDocument?.defaultView || window;
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}
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export interface FloatingNodeType {
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id: string;
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parentId: string | null;
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context: FloatingContext;
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};
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interface FloatingContext {
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open: boolean;
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}
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export function getNodeChildren(
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nodes: Array<FloatingNodeType>,
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id: string | undefined,
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onlyOpenChildren = true,
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): Array<FloatingNodeType> {
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const directChildren = nodes.filter(
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node => node.parentId === id && (!onlyOpenChildren || node.context?.open),
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);
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return directChildren.flatMap(child => [
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child,
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...getNodeChildren(nodes, child.id, onlyOpenChildren),
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]);
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}
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@@ -2,4 +2,5 @@ export * from './attributes';
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export * from './element';
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export * from './event';
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export * from './keyboard';
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export * from './safe-polygon';
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export * from './shadow-dom';
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@@ -0,0 +1,445 @@
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import type { FloatingNodeType } from './element';
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import { contains, getNodeChildren, getTarget, isElement } from './element';
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type Point = [number, number];
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type Polygon = Point[];
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interface Rect {
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x: number;
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y: number;
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width: number;
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height: number;
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}
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interface HandleClose {
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(context: HandleCloseContext): (event: MouseEvent) => void;
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__options?: SafePolygonOptions;
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}
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interface HandleCloseContext {
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x: number;
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y: number;
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placement: string;
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elements: Elements;
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onClose: () => void;
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nodeId?: string;
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tree?: {
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nodesRef: {
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current: Array<FloatingNodeType>;
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};
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};
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}
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interface Elements {
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domReference: HTMLElement;
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floating: HTMLElement;
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}
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type Side = 'top' | 'right' | 'bottom' | 'left';
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function clearTimeoutIfSet(timeoutRef: { current: number }) {
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if (timeoutRef.current !== -1) {
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clearTimeout(timeoutRef.current);
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timeoutRef.current = -1;
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}
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}
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function isPointInPolygon(point: Point, polygon: Polygon) {
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const [x, y] = point;
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let isInside = false;
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const length = polygon.length;
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for (let i = 0, j = length - 1; i < length; j = i++) {
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const [xi, yi] = polygon[i] || [0, 0];
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const [xj, yj] = polygon[j] || [0, 0];
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const intersect
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= (yi >= y) !== (yj >= y) && x <= ((xj - xi) * (y - yi)) / (yj - yi) + xi;
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if (intersect) {
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isInside = !isInside;
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}
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}
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return isInside;
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}
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function isInside(point: Point, rect: Rect) {
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return (
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point[0] >= rect.x
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&& point[0] <= rect.x + rect.width
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&& point[1] >= rect.y
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&& point[1] <= rect.y + rect.height
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);
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}
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export interface SafePolygonOptions {
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buffer?: number;
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blockPointerEvents?: boolean;
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requireIntent?: boolean;
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}
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/**
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* Generates a safe polygon area that the user can traverse without closing the
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* floating element once leaving the reference element.
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* @see https://floating-ui.com/docs/useHover#safepolygon
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*/
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export function safePolygon(options: SafePolygonOptions = {}): HandleClose {
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const {
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buffer = 0.5,
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blockPointerEvents = false,
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requireIntent = true,
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} = options;
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const timeoutRef = { current: -1 };
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let hasLanded = false;
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let lastX: number | null = null;
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let lastY: number | null = null;
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let lastCursorTime
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= typeof performance !== 'undefined' ? performance.now() : 0;
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function getCursorSpeed(x: number, y: number): number | null {
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const currentTime = performance.now();
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const elapsedTime = currentTime - lastCursorTime;
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if (lastX === null || lastY === null || elapsedTime === 0) {
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lastX = x;
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lastY = y;
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lastCursorTime = currentTime;
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return null;
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}
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const deltaX = x - lastX;
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const deltaY = y - lastY;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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const speed = distance / elapsedTime; // px / ms
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lastX = x;
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lastY = y;
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lastCursorTime = currentTime;
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return speed;
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}
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const fn: HandleClose = ({
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x,
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y,
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placement,
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elements,
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onClose,
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nodeId,
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tree,
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}) => {
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return function onMouseMove(event: MouseEvent) {
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function close() {
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clearTimeoutIfSet(timeoutRef);
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onClose();
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}
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clearTimeoutIfSet(timeoutRef);
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if (
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!elements.domReference
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|| !elements.floating
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|| placement == null
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|| x == null
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|| y == null
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) {
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return;
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}
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const { clientX, clientY } = event;
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const clientPoint: Point = [clientX, clientY];
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const target = getTarget(event) as Element | null;
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const isLeave = event.type === 'mouseleave';
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const isOverFloatingEl = contains(elements.floating, target);
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const isOverReferenceEl = contains(elements.domReference, target);
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const refRect = elements.domReference.getBoundingClientRect();
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const rect = elements.floating.getBoundingClientRect();
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const side = placement.split('-')[0] as Side;
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const cursorLeaveFromRight = x > rect.right - rect.width / 2;
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const cursorLeaveFromBottom = y > rect.bottom - rect.height / 2;
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const isOverReferenceRect = isInside(clientPoint, refRect);
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const isFloatingWider = rect.width > refRect.width;
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const isFloatingTaller = rect.height > refRect.height;
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const left = (isFloatingWider ? refRect : rect).left;
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const right = (isFloatingWider ? refRect : rect).right;
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const top = (isFloatingTaller ? refRect : rect).top;
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const bottom = (isFloatingTaller ? refRect : rect).bottom;
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if (isOverFloatingEl) {
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hasLanded = true;
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if (!isLeave) {
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return;
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}
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}
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if (isOverReferenceEl) {
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hasLanded = false;
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}
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if (isOverReferenceEl && !isLeave) {
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hasLanded = true;
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return;
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}
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// Prevent overlapping floating element from being stuck in an open-close
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// loop: https://github.com/floating-ui/floating-ui/issues/1910
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if (
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isLeave
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&& isElement(event.relatedTarget)
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&& contains(elements.floating, event.relatedTarget)
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) {
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return;
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}
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// If any nested child is open, abort.
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if (tree && getNodeChildren(tree.nodesRef.current, nodeId).length) {
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return;
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}
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// If the pointer is leaving from the opposite side, the "buffer" logic
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// creates a point where the floating element remains open, but should be
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// ignored.
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// A constant of 1 handles floating point rounding errors.
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if (
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(side === 'top' && y >= refRect.bottom - 1)
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|| (side === 'bottom' && y <= refRect.top + 1)
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|| (side === 'left' && x >= refRect.right - 1)
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|| (side === 'right' && x <= refRect.left + 1)
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) {
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return close();
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}
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// Ignore when the cursor is within the rectangular trough between the
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// two elements. Since the triangle is created from the cursor point,
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// which can start beyond the ref element's edge, traversing back and
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// forth from the ref to the floating element can cause it to close. This
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// ensures it always remains open in that case.
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let rectPoly: Point[] = [];
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switch (side) {
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case 'top':
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rectPoly = [
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[left, refRect.top + 1],
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[left, rect.bottom - 1],
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[right, rect.bottom - 1],
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[right, refRect.top + 1],
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];
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break;
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case 'bottom':
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rectPoly = [
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[left, rect.top + 1],
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[left, refRect.bottom - 1],
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[right, refRect.bottom - 1],
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[right, rect.top + 1],
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];
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break;
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case 'left':
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rectPoly = [
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[rect.right - 1, bottom],
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[rect.right - 1, top],
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[refRect.left + 1, top],
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[refRect.left + 1, bottom],
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];
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break;
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case 'right':
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rectPoly = [
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[refRect.right - 1, bottom],
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[refRect.right - 1, top],
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[rect.left + 1, top],
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[rect.left + 1, bottom],
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];
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break;
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default:
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rectPoly = [];
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break;
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}
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function getPolygon([x, y]: Point): Array<Point> {
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switch (side) {
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case 'top': {
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const cursorPointOne: Point = [
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isFloatingWider
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? x + buffer / 2
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: cursorLeaveFromRight
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? x + buffer * 4
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: x - buffer * 4,
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y + buffer + 1,
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];
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const cursorPointTwo: Point = [
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isFloatingWider
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? x - buffer / 2
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: cursorLeaveFromRight
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? x + buffer * 4
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: x - buffer * 4,
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y + buffer + 1,
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];
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const commonPoints: [Point, Point] = [
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[
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rect.left,
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cursorLeaveFromRight
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? rect.bottom - buffer
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: isFloatingWider
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? rect.bottom - buffer
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: rect.top,
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],
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[
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rect.right,
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cursorLeaveFromRight
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? isFloatingWider
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? rect.bottom - buffer
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: rect.top
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: rect.bottom - buffer,
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],
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];
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return [cursorPointOne, cursorPointTwo, ...commonPoints];
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}
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case 'bottom': {
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const cursorPointOne: Point = [
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isFloatingWider
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? x + buffer / 2
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: cursorLeaveFromRight
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? x + buffer * 4
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: x - buffer * 4,
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y - buffer,
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];
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const cursorPointTwo: Point = [
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isFloatingWider
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? x - buffer / 2
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: cursorLeaveFromRight
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? x + buffer * 4
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: x - buffer * 4,
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y - buffer,
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];
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const commonPoints: [Point, Point] = [
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[
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rect.left,
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cursorLeaveFromRight
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? rect.top + buffer
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: isFloatingWider
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? rect.top + buffer
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: rect.bottom,
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],
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[
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rect.right,
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cursorLeaveFromRight
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? isFloatingWider
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? rect.top + buffer
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: rect.bottom
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: rect.top + buffer,
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],
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];
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return [cursorPointOne, cursorPointTwo, ...commonPoints];
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}
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case 'left': {
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const cursorPointOne: Point = [
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x + buffer + 1,
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isFloatingTaller
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? y + buffer / 2
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: cursorLeaveFromBottom
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? y + buffer * 4
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: y - buffer * 4,
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];
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const cursorPointTwo: Point = [
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x + buffer + 1,
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isFloatingTaller
|
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? y - buffer / 2
|
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: cursorLeaveFromBottom
|
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? y + buffer * 4
|
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: y - buffer * 4,
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];
|
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const commonPoints: [Point, Point] = [
|
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[
|
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cursorLeaveFromBottom
|
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? rect.right - buffer
|
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: isFloatingTaller
|
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? rect.right - buffer
|
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: rect.left,
|
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rect.top,
|
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],
|
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[
|
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cursorLeaveFromBottom
|
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? isFloatingTaller
|
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? rect.right - buffer
|
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: rect.left
|
||||
: rect.right - buffer,
|
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rect.bottom,
|
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],
|
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];
|
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return [...commonPoints, cursorPointOne, cursorPointTwo];
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}
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case 'right': {
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const cursorPointOne: Point = [
|
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x - buffer,
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isFloatingTaller
|
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? y + buffer / 2
|
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: cursorLeaveFromBottom
|
||||
? y + buffer * 4
|
||||
: y - buffer * 4,
|
||||
];
|
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const cursorPointTwo: Point = [
|
||||
x - buffer,
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||||
isFloatingTaller
|
||||
? y - buffer / 2
|
||||
: cursorLeaveFromBottom
|
||||
? y + buffer * 4
|
||||
: y - buffer * 4,
|
||||
];
|
||||
const commonPoints: [Point, Point] = [
|
||||
[
|
||||
cursorLeaveFromBottom
|
||||
? rect.left + buffer
|
||||
: isFloatingTaller
|
||||
? rect.left + buffer
|
||||
: rect.right,
|
||||
rect.top,
|
||||
],
|
||||
[
|
||||
cursorLeaveFromBottom
|
||||
? isFloatingTaller
|
||||
? rect.left + buffer
|
||||
: rect.right
|
||||
: rect.left + buffer,
|
||||
rect.bottom,
|
||||
],
|
||||
];
|
||||
|
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return [cursorPointOne, cursorPointTwo, ...commonPoints];
|
||||
}
|
||||
default:
|
||||
return [[x, y]];
|
||||
}
|
||||
}
|
||||
|
||||
if (isPointInPolygon([clientX, clientY], rectPoly)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (hasLanded && !isOverReferenceRect) {
|
||||
return close();
|
||||
}
|
||||
|
||||
if (!isLeave && requireIntent) {
|
||||
const cursorSpeed = getCursorSpeed(event.clientX, event.clientY);
|
||||
const cursorSpeedThreshold = 0.1;
|
||||
if (cursorSpeed !== null && cursorSpeed < cursorSpeedThreshold) {
|
||||
return close();
|
||||
}
|
||||
}
|
||||
|
||||
if (!isPointInPolygon([clientX, clientY], getPolygon([x, y]))) {
|
||||
close();
|
||||
} else if (!hasLanded && requireIntent) {
|
||||
timeoutRef.current = window.setTimeout(close, 40);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
fn.__options = {
|
||||
blockPointerEvents,
|
||||
};
|
||||
|
||||
return fn;
|
||||
}
|
||||
Reference in New Issue
Block a user