docs(rfc): player api design v2 (#358)

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Rationale behind Player API design choices.
## Problem
Original direction used use-case presets as the primary abstraction:
```html
<website-video-player>
<website-frosted-video-skin>
<hls-video src="...">
</website-frosted-video-skin>
</website-video-player>
```
### Issues
1. **Verbose for common case** — most people just want "a video player"
2. **Opaque naming** — "website" means nothing without context
3. **Mental model mismatch** — Devs think "I need a video player... then adaptive... then ads", not "I need a news player"
4. **Preset/skin/media relationship unclear** — If you use `website` preset but `<hls-video>`, does the skin show quality controls?
5. **Use-cases are just feature combos** — News = default + ads. Why make it a separate concept?
6. **Feature/skin pairing unclear** — Does `streaming-video-skin` strictly require streaming features?
7. **Default was hidden** — "website" was default but not obvious
8. **Configuration vs composition** — Presets are "pick one". Features are "add what you need". Composition scales better.
9. **Presets hid what's inside** — "website" bundles player + features, not transparent
10. **Not self-documenting** — User doesn't see what's included without checking docs
11. **Presets might make sense at a higher layer** — e.g., Mux could bundle features as presets for their customers
### Core Insight
Presets aren't the primary abstraction. **Features are.**
Player is simple. Features are additive. Skins adapt.
## Features over Presets
**Decision:** Features are the primary abstraction, not presets.
Features match the mental model: start simple, add what you need.
## Selectors (No Proxy Tracking)
**Decision:** Use explicit selectors for state subscriptions.
```tsx
// Selector-based
const paused = usePlayer(features.playback, s => s.paused);
```
**Rationale:**
- **Explicit** — You control what you subscribe to
- **Predictable** — No magic tracking, clear performance characteristics
- **Standard** — Matches Zustand, Redux Toolkit patterns
**Trade-off:** More ceremony than proxy tracking, but no surprises.
## shallowEqual for Object Selectors
**Decision:** Object selector results compared with `shallowEqual`.
```tsx
const state = usePlayer(s => ({ paused: s.paused, volume: s.volume }));
// Re-renders only when paused OR volume changes
```
**Rationale:**
- Selectors often return objects for convenience
- Without shallow comparison, new object = new reference = re-render
- `shallowEqual` exported from `@videojs/store` for custom use
## Feature Keys
**Decision:** Features can have custom symbol keys with type-carrying.
```ts
const PLAYBACK_KEY = Symbol.for('@videojs/playback');
export const playbackKey: FeatureKey<typeof playbackFeature> = PLAYBACK_KEY;
```
**Rationale:**
- **Smaller imports** — Import just the key, not the feature definition
- **Cross-realm** — `Symbol.for()` works across module boundaries
- **Type inference** — `FeatureKey<F>` carries feature type for `store.get()`
## usePlayer Overloads
**Decision:** Single hook with multiple overloads.
```tsx
usePlayer(feature) // Full feature slice
usePlayer(feature, selector) // Selected value from feature
usePlayer(selector) // Selected value from all state
```
**Rationale:**
- **Single hook** — Less API surface to learn
- **Progressive** — Start simple, add selector for performance
- **Consistent** — Same pattern for feature access and selection
**Why no array support?** Call `usePlayer` multiple times. Simpler, explicit.
```tsx
const playback = usePlayer(features.playback);
const volume = usePlayer(features.volume);
```
## Feature Returns Undefined, Not Throws
**Decision:** `usePlayer(feature)` returns `Slice | undefined`, doesn't throw.
**Rationale:**
- Primitives need graceful handling — they don't know user's feature config
- Throwing would break apps when features are misconfigured
- Caller decides how to handle: return null, show fallback, throw themselves
## store.get / store.has
**Decision:** Use `store.get()` and `store.has()` for feature access in feature context.
```ts
subscribe: ({ store }) => {
const playback = store.get(features.playback);
if (store.has('time')) { /* ... */ }
}
```
**Rationale:**
- **Map-like** — Familiar pattern, `.get()` returns `T | undefined`
- **Unified** — Same API for feature reference, key, or name
- **Cross-store** — Abstracts which store a feature lives on
## No Store Merge
**Decision:** Keep two stores internally (media + player).
**Rationale:**
- Different targets (media element vs container)
- Different attachment timing
- `store.get()` abstracts cross-store access
- Feature authors use same API regardless of store
**Trade-off:** Internal complexity, but hidden from users.
## Naming
### `createPlayer` / `createMedia` (not `createPlayerStore` / `createMediaStore`)
**Decision:** Use `createPlayer` and `createMedia` — don't expose "store" in the primary API.
**Rationale:**
### createPlayer (not createPlayerStore)
- Users want a player, not a store
- "Store" is an implementation detail — complexity should grow with use case
- Progressive disclosure: simple concept first, internals when authoring features
- Returns stay clean: `Provider`, `usePlayer` (not `StoreProvider`, `usePlayerStore`)
- "Store" is implementation detail
- Matches ecosystem: `createContext`, `createRoot`, `createBrowserRouter`
**"But we're not creating a player?"** — This matches React ecosystem conventions where `create*` means "create the infrastructure for X":
### features (not slices)
| Factory | Returns |
| ----------------------- | ------------------------------------------------------- |
| `createContext()` | `{ Provider, Consumer }` — not "a context" |
| `createRoot()` | `{ render, unmount }` — not "a root" |
| `createBrowserRouter()` | Config for `<RouterProvider>` — not "a router" |
| `createTRPCReact()` | `{ Provider, hooks }` — not "a tRPC" |
| `createMachine()` | Machine definition — needs actor to run |
| **`createPlayer()`** | `{ Provider, usePlayer }` — infrastructure for a player |
- "Slice" implies Redux mental model (store owns state, reducers modify)
- Our pattern: target owns state, features observe and request
- "Feature" matches user mental model: "I want the fullscreen feature"
The pattern is established: `create*` returns building blocks, not a usable instance.
### MediaElement (not VjsElement)
### `features` (not `slices`)
- Clearer purpose — base class for media UI primitives
- No `vjs-` prefix in new naming convention
**Decision:** Rename from "slices" to "features" everywhere (user-facing AND internal).
## Element Naming (HTML)
**Decision:** No `vjs-` prefix. Pattern-based naming.
| Layer | Pattern | Examples |
| ------ | ------------------------ | --------------------------------- |
| Player | `<{mediatype}-player>` | `<video-player>`, `<audio-player>` |
| Skin | `<{mediatype}-skin>` | `<video-skin>` |
| Media | `<{source}-{mediatype}>` | `<hls-video>`, `<dash-video>` |
| UI | `<media-{component}>` | `<media-play-button>` |
**Rationale:**
Our pattern is fundamentally different from Redux Toolkit slices:
- Self-documenting — element name tells you what it is
- Consistent — every name ends in its object type
- No vendor prefix — cleaner, less typing
| Aspect | Redux "slice" | Our pattern |
| --------------- | ---------------------- | ----------------------------------------- |
| State ownership | Store owns state | Target owns state (HTMLMediaElement) |
| State mutation | Reducers modify state | Requests mutate target, snapshot reflects |
| Mental model | "A slice of the store" | "A feature I'm enabling" |
## Adaptive Skins
Our concept is:
**Decision:** Default skin adapts to available features.
- **Observer/Adapter** — binds store to external source of truth
- **Feature module** — bundles related state + requests
- **Binding** — connects reactive state to DOM element
"Feature" maps to user mental models:
- "I want the fullscreen feature"
- "Add the keyboard feature"
- "This preset includes playback, volume, and time features"
Calling it "slice" creates false expectations from Redux users.
### `createPlayerFeature` / `createMediaFeature` (not `createSlice`)
**Decision:** Use explicit factory names: `createPlayerFeature` and `createMediaFeature`.
**Alternatives considered:**
- `createFeature<PlayerTarget>()` — generic with type parameter (rejected: curried call, less clear intent)
- `createFeature` — simpler but ambiguous
**Rationale:**
- Clearer intent — you know what you're creating
- Simpler call signature — no curried type parameter
- Matches `createPlayer` naming pattern
- Explicit is better than implicit
### Simple Provider Naming
**Decision:** Keep `Provider`, not `PlayerProvider`.
**Rationale:**
- Scoped by `createPlayer()` call — context is already clear
- Less ceremony for the common case
- If someone needs multiple providers (rare), they can alias:
```ts
const { Provider: VideoProvider } = createPlayer(...);
```
## API Shape
### Flat `usePlayer` Return
**Decision:** Return flattened object with state and requests at same level, no `.state`/`.request` namespaces.
```tsx
// Before (considered)
const player = usePlayer();
player.state.paused;
player.request.play();
// After (chosen)
const player = usePlayer();
player.paused;
player.play();
```html
<video-skin> <!-- shows quality menu only if streaming feature loaded -->
```
**Rationale:**
- Less nesting = less typing
- Proxy-based tracking works at property access level
- Naming convention prevents collisions (state = nouns, requests = verbs)
- DX — import features, skin "just works"
- Progressive — add features, UI adapts
- Named skins for specific variants (minimal, cinematic)
**Trade-off:** Requires runtime duplicate detection. If a feature defines state `foo` and another defines request `foo`, throw at creation time.
## Feature Bundles Are Sugar
### Proxy-Based Tracking (No Selectors)
**Decision:** Use proxy-based automatic tracking instead of selector functions.
```tsx
// Before (selector approach)
const paused = usePlayer((s) => s.paused);
// After (proxy tracking)
const player = usePlayer();
player.paused; // accessing subscribes automatically
```
**Rationale:**
- Simpler API — no selector functions to write
- Automatic fine-grained subscriptions
- Matches modern patterns (Valtio, MobX)
- Works with flattened return (proxy tracks which properties accessed)
**Implementation:** Based on existing `SnapshotController` pattern using `track()`.
### PlayerController Uses `.value`
**Decision:** Access player state/requests via `.value` property (like `SnapshotController`).
**Decision:** Bundles like `features.video` are convenience, not required.
```ts
class MyComponent extends VjsElement {
#player = new PlayerController(this);
render() {
const { paused, play } = this.#player.value;
// ...
}
}
// These are equivalent:
features.video
[features.playback, features.volume, features.time, features.presentation, features.userActivity, /* ... */]
```
**Rationale:**
- Consistent with `SnapshotController` API
- `.value` returns tracking proxy
- Property access during render auto-subscribes
- No `watch()` method needed — proxy handles tracking
### Keep Shorthand Config
**Decision:** Support both shorthand and config object forms.
```ts
// Shorthand — common case
createPlayer(presets.website);
createPlayer([features.playback, features.fullscreen]);
// Config object — extensibility
createPlayer({
features: presets.website,
// future: devTools, middleware, etc.
});
```
**Rationale:**
- Shorthand is the 90% case — don't penalize it
- Config object enables future extensibility without API changes
- Progressive disclosure: simple → extensible
**Feedback addressed:** "Doing things too many ways can be rough" — but these aren't competing APIs, they're progressive complexity levels.
## Escape Hatches
### Keep `useMedia`
**Decision:** Keep `useMedia` as escape hatch for direct media access.
**Rationale:**
- Progressive disclosure — 95% of users never need it
- Costs nothing if unused
- Saves advanced users when they need raw media state
- Debugging scenarios: compare player vs media fullscreen state
```tsx
function DebugPanel() {
const player = usePlayer();
const media = useMedia();
// Player may abstract/transform media state
// Sometimes you need the raw value
console.log({ playerFS: player.isFullscreen, mediaFS: media.isFullscreen });
}
```
## Architecture
### Two Stores (Not One)
**Decision:** Maintain two internal stores (Media Store + Player Store). See [architecture.md](architecture.md) for details.
**Trade-off:** Two stores exist internally, but feature authors access media via `target.media` proxy — same flat API as components.
### Container ≠ Provider
**Decision:** Container is purely UI attachment. Provider owns state.
## Validation
### Runtime Duplicate Key Detection
**Decision:** Throw at `createPlayer` time if state/request keys collide.
```ts
// This should throw
const bad = createPlayerFeature({
initialState: { play: false }, // "play" as state
request: { play: () => {} }, // "play" as request — collision!
});
```
**Rationale:**
- Flat namespace requires disambiguation
- Fail fast at creation, not at runtime access
- Clear error message: "Duplicate key 'play' found in state and requests"
## Primitives API
See [primitives.md](primitives.md) for types, examples, and package exports.
### `hasFeature`, `getFeature`, `throwMissingFeature`
**Decision:** Three utilities for feature access — type guard, optional access, and fail-fast.
**Rationale:**
- `hasFeature` — Standard TypeScript type guard pattern, narrows proxy in place
- `getFeature` — Properties as `T | undefined`, works with optional chaining
- `throwMissingFeature` — Surfaces misconfiguration immediately (silent `return null` hides bugs)
### `StoreProxy<T>` and `UnknownPlayer`
**Decision:** Generic `StoreProxy<T>` interface that all proxies implement.
**Rationale:**
- Preserves store type through the proxy
- Index signature `[key: string]: unknown` allows any property access
- Uses interfaces (not type aliases) for clearer hover hints
### `target.media` as Flat Proxy
**Decision:** `PlayerTarget.media` is an `UnknownMedia` proxy, not a store.
**Rationale:**
- Consistent API — feature authors and component authors use same flat access pattern
- No `.state`/`.request` namespacing to learn
- Simpler `hasFeature`/`getFeature` — only one signature (StoreProxy)
## Open Questions
### "In-between" Functionality
Where does functionality that's not clearly media or UI go?
Examples needed to clarify boundary.
### Feature Author Experience
How many concepts must authors learn? Current: Target types, state, requests, subscribe pattern.
Is this the right level of complexity for the extension story?
- Bundles reduce API surface — fewer imports for common cases
- Granular still available — full control when needed
- Upgrade path — add to bundle, users get it automatically