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1.9 KiB
1.9 KiB
status, date
| status | date |
|---|---|
| implemented | 2026-04-24 |
Input feedback
Input-feedback components briefly confirm gesture and hotkey actions visually and to assistive technology. Current components, state, labels, timing, styling hooks, and supported actions belong to source and tests.
Decisions
- Observe activated input actions instead of coupling feedback to each gesture or hotkey binding.
- Derive feedback from the pre-action media snapshot so toggle actions can describe the state that will result.
- Keep derivation and labels in framework-neutral core modules shared by HTML and React.
- Separate visual indicators from the screen-reader announcer. Visual surfaces remain decorative; one persistent polite status region owns announcements.
- Give status, volume, and seek feedback focused components rather than one configuration-heavy overlay.
- Coordinate visual visibility per player so feedback surfaces do not overlap, while allowing every accessible announcement to run.
- Preserve payload through exit transitions and reset transient accumulation only after close.
- Do not announce repeated seeking through this channel; ordinary media state exposes the resulting time.
Consequences
Skins can arrange and animate independent feedback surfaces without duplicating action semantics. The observer boundary depends on action notification ordering, which is intentional and covered by core tests.
Current sources of truth
- Derivation, lifecycle, component cores, styling contracts, and tests:
packages/core/src/core/ui/input-feedback/ - Gesture and hotkey event sources:
packages/core/src/dom/gesture/andpackages/core/src/dom/hotkey/ - HTML elements:
packages/html/src/ui/status-indicator/,status-announcer/,volume-indicator/, andseek-indicator/ - React components: corresponding directories under
packages/react/src/ui/ - Preset composition and styling: package preset sources