@videojs/store
⚠️ Alpha - SUBJECT TO CHANGE Not recommended for production use.
A reactive store for managing state owned by external systems. Built for media players, streaming libraries, and real-time systems where you don't own the state.
npm install @videojs/store
Why?
Traditional state management assumes you own the state. But when working with a <video> element, Web Sockets, streaming libraries, and real-time systems, the external system is the authority. You observe it, send requests to it, and react to its changes.
@videojs/store embraces this model:
- Read Path: Observe external state, sync to reactive store
- Write Path: Send requests to the target, handle failures
import { createStore, defineSlice } from '@videojs/store';
const volumeSlice = defineSlice<HTMLMediaElement>()({
state: () => ({ volume: 1 }),
attach: ({ target, set, signal }) => {
const sync = () => set({ volume: target.volume });
target.addEventListener('volumechange', sync, { signal });
},
});
const store = createStore<HTMLMediaElement>()(volumeSlice);
store.attach(videoElement);
// State is flat on the store
const { volume } = store;
Core Concepts
Target
The target is a reference to the external system. Slices read from and write to it.
const videoElement = document.querySelector('video');
store.attach(videoElement);
Slices
A slice defines state, how to sync it from the target, and actions to modify the target.
import { defineSlice } from '@videojs/store';
import { listen } from '@videojs/utils/dom';
const volumeSlice = defineSlice<HTMLMediaElement>()({
state: ({ target }) => ({
volume: 1,
muted: false,
// Sync - use target() directly
setVolume(value: number) {
const media = target();
media.volume = Math.max(0, Math.min(1, value));
},
// Action - directly updates target
toggleMute() {
const media = target();
media.muted = !media.muted;
return media.muted;
},
}),
attach({ target, signal, set }) {
const sync = () => set({ volume: target.volume, muted: target.muted });
sync();
listen(target, 'volumechange', sync, { signal });
},
});
Slice Type Inference
State types are fully inferred from the slice config:
import type { InferSliceState } from '@videojs/store';
const volumeSlice = defineSlice<HTMLMediaElement>()({
state: () => ({ volume: 1, muted: false, /* actions */ }),
// ...
});
// Infer types from the slice
type VolumeState = InferSliceState<typeof volumeSlice>;
// { volume: number; muted: boolean; changeVolume: ...; toggleMute: ... }
Combining Slices
Use combine to merge multiple slices into one:
import { combine, createStore, defineSlice } from '@videojs/store';
const volumeSlice = defineSlice<HTMLMediaElement>()({ /* ... */ });
const playbackSlice = defineSlice<HTMLMediaElement>()({ /* ... */ });
// Combine into a single slice
const mediaSlice = combine(volumeSlice, playbackSlice);
const store = createStore<HTMLMediaElement>()(mediaSlice);
Behavior:
- State factories are called in order, results merged (last wins on conflict)
- All attach handlers run; errors are caught and reported via
reportError - Use
UnionSliceState<Slices>for combined state type inference
import type { UnionSliceState } from '@videojs/store';
const slices = [volumeSlice, playbackSlice] as const;
type MediaState = UnionSliceState<typeof slices>;
Actions
Actions modify the target. You can call target() to access the attached target.
state: ({ target }) => ({
volume: 1,
// Action
changeVolume(volume: number) {
const media = target();
media.volume = volume;
return media.volume;
},
// Fire-and-forget
logVolume() {
console.log('Current volume:', target().volume);
},
}),
Store
The store connects a slice to a target.
// Simple
const store = createStore<HTMLMediaElement>()(volumeSlice);
// With combined slices and options
const store = createStore<HTMLMediaElement>()(
combine(volumeSlice, playbackSlice),
{
onSetup: ({ store, signal }) => {
// Called when store is created
},
onAttach: ({ store, target, signal }) => {
// Called when target is attached
},
onError: ({ error, store }) => {
// Global error handler
},
}
);
Type Inference
import type { InferStoreState, InferStoreTarget } from '@videojs/store';
const store = createStore<HTMLMediaElement>()(volumeSlice);
type State = InferStoreState<typeof store>;
type Target = InferStoreTarget<typeof store>;
Attaching a Target
const detach = store.attach(videoElement);
// State syncs from target (flat access)
const { paused, volume } = store;
// Actions go to target (flat access)
store.play();
store.setVolume(0.5);
// Detach when done
detach();
Destroying a Store
Clean up when the store is no longer needed:
// Detaches target, aborts signals, cleans up
store.destroy();
Subscribing to State
State is reactive—subscribe to be notified when any property changes:
const unsubscribe = store.subscribe(() => {
const { volume } = store;
console.log('State changed:', volume);
});
Mutations are auto-batched—multiple changes in the same tick trigger only one notification.
Cancellation Signals
Use signals to manage cancellation for async operations. The store provides a Signals instance that tracks the attach lifecycle and supports keyed cancellation for superseding work.
state: ({ target, signals }) => ({
// Supersede pattern: new seek cancels previous seek
async seek(time: number) {
const signal = signals.supersede(signalKeys.seek);
// ...
},
// Cancel all pending operations (e.g., when loading new source)
loadSource(src: string) {
signals.clear();
// ...
},
}),
API:
| Method | Description |
|---|---|
signals.base |
Attach-scoped signal. Aborts on detach or reattach. |
signals.supersede(key) |
Returns signal that aborts when same key is superseded or base aborts. |
signals.clear() |
Aborts all keyed signals, leaving base intact. |
Define shared keys for cross-slice coordination:
export const signalKeys = {
seek: Symbol.for('@videojs/seek'),
} as const;
Error Handling
Handle errors locally via try/catch, or globally via onError:
import { isStoreError } from '@videojs/store';
// Global error handling
const store = createStore<HTMLMediaElement>()(volumeSlice, {
onError: ({ error, store }) => {
console.error('Store error:', error);
},
});
// Local error handling
try {
await store.play();
} catch (error) {
if (isStoreError(error)) {
switch (error.code) {
case 'NO_TARGET':
// No media element attached
break;
default:
console.error(`[${error.code}]`, error.message);
}
}
}
All store errors include a code for programmatic handling:
| Code | Description |
|---|---|
DESTROYED |
Store destroyed |
NO_TARGET |
No target attached |
State Primitives
The store uses explicit state containers internally. You can use these primitives directly:
import { createState, flush, isState } from '@videojs/store';
// Create state container
const state = createState({ volume: 1, muted: false });
// Read via .current
const { volume } = state.current; // 1
// Mutate via patch() - changes are auto-batched
state.patch({ volume: 0.5 });
state.patch({ volume: 0.5, muted: true });
// Only ONE notification fires (after microtask)
// Subscribe to changes
state.subscribe(() => {
const { volume } = state.current;
console.log('Changed:', volume);
});
// Optional abort signal for cleanup
const controller = new AbortController();
state.subscribe(() => {}, { signal: controller.signal });
controller.abort();
// Check if value is state
isState(state); // true
// Force immediate notification (mainly for tests)
flush();
How It's Different
| Redux/Zustand | React Query | @videojs/store | |
|---|---|---|---|
| Authority | You own state | Server owns state | External system owns state |
| Mutations | Sync reducers | Async server requests | Actions to target |
| State source | Internal store | HTTP cache | Synced from target |
| Subscriptions | To store changes | To query cache | To target events |
| Use case | App state | Server data | Media, WebSocket, hardware |
Redux/Zustand: Great for state you control. But when a <video> element is the source of truth, you end up fighting the pattern—syncing external state into the store, handling race conditions between your state and the element's actual state.
React Query: Perfect for server state with request/response. But media elements aren't request/response—they're live, event-driven systems with their own lifecycle.
@videojs/store: Built for external authority. The target is the source of truth. You observe it, request changes, and react to its events.
// Redux approach - fighting the abstraction
dispatch(play());
// Hope the video actually plays...
// Manually sync video.paused back to store...
// Handle race conditions...
// @videojs/store - working with the abstraction
store.play(); // Actions call into the target
const { paused } = store; // Always reflects video.paused
Community
If you need help with anything related to Video.js v10, or if you'd like to casually chat with other members: