@videojs/store
⚠️ Alpha - SUBJECT TO CHANGE Not recommended for production use.
A reactive store for managing state owned by external systems. Built for media players, streaming libraries, and real-time systems where you don't own the state.
npm install @videojs/store
Why?
Traditional state management assumes you own the state. But when working with a <video> element, Web Sockets, streaming libraries, and real-time systems, the external system is the authority. You observe it, send requests to it, and react to its changes.
@videojs/store embraces this model:
- Read Path: Observe external state, sync to reactive store
- Write Path: Send requests, coordinate execution, handle failures
import { createSlice, createStore } from '@videojs/store';
const store = createStore({
slices: [playbackSlice, audioSlice],
});
store.attach(videoElement); // <video>
// State is synced
store.state.paused; // true
store.state.volume; // 1
// Requests are coordinated async operations
await store.request.play();
await store.request.setVolume(0.5);
Core Concepts
Target
The target contains a reference to an external systems. Slices read from and write to it.
const videoElement = document.querySelector('video');
store.attach(videoElement);
Slices
A slice defines state, how to sync it from the target, and requests to modify the target.
// createSlice<Target>()() - curried form enables full type inference
const audioSlice = createSlice<HTMLMediaElement>()({
initialState: { volume: 1, muted: false },
getSnapshot: ({ target }) => ({
volume: target.volume,
muted: target.muted,
}),
subscribe: ({ target, update, signal }) => {
target.addEventListener('volumechange', () => update(), { signal });
},
request: {
setVolume(volume: number, { target, meta, signal }) {
target.volume = volume;
},
setMuted(muted: boolean, { target, meta, signal }) {
target.muted = muted;
},
},
});
Explicit Types
For shared type definitions, use Request<Input, Output>:
import type { Request } from '@videojs/store';
import { createSlice } from '@videojs/store';
interface AudioState {
volume: number;
muted: boolean;
}
interface AudioRequests {
setVolume: Request<number>; // (volume: number) => void
setMuted: Request<boolean>; // (muted: boolean) => void
play: Request; // () => void
getDuration: Request; // () => number
}
const audioSlice = createSlice<HTMLMediaElement, AudioState, AudioRequests>({
// Types enforced from interfaces
});
Requests
Requests are operations against the target. Use function shorthand for simple cases, or full config for guards and scheduling.
request: {
// Shorthand - just the handler
setVolume(volume, { target }) {
target.volume = volume;
},
// Async shorthand
async seek(time, { target, signal }) {
target.currentTime = time;
await onEvent(target, 'seeked', { signal });
},
// Full config when needed
play: {
key: 'playback',
guard: [],
cancel: [],
// ...
async handler(_, { target, signal }) {
target.play();
await onEvent(target, 'play', { signal });
},
},
}
Consumer API is consistent, all requests return a Promise:
await store.request.setVolume(0.5);
await store.request.play();
await store.request.seek(30);
Request Metadata
Every request accepts optional metadata as the last argument.
store.request.play(null, { source: 'user', reason: 'play-button' });
store.request.seek(30, { source: 'user', reason: 'slider-scrub' });
store.request.pause(null, { source: 'system', reason: 'ad-start' });
// Infer metadata from DOM event
store.request.play(null, createRequestMetaFromEvent(clickEvent)); // MouseEvent
Handlers receive metadata:
async handler(_, { target, signal, meta }) {
console.log(`[${meta.source}] play: ${meta.reason}`);
// ...
}
Store
The store composes slices and manages the target connection.
const store = createStore({
slices: [playbackSlice, audioSlice],
onSetup: ({ store, signal }) => {
// Called when store is created
},
onAttach: ({ store, target, signal }) => {
// Called when target is attached
},
onError: ({ error, store }) => {
// Global error handler
},
});
Attaching a Target
const detach = store.attach(videoElement);
// State syncs from target
store.state.paused;
store.state.volume;
// Requests go to target
store.request.play();
// Detach when done
detach();
Subscribing to State
// Subscribe to all state changes
const unsubscribe = store.subscribe((state) => {
console.log('State changed:', state);
});
// Subscribe with selector
store.subscribe(
(state) => state.volume,
(volume) => console.log('Volume:', volume)
);
Keyed Subscriptions
Subscribe to specific keys for high-frequency updates:
// Only fires when currentTime changes
store.subscribe(['currentTime'], (state) => {
updatedTime(state.currentTime);
});
// Multiple keys
store.subscribe(['volume', 'muted'], (state) => {
updatedVolume(state.volume, state.muted);
});
Slices can push partial updates to avoid full syncs:
subscribe: ({ target, update, signal }) => {
// Partial - only update currentTime
target.addEventListener(
'timeupdate',
() => {
update({ currentTime: target.currentTime });
},
{ signal }
);
// Full sync
target.addEventListener('durationchange', update, { signal });
};
Request Configuration
Keys
Requests with the same key coordinate together. Default key is the request name.
request: {
play: {
key: 'playback',
handler: async (_, { target }) => { ... },
},
pause: {
key: 'playback', // same key - coordinates with play
handler: async (_, { target }) => { ... },
},
}
When a new request arrives with the same key:
- Queued request with that key is dropped
- Executing request with that key is aborted
- New request takes over
store.request.play(); // queued
store.request.pause(); // play dropped, pause queued
store.request.play(); // pause dropped, play queued
// only final play() executes
Dynamic keys for parallel execution:
request: {
// Each call gets unique key - no coordination
logEvent: {
key: () => Symbol(),
handler: (data) => analytics.log(data),
},
// Key based on input
loadTrack: {
key: (trackId) => `track-${trackId}`,
handler: (trackId, { target }) => target.loadTrack(trackId),
},
}
Cancels
Requests can cancel other in-flight requests by key. Cancellation happens immediately when the request is enqueued, before guards or scheduling.
request: {
stop: {
cancel: ['seek', 'preload'],
handler: (_, { target }) => target.pause(),
},
}
Schedule
Schedule controls when a request executes. The schedule function receives a flush callback and
optionally returns a cancel function. Default schedule is microtask (executes at end of current tick).
import { delay } from '@videojs/store';
import { raf, idle } from '@videojs/store/dom';
request: {
// Debounce 100ms - good for sliders
setVolume: {
schedule: delay(100),
handler: (volume, { target }) => { target.media.volume = volume; },
},
// Sync with animation frame
updateOverlay: {
schedule: raf(),
handler: () => { ... },
},
// Execute when browser is idle
preloadNext: {
schedule: idle(),
handler: () => { ... },
},
// Custom schedule
custom: {
schedule: (flush) => {
const id = setTimeout(flush, 200);
return () => clearTimeout(id); // cancel function
},
handler: () => { ... },
},
}
Guards
Guards gate request execution. A guard returns truthy to proceed, falsy to cancel.
import { timeout } from '@videojs/store';
request: {
seek: {
guard: [hasMetadata, /* ... */],
handler: (time, { target }) => {
target.media.currentTime = time;
},
},
play: {
guard: timeout(isTargetReady, 5000),
handler: (_, { target }) => target.media.play(),
},
}
Custom guard:
import type { Guard } from '@videojs/store';
const canMediaPlay: Guard<HTMLMediaElement> = ({ target, signal }) => {
if (target.readyState >= HAVE_ENOUGH_DATA) return true;
return onEvent(target, 'canplay', { signal }); // wait for canplay
};
Combinators:
// All must be truthy
const canSeek = all(hasMedia, canMediaPlay, notMediaSeeking);
// First truthy wins
const ready = any(canMediaPlay, canMediaPlayThrough);
// Reject if guard doesn't resolve in time
const timedPlay = timeout(canMediaPlay, 5000);
Error Handling
Catch errors locally via the promise, or globally via onError:
// 1. Global Error Handling
const store = createStore({
slices: [playbackSlice],
onError: ({ error, request }) => {
if (request) {
console.error(`${request.name} failed`);
}
console.error(error);
},
});
// 2. Local Error Handling
try {
await store.request.play();
} catch (error) {
// ...
}
Queue
A default queue is created automatically. Provide a custom queue for lifecycle hooks or custom scheduling:
import { createQueue } from '@videojs/store';
const store = createStore({
slices: [
/* ... */
],
queue: createQueue({
// Default scheduler for requests without schedule
scheduler: (flush) => queueMicrotask(flush),
// Lifecycle hooks
onDispatch: (request) => {
console.log('Started:', request.name);
},
onSettled: (request, { status, duration }) => {
analytics.track(request.name, {
status,
duration,
});
},
}),
});
Queue API
const queue = store.queue; // accessed on the store
queue.queued; // requests waiting to execute
queue.pending; // requests currently executing
queue.dequeue('seek'); // remove from queue without executing
queue.clear(); // clear all queued
queue.flush(); // execute all queued now
queue.flush('playback'); // execute specific key now
queue.abort('playback'); // abort executing request
queue.abortAll(); // abort all executing
Direct Queue Usage
You can use the queue directly without a store:
await queue.enqueue({
name: 'myTask',
key: 'task-key',
input: { some: 'data' },
schedule: delay(100),
handler: async ({ signal }) => {
// do work, check signal.aborted
return result;
},
});
React
import { useStore, useSlice, useRequest, usePending } from '@videojs/store/react';
// Full state - re-renders on any change
function Player() {
const state = useStore(store);
return <div>{state.paused ? 'Paused' : 'Playing'}</div>;
}
// Selector - re-renders only when volume changes
function VolumeDisplay() {
const volume = useStore(store, (s) => s.volume);
return <div>{Math.round(volume * 100)}%</div>;
}
// Multiple values
function AudioControls() {
const { volume, muted } = useStore(store, (s) => ({
volume: s.volume,
muted: s.muted
}));
return <div>{volume} {muted ? '🔇' : '🔊'}</div>;
}
// Track request state
function PlayButton() {
const { dispatch, isPending, error } = useRequest(store.request.play);
return (
<button onClick={dispatch} disabled={isPending}>
{isPending ? 'Starting...' : 'Play'}
</button>
);
}
// Check pending by key
function SeekBar() {
const isSeeking = usePending(store, 'seek');
return <input type="range" disabled={isSeeking} />;
}
// Check if slice exists
function QualityMenu() {
const quality = useSlice(store, qualitySlice);
if (!quality) return null;
return <Menu items={quality.state.levels} />;
}
Advanced
Custom State
The store uses a simple state container by default. Provide a custom factory for framework-native reactivity:
import { createStore } from '@videojs/store';
// Default
const store = createStore({
slices: [
/* ... */
],
});
// Custom
const store = createStore({
slices: [
/* ... */
],
state: (initial) => new VueStateAdapter(initial),
});
Custom state must match the State class interface, where K is keyof T:
class State<T> {
get value(): T;
set(key: K, value: T[K]): void;
patch(partial: Partial<T>): void;
subscribe(listener: (state: T) => void): () => void;
subscribeKeys(keys: K[], listener: (state: Pick<T, K>) => void): () => void;
}
Capability Checking
Slices can expose capability via state. UI components check before rendering.
const qualitySlice = createSlice<Media>({
initialState: {
supported: false ,
levels: [],
currentLevel: -1
},
getSnapshot: ({ target, initialState }) => {
if (target.canSetVideoQuality) {
return {
supported: true,
levels: target.levels,
currentLevel: target.currentLevel,
};
}
return initialState; // supported: false
},
// ...
});
// UI checks capability
function QualityMenu() {
const { supported, levels } = useStore(store, (s) => ({
supported: s.supported,
levels: s.levels
}));
if (!supported) return null;
return <Menu items={levels} />;
}
Optional Slices
Check if a slice exists at runtime:
function QualityMenu() {
const quality = useSlice(store, qualitySlice);
if (!quality) return null;
return <Menu items={quality.state.levels} />;
}
Exports
@videojs/store # Core: createStore, createSlice, createQueue, Request
@videojs/store/dom # raf(), idle() schedulers
@videojs/store/react # useStore, useSlice, useRequest, usePending
How It's Different
| Redux/Zustand | React Query | @videojs/store | |
|---|---|---|---|
| Authority | You own state | Server owns state | External system owns state |
| Mutations | Sync reducers | Async server requests | Async requests to target |
| State source | Internal store | HTTP cache | getSnapshot from target |
| Subscriptions | To store changes | To query cache | To target events |
| Use case | App state | Server data | Media, WebSocket, hardware |
Redux/Zustand: Great for state you control. But when a <video> element is the source of truth, you end up fighting the pattern—syncing external state into the store, handling race conditions between your state and the element's actual state.
React Query: Perfect for server state with request/response. But media elements aren't request/response—they're live, event-driven systems with their own lifecycle.
@videojs/store: Built for external authority. The target is the source of truth. You observe it, request changes, and react to its events.
// Redux approach - fighting the abstraction
dispatch(play());
// Hope the video actually plays...
// Manually sync video.paused back to store...
// Handle race conditions...
// @videojs/store - working with the abstraction
await store.request.play(); // Resolves when actually playing
store.state.paused; // Always reflects video.paused
Community
If you need help with anything related to Video.js v10, or if you'd like to casually chat with other members: