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patch 8.0.1449: slow redrawing with DirectX
Problem: Slow redrawing with DirectX.
Solution: Avoid calling gui_mch_flush() unnecessarily, especially when
updating the cursor. (Ken Takata, closes #2560)
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@@ -74,6 +74,7 @@ void DWriteContext_FillRect(DWriteContext *ctx, const RECT *rc, COLORREF color);
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void DWriteContext_DrawLine(DWriteContext *ctx, int x1, int y1, int x2, int y2,
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COLORREF color);
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void DWriteContext_SetPixel(DWriteContext *ctx, int x, int y, COLORREF color);
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void DWriteContext_Scroll(DWriteContext *ctx, int x, int y, const RECT *rc);
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void DWriteContext_Flush(DWriteContext *ctx);
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void DWriteContext_Close(DWriteContext *ctx);
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