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patch 8.1.1414: alloc() returning "char_u *" causes a lot of type casts
Problem: Alloc() returning "char_u *" causes a lot of type casts.
Solution: Have it return "void *". (Mike Williams) Define ALLOC_ONE() to
check the simple allocations.
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@@ -536,7 +536,7 @@ new_fnames_from_AEDesc(AEDesc *theList, long *numFiles, OSErr *error)
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return fnames;
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/* Allocate the pointer list */
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fnames = (char_u **) alloc(*numFiles * sizeof(char_u *));
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fnames = ALLOC_MULT(char_u *, *numFiles);
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/* Empty out the list */
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for (fileCount = 0; fileCount < *numFiles; fileCount++)
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@@ -2105,7 +2105,7 @@ gui_mac_unicode_key_event(
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typeUnicodeText, NULL, 0, &actualSize, NULL))
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return eventNotHandledErr;
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text = (UniChar *)alloc(actualSize);
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text = alloc(actualSize);
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if (!text)
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return eventNotHandledErr;
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@@ -2975,7 +2975,7 @@ receiveHandler(WindowRef theWindow, void *handlerRefCon, DragRef theDrag)
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count = countItem;
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}
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fnames = (char_u **)alloc(count * sizeof(char_u *));
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fnames = ALLOC_MULT(char_u *, count);
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if (fnames == NULL)
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return dragNotAcceptedErr;
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