patch 8.1.1414: alloc() returning "char_u *" causes a lot of type casts

Problem:    Alloc() returning "char_u *" causes a lot of type casts.
Solution:   Have it return "void *". (Mike Williams)  Define ALLOC_ONE() to
            check the simple allocations.
This commit is contained in:
Bram Moolenaar
2019-05-28 23:08:19 +02:00
parent b58a4b938c
commit c799fe206e
77 changed files with 381 additions and 418 deletions

View File

@@ -536,7 +536,7 @@ new_fnames_from_AEDesc(AEDesc *theList, long *numFiles, OSErr *error)
return fnames;
/* Allocate the pointer list */
fnames = (char_u **) alloc(*numFiles * sizeof(char_u *));
fnames = ALLOC_MULT(char_u *, *numFiles);
/* Empty out the list */
for (fileCount = 0; fileCount < *numFiles; fileCount++)
@@ -2105,7 +2105,7 @@ gui_mac_unicode_key_event(
typeUnicodeText, NULL, 0, &actualSize, NULL))
return eventNotHandledErr;
text = (UniChar *)alloc(actualSize);
text = alloc(actualSize);
if (!text)
return eventNotHandledErr;
@@ -2975,7 +2975,7 @@ receiveHandler(WindowRef theWindow, void *handlerRefCon, DragRef theDrag)
count = countItem;
}
fnames = (char_u **)alloc(count * sizeof(char_u *));
fnames = ALLOC_MULT(char_u *, count);
if (fnames == NULL)
return dragNotAcceptedErr;