Making block solids

This commit is contained in:
Zoe Roux
2021-06-06 16:54:27 +02:00
parent 0ebfa77e1a
commit 01ea9053fa
8 changed files with 70 additions and 32 deletions
+26
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@@ -79,6 +79,32 @@ namespace WAL
return static_cast<T *>(existing->second.get());
}
//! @brief Get a component of a specific type
//! @tparam The type of the component
//! @throw NotFoundError if the component could not be found
//! @return The component of the requested type.
template<typename T>
const T &getComponent() const
{
const T *ret = this->tryGetComponent<T>();
if (ret == nullptr)
throw NotFoundError("No component could be found with the type \"" + std::string(typeid(T).name()) + "\".");
return *ret;
}
//! @brief Get a component of a specific type or null if not found.
//! @tparam The type of the component
//! @return The component or nullptr if not found.
template<typename T>
const T *tryGetComponent() const
{
const std::type_index &type = typeid(T);
auto existing = this->_components.find(type);
if (existing == this->_components.end())
return nullptr;
return static_cast<T *>(existing->second.get());
}
//! @brief Check if this entity has a component.
//! @tparam T The type of the component
template<typename T>
+3
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@@ -64,4 +64,7 @@ namespace WAL
this->addCallback(callback);
}
};
template<typename ...Types>
static constexpr Callback<Types...> EmptyCallback;
} // namespace WAL
@@ -20,11 +20,6 @@ namespace BBM
this->_acceleration += force;
}
void MovableComponent::resetVelocity(void)
{
this->_velocity = {0, 0, 0};
}
const Vector3f &MovableComponent::getVelocity(void) const
{
return _velocity;
@@ -23,9 +23,6 @@ namespace BBM
//! @param force The force to add to this entity's acceleration. The force is added instantly and in one go.
void addForce(Vector3f force);
//! @brief Set velocity to 0
void resetVelocity(void);
//! @brief Get velocity
const Vector3f &getVelocity(void) const;
@@ -42,5 +39,6 @@ namespace BBM
MovableComponent &operator=(const MovableComponent &) = delete;
friend class MovableSystem;
friend class MapGenerator;
};
} // namespace WAL
+29 -9
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@@ -5,11 +5,31 @@
#include <Component/Collision/CollisionComponent.hpp>
#include "Map.hpp"
#include <iostream>
namespace RAY3D = RAY::Drawables::Drawables3D;
namespace BBM
{
{
void MapGenerator::wallCollide(WAL::Entity &entity, const WAL::Entity &wall)
{
auto *mov = entity.tryGetComponent<MovableComponent>();
if (!mov)
return;
auto &pos = entity.getComponent<PositionComponent>();
const auto &wallPos = wall.getComponent<PositionComponent>();
auto diff = pos.position + mov->getVelocity() - wallPos.position;
std::cout << diff << std::endl;
if (diff.x <= 0 && mov->_velocity.x < 0)
mov->_velocity.x = 0;
if (diff.x >= 0 && mov->_velocity.x > 0)
mov->_velocity.x = 0;
if (diff.z <= 0 && mov->_velocity.z < 0)
mov->_velocity.z = 0;
if (diff.z >= 0 && mov->_velocity.z > 0)
mov->_velocity.z = 0;
}
void MapGenerator::generateUnbreakableBlock(int width, int height, std::shared_ptr<WAL::Scene> scene)
{
std::string unbreakableObj = "assets/wall/unbreakable_wall.obj";
@@ -20,7 +40,7 @@ namespace BBM
if (!(i % 2) && !(j % 2)) {
scene->addEntity("Unbreakable Wall")
.addComponent<PositionComponent>(i, 0, j)
.addComponent<CollisionComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj));
}
}
@@ -34,19 +54,19 @@ namespace BBM
scene->addEntity("Bottom Wall")
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, -1))
.addComponent<CollisionComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(width + 3, 1, 1));
scene->addEntity("Upper Wall")
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, height + 1))
.addComponent<CollisionComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(width + 3, 1, 1));
scene->addEntity("Left Wall")
.addComponent<PositionComponent>(Vector3f(width + 1, 0, (height + 1) / 2))
.addComponent<CollisionComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(1, 1, height + 3));
scene->addEntity("Right Wall")
.addComponent<PositionComponent>(Vector3f(-1, 0, (height + 1) / 2))
.addComponent<CollisionComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePnj), RAY::Vector3(1, 1, height + 3));
}
@@ -81,7 +101,7 @@ namespace BBM
scene->addEntity("Breakable Block")
.addComponent<PositionComponent>(coords)
.addComponent<HealthComponent>(1)
.addComponent<CollisionComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/wall/breakable_wall.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/breakable_wall.png"));
}
@@ -96,7 +116,7 @@ namespace BBM
{
scene->addEntity("Unbreakable Block")
.addComponent<PositionComponent>(coords)
.addComponent<CollisionComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/wall/unbreakable_wall.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/unbreakable_wall.png"));
}
@@ -155,7 +175,7 @@ namespace BBM
MapGenerator::MapBlock MapGenerator::createHeight(MapBlock map, int width, int height)
{
double rnd = static_cast<double>(std::rand())/RAND_MAX;
double rnd = static_cast<double>(std::rand()) / RAND_MAX;
if (rnd > 0.60) {
for (int i = 0; i < width; i++) {
+2
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@@ -119,6 +119,8 @@ namespace BBM
public:
static void wallCollide(WAL::Entity &entity, const WAL::Entity &wall);
//! @param width Width of the map
//! @param height Height of the map
+8 -2
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@@ -71,7 +71,13 @@ namespace BBM
}
template<typename T2>
Vector3<T> &operator*=(T2 d)
Vector3<T> operator-(const Vector3<T2> &vec) const
{
return Vector3<T>(this->x - vec.x, this->y - vec.y, this->z - vec.z);
}
template<typename T2>
Vector3<T> &operator*=(const T2 d)
{
this->x *= d;
this->y *= d;
@@ -80,7 +86,7 @@ namespace BBM
}
template<typename T2>
Vector3<T> operator*(T2 d) const
Vector3<T> operator*(const T2 d) const
{
return Vector3<T>(this->x * d, this->y * d, this->z * d);
}
+1 -13
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@@ -66,20 +66,8 @@ namespace BBM
.addComponent<ControllableComponent>()
.addComponent<KeyboardComponent>()
.addComponent<AnimationsComponent>(RAY::ModelAnimations("assets/player/player.iqm"), 1)
.addComponent<CollisionComponent>(2)
.addComponent<CollisionComponent>(1)
.addComponent<MovableComponent>();
scene->addEntity("cube")
.addComponent<PositionComponent>(-5, 0, -5)
.addComponent<Drawable3DComponent, RAY3D::Cube>(Vector3f(-5, 0, -5), Vector3f(3, 3, 3), RED)
.addComponent<ControllableComponent>()
.addComponent<KeyboardComponent>()
.addComponent<CollisionComponent>([](WAL::Entity &, const WAL::Entity &){},
[](WAL::Entity &actual, const WAL::Entity &) {
try {
auto &mov = actual.getComponent<MovableComponent>();
mov.resetVelocity();
} catch (std::exception &e) { }
}, 3);
scene->addEntity("camera")
.addComponent<PositionComponent>(8, 20, 7)