mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-05-28 00:31:50 +00:00
Reworking the view
This commit is contained in:
@@ -77,6 +77,7 @@ add_executable(unit_tests EXCLUDE_FROM_ALL
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tests/CallbackTest.cpp
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tests/CollisionTest.cpp
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tests/MoveTests.cpp
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tests/ViewTest.cpp
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)
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target_include_directories(unit_tests PUBLIC sources)
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target_link_libraries(unit_tests PUBLIC wal ray)
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@@ -17,6 +17,6 @@ add_library(wal
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sources/Component/Component.cpp
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sources/System/System.cpp
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sources/Models/Callback.hpp
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sources/View/View.hpp)
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)
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target_include_directories(wal PUBLIC sources)
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@@ -10,13 +10,15 @@ namespace WAL
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{
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unsigned Entity::nextID = 0;
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Entity::Entity(std::string name)
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Entity::Entity(Scene &scene, std::string name)
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: _uid(Entity::nextID++),
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_scene(scene),
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_name(std::move(name))
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{ }
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Entity::Entity(const Entity &other)
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: _uid(Entity::nextID++),
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_scene(other._scene),
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_name(other._name),
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_disabled(other._disabled)
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{
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@@ -50,6 +52,7 @@ namespace WAL
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if (this->hasComponent(type))
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throw DuplicateError("A component of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_components.emplace(type, component.clone(*this));
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this->_scene._componentAdded(*this, type);
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return *this;
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}
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@@ -10,9 +10,23 @@
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#include <memory>
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#include "Component/Component.hpp"
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#include "Exception/WalError.hpp"
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#include "Wal.hpp"
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namespace WAL
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{
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class Scene {
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public:
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//! @brief Notify this scene that a component has been added to the given entity.
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//! @param entity The entity with the new component
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//! @param type The type of the component added.
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void _componentAdded(const Entity &entity, std::type_index type);
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//! @brief Notify this scene that a component has been removed to the given entity.
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//! @param entity The entity with the removed component
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//! @param type The type of the component removed. namespace WAL
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void _componentRemoved(const Entity &entity, std::type_index type);
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};
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//! @brief An entity of the WAL's ECS.
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class Entity
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{
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@@ -28,6 +42,9 @@ namespace WAL
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//! @brief This ID will be the one of the next entity created.
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static unsigned nextID;
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protected:
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//! @brief A reference to the ECS.
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Scene &_scene;
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public:
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//! @brief Get the ID of the entity.
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unsigned getUid() const;
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@@ -79,6 +96,7 @@ namespace WAL
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if (this->hasComponent(type))
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throw DuplicateError("A component of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_components[type] = std::make_unique<T>(*this, std::forward<Types>(params)...);
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this->_scene._componentAdded(*this, type);
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return *this;
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}
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@@ -97,11 +115,12 @@ namespace WAL
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if (existing == this->_components.end())
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throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
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this->_components.erase(existing);
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this->_scene._componentRemoved(*this, type);
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return *this;
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}
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//! @brief A default constructor
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explicit Entity(std::string name);
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explicit Entity(Scene &wal, std::string name);
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//! @brief An entity is copyable
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Entity(const Entity &);
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//! @brief An entity is movable.
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@@ -10,8 +10,24 @@ namespace WAL
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{
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return this->_entities;
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}
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Scene &Scene::operator=(const Scene &)
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{
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return *this;
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}
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Entity &Scene::addEntity(const std::string &name)
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{
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return this->_entities.emplace_back(*this, name);
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}
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void Scene::_componentAdded(const Entity &entity, std::type_index type)
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{
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}
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void Scene::_componentRemoved(const Entity &entity, std::type_index type)
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{
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}
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} // namespace WAL
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@@ -3,11 +3,11 @@
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//
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#pragma once
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#ifndef WAL_SCENE
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#define WAL_SCENE
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#include <vector>
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#include <functional>
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#include "View/View.hpp"
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#include "Entity/Entity.hpp"
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namespace WAL
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@@ -18,20 +18,44 @@ namespace WAL
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private:
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//! @brief The list of registered entities
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std::vector<Entity> _entities = {};
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//! @brief A list of cached views.
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// std::vector<View> _views = {};
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//! @brief Notify this scene that a component has been added to the given entity.
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//! @param entity The entity with the new component
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//! @param type The type of the component added.
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void _componentAdded(const Entity &entity, std::type_index type);
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//! @brief Notify this scene that a component has been removed to the given entity.
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//! @param entity The entity with the removed component
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//! @param type The type of the component removed.
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void _componentRemoved(const Entity &entity, std::type_index type);
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public:
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//! @brief Get the list of entities.
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std::vector<Entity> &getEntities();
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//! @brief Add a new entity to the scene, you can use this method with the same arguments as the entity's constructor.
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//! @return The current scene is returned to allow you to chain call.
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template <class ...Params>
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Entity &addEntity(Params &&...params)
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//! @brief Add a new entity to the scene.
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//! @param name The name of the created entity.
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//! @return The created entity is returned.
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Entity &addEntity(const std::string &name);
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template<typename ...Components>
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std::vector<std::reference_wrapper<Entity>> &view()
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{
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return this->_entities.emplace_back(std::forward<Params>(params)...);
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return this->view(typeid(Components)...);
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}
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#pragma clang diagnostic push
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#pragma ide diagnostic ignored "NotImplementedFunctions"
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template<typename ...Components>
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std::vector<std::reference_wrapper<Entity>> &view(const Components &...index) requires(std::is_same_v<Components...>)
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{
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static std::vector<std::reference_wrapper<Entity>> view;
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std::copy_if(this->_entities.begin(), this->_entities.end(), std::back_inserter(view), [&index...](Entity &entity) {
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return (entity.hasComponent(index) && ...);
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});
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return view;
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}
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#pragma clang diagnostic pop
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//! @brief A default constructor
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Scene() = default;
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//! @brief A scene is copy constructable
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@@ -41,5 +65,11 @@ namespace WAL
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//! @brief A scene is assignable
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Scene &operator=(const Scene &);
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Scene(Scene &&) = default;
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friend Entity;
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};
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} // namespace WAL
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} // namespace WAL
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#else
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#endif
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@@ -6,10 +6,13 @@
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#include <chrono>
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#include <vector>
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#include "Entity/Entity.hpp"
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#include <typeinfo>
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#include <typeindex>
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namespace WAL
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{
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class Entity;
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//! @brief A base system of WAL
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class System
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{
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@@ -1,35 +0,0 @@
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//
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// Created by Zoe Roux on 2021-06-02.
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//
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#pragma once
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#include <vector>
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#include <Entity/Entity.hpp>
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namespace WAL
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{
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//! @brief A view caching entities containing requested components
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template<typename ...Components>
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class View
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{
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//! @brief A list of reference to entities that contains the
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std::vector<std::reference_wrapper<Entity>> entities;
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explicit View(std::vector<Entity> &entities)
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: entities()
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{
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std::copy_if(entities.begin(), entities.end(), std::back_inserter(this->entities), [](Entity &entity) {
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return (entity.hasComponent<Components>() && ...);
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});
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}
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//! @brief A default copy constructor.
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View(const View &) = default;
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//! @brief A default destructor.
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~View() = default;
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//! @brief A View is assignable.
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View &operator=(const View &) = default;
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};
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}
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@@ -5,6 +5,7 @@
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#include <chrono>
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#include <algorithm>
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#include "Wal.hpp"
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#include "Scene/Scene.hpp"
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namespace WAL
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{
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@@ -10,13 +10,14 @@
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#include <memory>
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#include <typeinfo>
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#include "Exception/WalError.hpp"
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#include "Scene/Scene.hpp"
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#include "Entity/Entity.hpp"
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#include "System/System.hpp"
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#include "Models/Callback.hpp"
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namespace WAL
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{
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class Entity;
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class Scene;
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//! @brief The main WAL class, it is used to setup and run the ECS.
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class Wal
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{
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@@ -64,9 +64,9 @@ namespace BBM
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wal.addSystem<RenderScreenSystem>(window);
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}
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std::shared_ptr<WAL::Scene> loadGameScene()
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std::shared_ptr<WAL::Scene> loadGameScene(WAL::Wal &wal)
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{
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auto scene = std::make_shared<WAL::Scene>();
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auto scene = std::make_shared<WAL::Scene>(wal);
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scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"))
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@@ -90,7 +90,7 @@ namespace BBM
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scene->addEntity("camera")
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.addComponent<PositionComponent>(8, 20, 7)
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.addComponent<CameraComponent>(Vector3f(8, 0, 8));
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std::srand(std::time(NULL));
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std::srand(std::time(nullptr));
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MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16), scene);
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return scene;
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}
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@@ -100,7 +100,7 @@ namespace BBM
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WAL::Wal wal;
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addSystems(wal);
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enableRaylib(wal);
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wal.scene = loadGameScene();
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wal.scene = loadGameScene(wal);
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try {
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wal.run<GameState>(updateState);
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@@ -4,6 +4,7 @@
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#include <catch2/catch.hpp>
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#include <stdexcept>
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#include <Wal.hpp>
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#include "Entity/Entity.hpp"
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#include "Models/Callback.hpp"
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@@ -36,6 +37,7 @@ TEST_CASE("Callback multiple arguments", "[Callback]")
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callback.addCallback([](const std::string& str, int a, unsigned *value, Entity &entity) {
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throw std::runtime_error("");
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});
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Entity entity("name");
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Wal wal;
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Entity entity(wal, "name");
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REQUIRE_THROWS_AS(callback("1", 0, nullptr, entity), std::runtime_error);
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}
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@@ -21,7 +21,7 @@ TEST_CASE("Collision test", "[Component][System]")
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{
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Wal wal;
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CollisionSystem collision(wal);
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wal.scene = std::shared_ptr<Scene>(new Scene);
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wal.scene = std::make_shared<Scene>(wal);
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wal.scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<CollisionComponent>([](Entity &actual, const Entity &) {
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@@ -65,7 +65,7 @@ TEST_CASE("Collsion test with movable", "[Component][System]")
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Wal wal;
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CollisionSystem collision(wal);
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MovableSystem movable;
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wal.scene = std::shared_ptr<Scene>(new Scene);
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wal.scene = std::make_shared<Scene>(wal);
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wal.scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<CollisionComponent>([](Entity &actual, const Entity &) {}, [](Entity &actual, const Entity &) {}, 5.0)
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@@ -5,13 +5,15 @@
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#include "Entity/Entity.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include <catch2/catch.hpp>
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#include <Wal.hpp>
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using namespace WAL;
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using namespace BBM;
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TEST_CASE("Component", "[Entity]")
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{
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Entity entity("Bob");
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Wal wal;
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Entity entity(wal, "Bob");
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entity.addComponent<PositionComponent>(2, 3, 4);
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SECTION("Check value") {
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@@ -31,13 +33,15 @@ TEST_CASE("Component", "[Entity]")
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TEST_CASE("ComponentNotFound", "[Entity]")
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{
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Entity entity("Bob");
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Wal wal;
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Entity entity(wal, "Bob");
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REQUIRE_THROWS_AS(entity.getComponent<PositionComponent>(), NotFoundError);
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}
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TEST_CASE("Add component by reference", "[Entity]")
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{
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Entity entity("Bob");
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Wal wal;
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Entity entity(wal, "Bob");
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PositionComponent component(entity, 4, 5, 6);
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REQUIRE(&entity.addComponent(component) == &entity);
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+2
-1
@@ -19,7 +19,8 @@ using namespace BBM;
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TEST_CASE("Move test", "[Component][System]")
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{
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Scene scene;
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Wal wal;
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Scene scene(wal);
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scene.addEntity("player")
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.addComponent<ControllableComponent>()
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.addComponent<MovableComponent>()
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@@ -0,0 +1,33 @@
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//
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// Created by Zoe Roux on 6/3/21.
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//
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#include "Entity/Entity.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include "System/Movable/MovableSystem.hpp"
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#include "System/Controllable/ControllableSystem.hpp"
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#include <catch2/catch.hpp>
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#include <Wal.hpp>
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#include <Component/Controllable/ControllableComponent.hpp>
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#define private public
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#include <Component/Movable/MovableComponent.hpp>
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using namespace WAL;
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using namespace BBM;
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TEST_CASE("View creation", "[View]")
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{
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Wal wal;
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Scene scene(wal);
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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scene.addEntity("Box")
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.addComponent<PositionComponent>();
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REQUIRE(scene.view<PositionComponent>().size() == 2);
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REQUIRE(scene.view<PositionComponent, ControllableComponent>().size() == 1);
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Entity &entity = *scene.getEntities().begin();
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Entity &firstView = *scene.view<PositionComponent, ControllableComponent>().begin();
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REQUIRE(&entity == &firstView);
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}
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Block a user