Reworking the view

This commit is contained in:
Zoe Roux
2021-06-03 18:20:37 +02:00
parent ae2e419832
commit 0d37a560d7
16 changed files with 141 additions and 62 deletions
+4 -1
View File
@@ -10,13 +10,15 @@ namespace WAL
{
unsigned Entity::nextID = 0;
Entity::Entity(std::string name)
Entity::Entity(Scene &scene, std::string name)
: _uid(Entity::nextID++),
_scene(scene),
_name(std::move(name))
{ }
Entity::Entity(const Entity &other)
: _uid(Entity::nextID++),
_scene(other._scene),
_name(other._name),
_disabled(other._disabled)
{
@@ -50,6 +52,7 @@ namespace WAL
if (this->hasComponent(type))
throw DuplicateError("A component of the type \"" + std::string(type.name()) + "\" already exists.");
this->_components.emplace(type, component.clone(*this));
this->_scene._componentAdded(*this, type);
return *this;
}
+20 -1
View File
@@ -10,9 +10,23 @@
#include <memory>
#include "Component/Component.hpp"
#include "Exception/WalError.hpp"
#include "Wal.hpp"
namespace WAL
{
class Scene {
public:
//! @brief Notify this scene that a component has been added to the given entity.
//! @param entity The entity with the new component
//! @param type The type of the component added.
void _componentAdded(const Entity &entity, std::type_index type);
//! @brief Notify this scene that a component has been removed to the given entity.
//! @param entity The entity with the removed component
//! @param type The type of the component removed. namespace WAL
void _componentRemoved(const Entity &entity, std::type_index type);
};
//! @brief An entity of the WAL's ECS.
class Entity
{
@@ -28,6 +42,9 @@ namespace WAL
//! @brief This ID will be the one of the next entity created.
static unsigned nextID;
protected:
//! @brief A reference to the ECS.
Scene &_scene;
public:
//! @brief Get the ID of the entity.
unsigned getUid() const;
@@ -79,6 +96,7 @@ namespace WAL
if (this->hasComponent(type))
throw DuplicateError("A component of the type \"" + std::string(type.name()) + "\" already exists.");
this->_components[type] = std::make_unique<T>(*this, std::forward<Types>(params)...);
this->_scene._componentAdded(*this, type);
return *this;
}
@@ -97,11 +115,12 @@ namespace WAL
if (existing == this->_components.end())
throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
this->_components.erase(existing);
this->_scene._componentRemoved(*this, type);
return *this;
}
//! @brief A default constructor
explicit Entity(std::string name);
explicit Entity(Scene &wal, std::string name);
//! @brief An entity is copyable
Entity(const Entity &);
//! @brief An entity is movable.
+16
View File
@@ -10,8 +10,24 @@ namespace WAL
{
return this->_entities;
}
Scene &Scene::operator=(const Scene &)
{
return *this;
}
Entity &Scene::addEntity(const std::string &name)
{
return this->_entities.emplace_back(*this, name);
}
void Scene::_componentAdded(const Entity &entity, std::type_index type)
{
}
void Scene::_componentRemoved(const Entity &entity, std::type_index type)
{
}
} // namespace WAL
+40 -10
View File
@@ -3,11 +3,11 @@
//
#pragma once
#ifndef WAL_SCENE
#define WAL_SCENE
#include <vector>
#include <functional>
#include "View/View.hpp"
#include "Entity/Entity.hpp"
namespace WAL
@@ -18,20 +18,44 @@ namespace WAL
private:
//! @brief The list of registered entities
std::vector<Entity> _entities = {};
//! @brief A list of cached views.
// std::vector<View> _views = {};
//! @brief Notify this scene that a component has been added to the given entity.
//! @param entity The entity with the new component
//! @param type The type of the component added.
void _componentAdded(const Entity &entity, std::type_index type);
//! @brief Notify this scene that a component has been removed to the given entity.
//! @param entity The entity with the removed component
//! @param type The type of the component removed.
void _componentRemoved(const Entity &entity, std::type_index type);
public:
//! @brief Get the list of entities.
std::vector<Entity> &getEntities();
//! @brief Add a new entity to the scene, you can use this method with the same arguments as the entity's constructor.
//! @return The current scene is returned to allow you to chain call.
template <class ...Params>
Entity &addEntity(Params &&...params)
//! @brief Add a new entity to the scene.
//! @param name The name of the created entity.
//! @return The created entity is returned.
Entity &addEntity(const std::string &name);
template<typename ...Components>
std::vector<std::reference_wrapper<Entity>> &view()
{
return this->_entities.emplace_back(std::forward<Params>(params)...);
return this->view(typeid(Components)...);
}
#pragma clang diagnostic push
#pragma ide diagnostic ignored "NotImplementedFunctions"
template<typename ...Components>
std::vector<std::reference_wrapper<Entity>> &view(const Components &...index) requires(std::is_same_v<Components...>)
{
static std::vector<std::reference_wrapper<Entity>> view;
std::copy_if(this->_entities.begin(), this->_entities.end(), std::back_inserter(view), [&index...](Entity &entity) {
return (entity.hasComponent(index) && ...);
});
return view;
}
#pragma clang diagnostic pop
//! @brief A default constructor
Scene() = default;
//! @brief A scene is copy constructable
@@ -41,5 +65,11 @@ namespace WAL
//! @brief A scene is assignable
Scene &operator=(const Scene &);
Scene(Scene &&) = default;
friend Entity;
};
} // namespace WAL
} // namespace WAL
#else
#endif
+4 -1
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@@ -6,10 +6,13 @@
#include <chrono>
#include <vector>
#include "Entity/Entity.hpp"
#include <typeinfo>
#include <typeindex>
namespace WAL
{
class Entity;
//! @brief A base system of WAL
class System
{
-35
View File
@@ -1,35 +0,0 @@
//
// Created by Zoe Roux on 2021-06-02.
//
#pragma once
#include <vector>
#include <Entity/Entity.hpp>
namespace WAL
{
//! @brief A view caching entities containing requested components
template<typename ...Components>
class View
{
//! @brief A list of reference to entities that contains the
std::vector<std::reference_wrapper<Entity>> entities;
explicit View(std::vector<Entity> &entities)
: entities()
{
std::copy_if(entities.begin(), entities.end(), std::back_inserter(this->entities), [](Entity &entity) {
return (entity.hasComponent<Components>() && ...);
});
}
//! @brief A default copy constructor.
View(const View &) = default;
//! @brief A default destructor.
~View() = default;
//! @brief A View is assignable.
View &operator=(const View &) = default;
};
}
+1
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@@ -5,6 +5,7 @@
#include <chrono>
#include <algorithm>
#include "Wal.hpp"
#include "Scene/Scene.hpp"
namespace WAL
{
+3 -2
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@@ -10,13 +10,14 @@
#include <memory>
#include <typeinfo>
#include "Exception/WalError.hpp"
#include "Scene/Scene.hpp"
#include "Entity/Entity.hpp"
#include "System/System.hpp"
#include "Models/Callback.hpp"
namespace WAL
{
class Entity;
class Scene;
//! @brief The main WAL class, it is used to setup and run the ECS.
class Wal
{