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add move sound
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@@ -79,6 +79,7 @@ namespace BBM
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auto scene = std::make_shared<WAL::Scene>();
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std::map<SoundComponent::SoundIndex, std::string> soundPath= {
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{SoundComponent::JUMP, "assets/sounds/jump.wav"},
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{SoundComponent::MOVE, "assets/sounds/move.ogg"},
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{SoundComponent::BOMB, "assets/sounds/bomb_drop.ogg"},
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{SoundComponent::DEATH, "assets/sounds/death.ogg"}
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};
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