remove useless stuff

This commit is contained in:
Askou
2021-06-20 11:38:26 +02:00
parent d18e125127
commit 162b5be30b
+1 -15
View File
@@ -62,10 +62,6 @@ namespace BBM
for (auto &[player, position, _] : this->_wal.getScene()->view<PositionComponent, TagComponent<Player>>()) {
playerPos.emplace_back(position.position);
}
if (pos.position.x > Runner::mapWidth || pos.position.z > Runner::mapHeight) {
pos.position.x = Runner::mapWidth / 2;
pos.position.y = (Runner::mapHeight / 2) - 1;
}
if (playerPos.size() == 1)
newCameraPos = playerPos[0];
for (size_t i = 0; i < playerPos.size(); i++)
@@ -82,8 +78,6 @@ namespace BBM
lowerZDist = std::abs((playerPos[i].z - playerPos[j].z));
}
maxDist += (lowerXDist + lowerZDist) / 2;
if (maxDist < 1)
return;
if (maxDist < 14)
maxDist = 14;
if (maxDist > 23)
@@ -92,15 +86,7 @@ namespace BBM
backPos.position = cam.target;
}
newCameraPos.y = 0;
if (lowerXDist < 0.5)
newCameraPos.x = pos.position.x;
if (lowerZDist < 0.5)
newCameraPos.z = pos.position.z;
cam.target += (newCameraPos.abs() - cam.target.abs()) / 10;
cam.target = cam.target.abs();
newCameraPos.y = maxDist;
if (lowerZDist > 0.5 || cam.target.z >= pos.position.z)
newCameraPos.z = cam.target.z > 1 ? newCameraPos.z - 1 : 0;
pos.position += (newCameraPos.abs() - pos.position.abs()) / 10;
pos.position = Vector3f(cam.target.x, maxDist, cam.target.z - 1);
}
}