fixed loadedscene

This commit is contained in:
HENRY Benjamin
2021-06-18 16:37:19 +02:00
parent 7164a8b22c
commit 19ad954c46
+2 -2
View File
@@ -77,13 +77,13 @@ namespace BBM
ParserYAML::load(gameScene);
} catch (std::exception const &err) {
std::cout << err.what() << std::endl;
gameScene->addEntity("Error message parser")
Runner::gameState._loadedScenes[GameState::SceneID::LobbyScene]->addEntity("Error message parser")
.addComponent<PositionComponent>(1920 / 5, 2 * 1080 / 4.25, 0)
.addComponent<TimerComponent>(3s, [](WAL::Entity &myEntity, WAL::Wal &wal) {
myEntity.scheduleDeletion();
})
.addComponent<Drawable2DComponent, RAY2D::Text>(err.what(), 50, RAY::Vector2(), RED);
gameState.nextScene = BBM::GameState::SceneID::GameScene;
gameState.nextScene = BBM::GameState::SceneID::LobbyScene;
return;
}
Runner::gameState._loadedScenes[GameState::SceneID::GameScene] = gameScene;