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Starting the game loop
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@@ -29,6 +29,8 @@ namespace WAL
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std::vector<std::unique_ptr<System>> _systems = {};
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//! @brief The renderer used to draw entities
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std::unique_ptr<Renderer> _renderer;
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//! @brief True if the engine should close after the end of the current tick.
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bool _shouldClose = false;
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public:
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//! @brief Create a new system in place.
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//! @return The wal instance used to call this function is returned. This allow method chaining.
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