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https://github.com/zoriya/Bomberman.git
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Adding components
This commit is contained in:
@@ -19,6 +19,6 @@ add_library(wal
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sources/Events/EventManager.hpp
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sources/Exception/WalError.cpp
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sources/Exception/WalError.hpp
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)
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sources/Entity/Entity.cpp sources/Component/Component.cpp)
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target_include_directories(wal PUBLIC sources)
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@@ -0,0 +1,43 @@
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//
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// Created by Zoe Roux on 2021-05-14.
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//
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#include "Component/Component.hpp"
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namespace WAL
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{
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Component::Component(std::string name, Entity &entity)
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: _name(std::move(name)),
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_entity(entity)
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{ }
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std::string Component::getName() const
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{
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return this->_name;
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}
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bool Component::isDisabled() const
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{
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return this->_disabled;
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}
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void Component::setDisable(bool disabled)
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{
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this->_disabled = disabled;
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}
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const std::vector<std::type_index> &Component::getDependencies() const
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{
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return this->_dependencies;
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}
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void Component::onStart()
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{
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//TODO handle events here
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}
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void Component::onStop()
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{
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//TODO handle events here
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}
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}
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@@ -5,6 +5,7 @@
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#include <vector>
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#include <string>
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#include <typeindex>
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namespace WAL
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{
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@@ -18,35 +19,42 @@ namespace WAL
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//! @brief The name of this component
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std::string _name;
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//! @brief Is this component disabled?
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bool _disabled;
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bool _disabled = false;
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protected:
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//! @brief The entity that own this component
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Entity &_entity;
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//! @brief The list of dependencies of this component.
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// TODO check if there is a better type than strings
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std::vector<std::string> _dependencies;
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std::vector<std::type_index> _dependencies;
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//! @brief A component can't be instantiated, it should be derived.
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explicit Component(std::string name, Entity &entity);
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//! @brief A component can't be instantiated, it should be derived.
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Component(const Component &) = default;
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public:
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//! @brief A component can't be assigned
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Component &operator=(const Component &) = delete;
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//! @brief A virtual destructor
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virtual ~Component() = default;
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//! @brief Clone a component for another or the same entity.
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//! @param entity The entity that owns the ne component.
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virtual Component *clone(Entity &entity) const = 0;
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//! @brief Get the name of this component
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std::string _getName() const;
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std::string getName() const;
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//! @brief Used if the component is disabled
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bool isDisable() const;
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bool isDisabled() const;
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//! @brief Disable this component.
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void setDisable(bool disabled);
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//! @brief Get the dependencies of this component.
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const std::vector<std::type_index> &getDependencies() const;
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//! @brief The entity or this component has just been enabled.
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//! @param entity The entity that has this component
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virtual void onStart(Entity &entity);
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virtual void onStart();
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//! @brief The entity or this component has just been disable.
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//! @param entity The entity that has this component
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virtual void onStop(Entity &entity);
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//! @brief A virtual destructor (that also calls onStop)
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virtual ~Component();
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protected:
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//! @brief A component can't be instantiated, it should be derived.
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Component() = default;
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//! @brief A component can't be instantiated, it should be derived.
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Component(const Component &) = default;
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//! @brief A component can't be instantiated, it should be derived.
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Component &operator=(const Component &) = default;
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virtual void onStop();
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};
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}
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@@ -0,0 +1,55 @@
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//
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// Created by Zoe Roux on 2021-05-14.
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//
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#include "Entity/Entity.hpp"
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#include <utility>
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namespace WAL
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{
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unsigned Entity::nextID = 0;
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Entity::Entity(std::string name)
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: _uid(Entity::nextID++),
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_name(std::move(name))
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{ }
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Entity::Entity(const Entity &other)
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: _uid(Entity::nextID++),
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_name(other._name),
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_disabled(other._disabled)
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{
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for (const auto &cmp : other._components)
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this->addComponent(*cmp);
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}
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unsigned Entity::getUid() const
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{
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return this->_uid;
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}
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std::string Entity::getName() const
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{
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return this->_name;
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}
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bool Entity::isDisable() const
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{
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return this->_disabled;
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}
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void Entity::setDisable(bool disabled)
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{
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this->_disabled = disabled;
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}
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Entity &Entity::addComponent(const Component &component)
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{
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// TODO handle duplicates
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// if (this->hasComponent<T>())
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// throw DuplicateError("A component of the type \"" + std::string(typeid(T).name()) + "\" already exists.");
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this->_components.emplace_back(component.clone(*this));
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return *this;
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}
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}
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@@ -4,7 +4,10 @@
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#include <string>
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#include <vector>
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#include <typeinfo>
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#include <memory>
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#include "Component/Component.hpp"
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#include "Exception/WalError.hpp"
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namespace WAL
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{
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@@ -17,9 +20,12 @@ namespace WAL
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//! @brief An entity name (this is useful for debugging)
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std::string _name;
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//! @brief Is this entity enabled?
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bool _disabled;
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bool _disabled = false;
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//! @brief The list of the components of this entity
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std::vector<Component> _components;
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std::vector<std::unique_ptr<Component>> _components = {};
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//! @brief This ID will be the one of the next entity created.
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static unsigned nextID;
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public:
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//! @brief Get the ID of the entity.
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unsigned getUid() const;
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@@ -33,30 +39,70 @@ namespace WAL
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void setDisable(bool disabled);
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//! @brief Get a component of a specific type
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//! @throw ComponentNotFoundError if the component could not be found
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//! @throw NotFoundError if the component could not be found
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template<typename T>
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T getComponent();
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T getComponent()
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{
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const std::type_info &type = typeid(T);
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auto &existing = std::find(this->_components.begin(), this->_components.end(), [&type] (auto &cmp) {
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return typeid(*cmp) == type;
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});
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if (existing == this->_components.end())
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throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
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return *existing;
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}
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template<typename T>
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bool hasComponent() const
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{
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const std::type_info &type = typeid(T);
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auto existing = std::find(this->_components.begin(), this->_components.end(), [&type] (const auto &cmp) {
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return typeid(*cmp) == type;
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});
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return existing != this->_components.end();
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}
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//! @brief Add a component to this entity. The component is constructed in place.
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//! @throw DuplicateError is thrown if a component with the same type already exist.
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//! @return This entity is returned
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template<typename T, class ...Types>
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Entity &addComponent(Types ...params);
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Entity &addComponent(Types ...params)
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{
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if (this->hasComponent<T>())
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throw DuplicateError("A component of the type \"" + std::string(typeid(T).name()) + "\" already exists.");
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this->_components.push_back(std::make_unique(params...));
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return *this;
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}
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//! @brief Copy a component to this entity.
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//! @return This entity is returned.
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Entity &addComponent(const Component &component);
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//! @brief Remove a specific component (by type).
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//! @throw NotFoundError is thrown if the component could not be found.
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//! @return This entity is returned.
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template<typename T>
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Entity &removeComponent();
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Entity &removeComponent()
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{
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const std::type_info &type = typeid(T);
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auto &existing =std::find(this->_components.begin(), this->_components.end(), [&type] (auto &cmp) {
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return typeid(*cmp) == type;
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});
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if (existing == this->_components.end())
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throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
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this->_components.erase(existing);
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return *this;
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}
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//! @brief A default constructor
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Entity(const std::string &name);
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explicit Entity(std::string name);
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//! @brief An entity is copyable
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Entity(const Entity &);
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//! @brief An entity is movable.
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Entity(Entity &&) = default;
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//! @brief A default destructor
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~Entity() = default;
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//! @brief An entity is assignable
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Entity &operator=(const Entity &);
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Entity &operator=(const Entity &) = default;
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};
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}
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@@ -10,7 +10,7 @@ namespace WAL
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: std::runtime_error(what)
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{}
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SystemExistError::SystemExistError(const std::string &what)
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DuplicateError::DuplicateError(const std::string &what)
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: WalError(what)
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{}
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@@ -24,18 +24,18 @@ namespace WAL
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WalError &operator=(const WalError &) = default;
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};
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//! @brief An exception informing the user that a system already exists.
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class SystemExistError : public WalError
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//! @brief An exception informing the user that something already exists.
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class DuplicateError : public WalError
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{
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public:
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//! @brief Create a new wal exception
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explicit SystemExistError(const std::string &what);
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explicit DuplicateError(const std::string &what);
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//! @brief A wal exception is copy constructable
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SystemExistError(const SystemExistError &) = default;
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DuplicateError(const DuplicateError &) = default;
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//! @brief A default destructor
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~SystemExistError() override = default;
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~DuplicateError() override = default;
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//! @brief A default assignment operator
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SystemExistError &operator=(const SystemExistError &) = default;
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DuplicateError &operator=(const DuplicateError &) = default;
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};
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//! @brief An exception informing the user that something could not be found
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@@ -37,10 +37,10 @@ namespace WAL
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{
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const std::type_info &type = typeid(T);
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auto &existing =std::find(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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return typeid(sys) == type;
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return typeid(*sys) == type;
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});
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if (existing != this->_systems.end())
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throw SystemExistError("A system of the type \"" + std::string(type.name()) + "\" already exists.");
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throw DuplicateError("A system of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_systems.push_back(std::make_unique(params...));
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return *this;
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}
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@@ -52,10 +52,10 @@ namespace WAL
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{
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const std::type_info &type = typeid(T);
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auto &existing =std::find(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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return typeid(sys) == type;
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return typeid(*sys) == type;
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});
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if (existing != this->_systems.end())
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throw SystemExistError("A system of the type \"" + std::string(type.name()) + "\" already exists.");
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throw DuplicateError("A system of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_systems.push_back(std::make_unique(system));
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return *this;
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}
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@@ -66,10 +66,11 @@ namespace WAL
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{
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const std::type_info &type = typeid(T);
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auto &existing =std::find(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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return typeid(sys) == type;
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return typeid(*sys) == type;
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});
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if (existing == this->_systems.end())
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throw NotFoundError("No system could be found with the type \"" + std::string(type.name()) + "\".");
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this->_systems.erase(existing);
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return *this;
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}
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@@ -85,7 +86,7 @@ namespace WAL
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WAL(const WAL &) = delete;
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//! @brief A default destructor
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~WAL() = default;
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//! @brief A default assignment operator
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WAL &operator=(const WAL &) = default;
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//! @brief A WAL can't be assigned.
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WAL &operator=(const WAL &) = delete;
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};
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}
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