giving the collided Axis for context to callback on collisions

This commit is contained in:
Clément Le Bihan
2021-06-08 00:19:34 +02:00
parent 65af11f3f9
commit 22606ecf68
7 changed files with 70 additions and 43 deletions
@@ -16,8 +16,8 @@ namespace BBM
}
CollisionComponent::CollisionComponent(WAL::Entity &entity,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollided,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollided,
Vector3f positionOffset,
Vector3f bound)
: WAL::Component(entity),
@@ -28,8 +28,8 @@ namespace BBM
{}
CollisionComponent::CollisionComponent(WAL::Entity &entity,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollided,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollided,
float positionOffset,
float boundSize)
: WAL::Component(entity),
@@ -14,10 +14,17 @@ namespace BBM
class CollisionComponent : public WAL::Component
{
public:
//! @brief Used to tell the collided axis
enum CollidedAxis {
X = 1,
Y = 2,
Z = 4
};
//! @brief onCollide functions to be called
WAL::Callback<WAL::Entity &, const WAL::Entity &> onCollide;
WAL::Callback<WAL::Entity &, const WAL::Entity &, int> onCollide;
//! @brief onCollided functions to be called
WAL::Callback<WAL::Entity &, const WAL::Entity &> onCollided;
WAL::Callback<WAL::Entity &, const WAL::Entity &, int> onCollided;
//! @brief Bound size on all axis
Vector3f bound;
//! @brief Offset from the position component
@@ -31,15 +38,15 @@ namespace BBM
//! @brief Constructor with a WAL::Callback
CollisionComponent(WAL::Entity &entity,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollided,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollided,
Vector3f positionOffset,
Vector3f bound);
//! @brief Constructor with a WAL::Callback, same boundSize for all axis
CollisionComponent(WAL::Entity &entity,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &> &onCollided,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollide,
const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollided,
float positionOffset,
float boundSize = 0);
+15 -18
View File
@@ -3,7 +3,8 @@
// Edited by Benjamin Henry on 5/26/21.
//
#include <Component/Collision/CollisionComponent.hpp>
#include "Component/Collision/CollisionComponent.hpp"
#include "System/Collision/CollisionSystem.hpp"
#include "Map.hpp"
#include <iostream>
@@ -11,7 +12,7 @@ namespace RAY3D = RAY::Drawables::Drawables3D;
namespace BBM
{
void MapGenerator::wallCollide(WAL::Entity &entity, const WAL::Entity &wall)
void MapGenerator::wallCollide(WAL::Entity &entity, const WAL::Entity &wall, int collidedAxis)
{
auto *mov = entity.tryGetComponent<MovableComponent>();
auto posspec = entity.getComponent<PositionComponent>();
@@ -20,20 +21,16 @@ namespace BBM
if (!mov)
return;
std::cout << "collided coords " << posspec.position << " cube " << posspecwall.position << std::endl;
//mov->_velocity = BBM::Vector3f ();
return;
auto &pos = entity.getComponent<PositionComponent>();
const auto &wallPos = wall.getComponent<PositionComponent>();
auto diff = pos.position + mov->getVelocity() - wallPos.position;
// mov->_velocity = Vector3f();
if (diff.x <= 0 && mov->_velocity.x < 0)
//mov->_velocity = Vector3f();
//return;
if (collidedAxis & CollisionComponent::CollidedAxis::X)
mov->_velocity.x = 0;
if (diff.x >= 0 && mov->_velocity.x > 0)
if (collidedAxis & CollisionComponent::CollidedAxis::Y)
mov->_velocity.x = 0;
if (diff.z <= 0 && mov->_velocity.z < 0)
mov->_velocity.z = 0;
if (diff.z >= 0 && mov->_velocity.z > 0)
if (collidedAxis & CollisionComponent::CollidedAxis::Z)
mov->_velocity.z = 0;
}
@@ -60,7 +57,7 @@ namespace BBM
if (!(i % 2) && !(j % 2)) {
scene->addEntity("Unbreakable Wall")
.addComponent<PositionComponent>(i, 0, j)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, std::make_pair(MAP_DIFFUSE, unbreakablePng));
}
}
@@ -74,25 +71,25 @@ namespace BBM
scene->addEntity("Bottom Wall")
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, -1))
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
std::make_pair(MAP_DIFFUSE, unbreakablePnj),
RAY::Vector3(width + 3, 1, 1));
scene->addEntity("Upper Wall")
.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, height + 1))
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
std::make_pair(MAP_DIFFUSE, unbreakablePnj),
RAY::Vector3(width + 3, 1, 1));
scene->addEntity("Left Wall")
.addComponent<PositionComponent>(Vector3f(width + 1, 0, height / 2))
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
std::make_pair(MAP_DIFFUSE, unbreakablePnj),
RAY::Vector3(1, 1, height + 1));
scene->addEntity("Right Wall")
.addComponent<PositionComponent>(Vector3f(-1, 0, height / 2))
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
std::make_pair(MAP_DIFFUSE, unbreakablePnj),
RAY::Vector3(1, 1, height + 1));
@@ -142,7 +139,7 @@ namespace BBM
scene->addEntity("Breakable Block")
.addComponent<PositionComponent>(coords)
.addComponent<HealthComponent>(1)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(breakableObj, std::make_pair(MAP_DIFFUSE, breakablePng));
}
@@ -175,7 +172,7 @@ namespace BBM
scene->addEntity("Unbreakable Block")
.addComponent<PositionComponent>(coords)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, .75)
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, .75)
.addComponent<Drawable3DComponent, RAY3D::Model>(UnbreakableObj,
std::make_pair(MAP_DIFFUSE, UnbreakablePng));
}
+1 -1
View File
@@ -156,7 +156,7 @@ namespace BBM
static const std::string secondFloorHolePath;
public:
static void wallCollide(WAL::Entity &entity, const WAL::Entity &wall);
static void wallCollide(WAL::Entity &entity, const WAL::Entity &wall, int collidedAxis);
//! @param width Width of the map
+2 -2
View File
@@ -80,11 +80,11 @@ namespace BBM
.addComponent<PositionComponent>(10, 20, 10)
.addComponent<CameraComponent>(Vector3f(2, 0, 2));
scene->addEntity("cube")
.addComponent<PositionComponent>(0, 0, 0)
.addComponent<PositionComponent>(-5, 0, -5)
.addComponent<Drawable3DComponent, RAY3D::Cube>(Vector3f(0, 0, 0), Vector3f(3, 3, 3), RED)
.addComponent<ControllableComponent>()
.addComponent<KeyboardComponent>()
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &>(), &MapGenerator::wallCollide, -1, 3);
.addComponent<CollisionComponent>(WAL::Callback<WAL::Entity &, const WAL::Entity &, int>(), &MapGenerator::wallCollide, -1, 3);
std::srand(std::time(nullptr));
//MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16), scene);
return scene;
+34 -11
View File
@@ -14,7 +14,7 @@ namespace BBM
: System(wal)
{ }
bool CollisionSystem::collide(Vector3f minA, Vector3f maxA, Vector3f minB, Vector3f maxB)
bool CollisionSystem::boxesCollide(Vector3f minA, Vector3f maxA, Vector3f minB, Vector3f maxB)
{
bool overlapX = (minA.x <= maxB.x && maxA.x >= minB.x) || (minB.x <= maxA.x && maxB.x >= minA.x);
bool overlapY = (minA.y <= maxB.y && maxA.y >= minB.y) || (minB.y <= maxA.y && maxB.y >= minA.y);
@@ -28,32 +28,55 @@ namespace BBM
auto &posA = entity.get<PositionComponent>();
auto &colA = entity.get<CollisionComponent>();
Vector3f pointA = posA.position + colA.positionOffset;
Vector3f pointAx;
Vector3f pointAy;
Vector3f pointAz;
if (auto *movable = entity->tryGetComponent<MovableComponent>())
pointA += movable->getVelocity();
if (auto *movable = entity->tryGetComponent<MovableComponent>()) {
auto vel = movable->getVelocity();
pointAx.x += vel.x;
pointAy.y += vel.y;
pointAz.z += vel.z;
}
Vector3f minA = Vector3f::min(pointA, pointA + colA.bound);
Vector3f maxA = Vector3f::max(pointA, pointA + colA.bound);
Vector3f minAx = Vector3f::min(pointAx, pointAx + colA.bound);
Vector3f maxAx = Vector3f::max(pointAx, pointAx + colA.bound);
Vector3f minAy = Vector3f::min(pointAy, pointAy + colA.bound);
Vector3f maxAy = Vector3f::max(pointAy, pointAy + colA.bound);
Vector3f minAz = Vector3f::min(pointAz, pointAz + colA.bound);
Vector3f maxAz = Vector3f::max(pointAz, pointAz + colA.bound);
for (auto &[other, posB, colB] : this->getView()) {
if (other.getUid() == entity->getUid())
continue;
auto pointB = posB.position + colB.positionOffset;
int collidedAxis = 0;
// TODO if B is also a movable we don't check with it's changing position
Vector3f minB = Vector3f::min(pointB, pointB + colB.bound);
Vector3f maxB = Vector3f::max(pointB, pointB + colB.bound);
if (collide(minA, maxA, minB, maxB)) {
std::cout << "collided" << std::endl
if (boxesCollide(minAx, maxAx, minB, maxB)) {
/* std::cout << "collided" << std::endl
<< "minA " << minA << std::endl
<< "maxA " << maxA << std::endl
<< "minB " << minB << std::endl
<< "maxB " << maxB << std::endl;
return;
colA.onCollide(entity, other);
colB.onCollided(entity, other);
<< "maxB " << maxB << std::endl;*/
//return;
collidedAxis += CollisionComponent::CollidedAxis::X;
}
if (boxesCollide(minAy, maxAy, minB, maxB)) {
collidedAxis += CollisionComponent::CollidedAxis::Y;
}
if (boxesCollide(minAz, maxAz, minB, maxB)) {
collidedAxis += CollisionComponent::CollidedAxis::Z;
}
if (collidedAxis) {
colA.onCollide(entity, other, collidedAxis);
colB.onCollided(entity, other, collidedAxis);
}
}
}
+1 -1
View File
@@ -31,6 +31,6 @@ namespace BBM
CollisionSystem &operator=(const CollisionSystem &) = delete;
//! @brief check AABB collision
static bool collide(Vector3f minA, Vector3f maxA, Vector3f minB, Vector3f maxB);
static bool boxesCollide(Vector3f minA, Vector3f maxA, Vector3f minB, Vector3f maxB);
};
}